Ventrue

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Ventrue
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Among the Kindred we are the masters. Understand this, resign yourself to it. It is as true now as it was when the world was young and it shall be so until the stars burn out. We are the Lords of all.


The will to power drives every Ventrue from the moment of their Embrace until the final death. Pride is the besetting sin of every member of the Clan. In every city, every domain, in every covenant, you will find Ventrue among the leaders. They are the movers and shakers, the driving force behind almost every political activity among the Kindred. Often a member of another clan will attempt to rise to a position of power only to discover that all her plots and plans have been anticipated, manipulated and, ultimately countered by a rival Ventrue. The Ventrue are born to win at all costs.


This is a Vampire House Rule Ventrue may optionally replace Animalism with Vigor as an in-Clan Discipline. Please notify the Vampire Storytellers at character creation if this option is exercised.


Weakness

Power corrupts, and among the Ventrue, even the thirst for power can corrode an ambitious Kindred’s moral bearings. Over time, some Ventrue grow paranoid, ever more wary of rivals’ desires (real or imagined) for their own holdings. Others become willing to do whatever it takes to acquire the smallest iota of additional power. Still others turn inward, delude themselves as to their ability and importance, or trouble their minds with other maladies. Ventrue Kindred suffer a -2 penalty to Humanity rolls to avoid acquiring Derangements after a failed degeneration roll.



Facts about VentrueRDF feed
AffinityDominate  +, Resilience  +, Animalism  +, and Vigor  +
ParentVentrue  +
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