Vampire House Rules
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- These House Rules are in addition to the official Errata.
- For guidelines on Vampire specific Character Creation, see Character Creation for Vampire
- For assistance with setting up a minisheet please see the Mini Character Sheet walkthrough.
Scenes
A Character may be in five (5) concurrent Scenes[1].
- This total includes, Plots, Socials, Court, Clan, and Covenant meetings.
- This does not include Comms or Shards.
- Clan Prisci, Reeve/Deputies, and the Harpy are allowed +1 Scene (6 max rather than 5) only to accommodate their functions.
- Tracker is used to monitor Scenes.
Signatures
If you've set everything up properly (which is required), only a few things need to be added to the signature line.
- Effects which affect yourself such as Protean 1 or Blush
- Effects which affect others, such as the Nosferatu Curse
- Optional: Daeva Vice (if not in the signature, it must be in the Minisheet)
- Optional: Traits such as Health, Vitae, Willpower and their current state (if not in the signature, it must be in the Minisheet)
Systems
Combat
- Talking should be restricted to 1-3 syllables; any more (up to seven) will constitute an Action.
Resistance
Resistance is changed as follows:
- Contested Resistance: Resolve or Composure + Blood Potency (or other Supernatural Tolerance) becomes Resolve + Composure + Blood Potency (or other Supernatural Tolerance).
- Contested Resistance: Stamina + Blood Potency (or other Supernatural Tolerance) becomes Stamina + Resolve + Blood Potency (or other Supernatural Tolerance).
- Automated Resistance: Composure, Resolve, or Stamina only becomes the Attribute + Blood Potency (or other Supernatural Tolerance).
Predators Taint
Predator's Taint is generally role-played versus rolled in social Scenes. We do ask that you be mindful of it; ignoring it repeatedly may necessitate a roll.
- Taint rolls may also be called for in plot Scenes
- When making Social Skill tests, modifiers are applied for Predator's Taint
- Testing against a weaker Predator gains a +1 to the test pool
- Testing against a stronger Predator penalizes a -1 to the test pool
- Only tangible Predators modify rolls; for example, testing against a stronger predator who is Masked incurs no Penalty.
- Use of Aspect of the Predator removes the penalty for testing against stronger predators.
Vitae Pools
All Vitae expenditures in Scenes should be noted with Power Icons. |
Average Vitae Pool
Blood Pool Base amount equal to Humanity -1 (for Rising)
Bonuses:
- +2 for Rack access
- Herd: +1 for ● thru ●●●, +2 for ●●●●, +3 for ●●●●●
- +1 per dot in Haven (Location)
- Coil of Blood 1: Blood Seeps Slowly: +1 for Resolve ● thru ●●●, +2 for Resolve ●●●●, +3 for Resolve ●●●●●
- +1 Coil of Blood 3: Perspicacious Blood
Penalties:
- -1 Glimpse of Feeding not written for the month (until 3 total written)
- -3 Exiled to Barrens
- -1 for every 2 Ghouls, rounded down
Hunting/Feeding Roll
Hunting / feeding rolls performed will net 1 Vitae per Success rolled. A Hunting Roll can only be made once per month to supplement the Average Blood Pool; otherwise, Feeding must be role-played or done via Glimpse. The month is counted per calendar -- not IC, Scene, or from the last Hunting roll. The Hunting Rolls are:
- Strength + Subterfuge, not capped by Humanity
- Presence + Persuasion, capped at Humanity
Willpower
Attributes
- Attribute improvement is limited to one dot per month.
Skills
- Skill improvement is limited to one dot per month.
- Skill improvement is capped at a value equal to Resolve + 2. This represents that the top tier of self improvement in a Skill will require higher-than average ability to focus one's Resolve.
- If your Resolve is ●, a Skill cannot be improved beyond ●●●
- If your Resolve is ●●, a Skill cannot be improved beyond ●●●●
- A high Resolve rating (●●●, ●●●●, ●●●●●) will obviate the Mentor requirement for improving Skills.
- The following Skills have been House Ruled in some fashion:
Merits
- Merit improvement is limited to one dot per month.
- Learning a fighting style above three dots requires either the purchase of the Mentor merit, or for them to be taught in character. For more information please see the Mentor page.
- The following Vampire specific Merits have also been House Ruled:
- Coder Clique, Crucible Ritual, Current Events Circle, Debate Club, Encounter Group, Geomantic Nexus, Geomantic Nexus Potency, Geomantic Nexus Size, Haven, Lab Section, Meditative Mind, Mentor, Necropolis, Noble Heritage, Occultation, Pack Blooded, Retainer, Right Bar, Sanctum Materials, Shadow Cult Initiation, Status, Study Group, Theater Society
Status
Status is played with Mind's Eye Theatre rules.
Disciplines
Heightened Senses are part of the default Vampire template -- all Vampires have Heightened Senses.
There are rules for learning Disciplines:
- In-Clan Disciplines (including Bloodline) require no teacher.
- Out-of-Clan Disciplines (-not- including Clan 'signature') can be 'activated' by a character without a teacher. Each month, the player may roll Blood Potency; once they attain successes equal to twice the total 'dot' level of the Discipline being activated, they may develop/purchase it. The player MUST have the XP required to purchase it before they can begin rolling, and it remains 'in escrow' until the Discipline development is completed. Having a teacher skips this requirement.
- Clan "Signature" Disciplines always requires a character teacher.
- Clan "Signatures": Auspex, Dominate, Majesty, Nightmare, and Protean must be learned in-game from a teacher if the character is not a member of the Clan. They cannot be taken at creation and 'backstoried'.
- Clan "Signatures": Auspex, Dominate, Majesty, Nightmare, and Protean can only be taught by that Clan's respective members.
- Bloodline Disciplines are not teachable to non-bloodline members unless the text specifically states otherwise.
- Learning any Discipline from another character requires both characters to have been in play at least three months and the teacher to remain in play for at least three months after the student purchases the Discipline. If the teacher leaves before that, the purchase will be redacted - stricken from the sheet and XP refunded.
The following Disciplines have been House Ruled:
The following Disciplines have been Banned:
Cruac
Only rituals from the core Vampire: The Requiem book are allowed. Please refer to the Cruac page for a full listing of the House Rules regarding Cruac.
Theban Sorcery
Only rituals from the core Vampire: The Requiem book are allowed.
- There is no free ritual with each level of the Theban Discipline purchased.
- Only rituals from the core VtR are in play; rituals from other sources will be revisited as Devotions and/or Merits.
- It is now specifically mentioned that Willpower can be spent in second and further rolls of activation, as long as you adhere to the 1 Willpower per roll rule. It does mention an 'unless specified' for the first roll though.
- Vitae Reliquary: The item must be declared upon Scene entry and an activation roll made. The Vitae is subtracted directly from the Vitae pool, and does not carry over to other Scenes.
- Malediction of Despair: Each target may only be affected by one curse at a time.
- See Errata: Vampire for details.
Devotions
Devotions may be developed by a character without a teacher. Each month, the player may roll Int+Occult*; once they attain successes equal to twice the total 'dot' requirement of the Devotion, they may develop/purchase it. The player MUST have the XP required to purchase it before they can begin rolling, and it remains 'in escrow' until the Devotion is completed. Having a teacher skips this requirement.
- Gangrel Clan Weakness does not apply.
The following Devotions have been House Ruled:
- Arcane Sight, Blase, Blood-Tell Oath, Drops of Destiny, Heart of the Dominant, Killer Instinct, Seeking the Silent, Stutter, Subliminal Messages, Talk of the Town, Wicked Grasp
The following Devotions have been Banned:
- Asura Yuu Thi Nay, Blood Beacon, Break Vinculum, Burrow, Circle the Wagons, Dance of Kali, Eye of Shiva, Freeze Bones, Ghost Walk, Glory of Ra, Hair Trigger, Herds Measure, Liberated Mind, Rejected Malady, Repulsive Mien, Seek the Brahmin, Shadows Revelation, Shivers, Specter Sight, Stone Cling, Telepathic Network, Whisper of War
Bloodlines
The following Bloodlines have been House Ruled:
- Architects of the Monolith, Cimitiere, Galloi, Gethsemani, Iltani, Libitinarius, Malkovian, Norvegi, Tismanu
The following Bloodlines have been Banned:
- Adroanzi, Amara Havana, Apollinaire, Asnam, Azerkatil, Bohagande, Brothers of Ypres, Canda Bhanu, Caporetti, Carnival, Children of Judas, Corajoso, Dragolescu, Empusae, En, Eupraxus, Geheim, Kinnaree, Les Gens Libres, Lynx, Mayarap, Morbus, Moroi, Mystikoi, Nahualli, Noctuku, Order of Sir Martin, Osites, Rakshasa, Sangiovanni, Septemi, Shepherds, Sta-Au, Tianpan Xiao, Usiri, Vedma
Covenants
There are currently no house rules regarding Covenants.
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Parent | Vampire House Rules + |
Pool | Strength +, Subterfuge Skill +, Presence +, and Persuasion Skill + |