The Gilded Cage discipline is associated with the Architects of the Monolith bloodline, a fairly recent hierarchy of Ventrue who are obsessed with the interweaving symbols and patterns of the city.
Gilded Cage, in World of Darkness terms, is a metaphor for cities in general; the discipline that bears its name has the power to control the city, with almost as much ease as could be afforded if it were a single entity. Gilded Cage is a ritual discipline, meaning that it is learned like Cruac or Theban Sorcery, with more than one ritual per dot; the levels may be purchased at 5x New Dots experience, like all bloodline disciplines, but new rituals retain the cost of 2x New Dots.
- Use of Gilded Cage disciplines require at minimum one Willpower Point. Even if the ritual fails, that point is still consumed in the process of exerting control upon the city.
| Like other Sorcery/Ritual Disciplines (Cruac, Theban), EoD has removed the 'free' ritual upon purchase of any level.
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Discipline Rituals
• One-Dot Rituals
- Paths of the Prey - Allows the user to follow ley lines and other guides to find mortals ripe with blood.
- Red Light - Significantly increases the travel time that the target would experience traveling through the city.
•• Two-Dot Rituals
- Green Light - Speeds up one's travel time throughout the city significantly.
- Aura of the Monolith - Produces a symbolic link between the caster and a significant piece of nearby architecture.
••• Three-Dot Rituals
- Gather the Herd - Allows the user to quickly move all of their followers to one place.
- Eye of the Pyramid - Lets the Mason see anything that could be seen from anywhere at a target nearby building.
•••• Four-Dot Rituals
- Lock the Gilded Cage - Supernatural forces prevent the target from making their way out of the city.
••••• Five-Dot Rituals
- Metropolis of the United Diagram - Instantly and effortlessly move anywhere in the city.