Clan
From Edge of Darkness Wiki
|
In the role-playing game Vampire: The Requiem by White Wolf Game Studio, vampire characters belong to one of five fictional clans, each of which is representative of an archetype in vampire literature. It is assumed that each clan descended from a single progenitor, who passed to each of his descendants, or Childe (also called Childer), his unique gifts and flaws.
The origins of the vampire species are mysterious. The idea of single source is not certain. Some have even suggested that each of the five main clans had a different origin.
Since Requiem was a reboot and re-imagining of White Wolf's previous game line, Vampire: the Masquerade, some of the clans and their traits are similar to clans that appeared in the previous line, though there are differences. In Requiem also, Bloodlines play a more important role, with many vampires belonging to a minor bloodline that branched away from a major clan. Unlike the previous game, even members of Bloodlines can be said to belong to the parent clan also.
Each clan is particularly gifted in three of the vampiric Disciplines. In terms of game mechanics, this translates as a reduced experience point cost to learn them. Each clan also possesses a specific weakness that is unique to them.
Clan Prisci
Daeva | Gangrel | Mekhet | Nosferatu | Ventrue |
---|---|---|---|---|
Daeva
Daeva are especially gifted in the vampiric Disciplines of Celerity (superhuman speed), Vigor (superhuman strength), and Majesty (the ability to attract, sway, and control the emotions of others). The clan weakness of the Daeva is that they find it very difficult to resist indulging themselves. A Daeva who has an opportunity to indulge his favorite vice and fails to do so finds his resolve weakened (reflected in the game mechanics as lost Willpower points). Parallels have been drawn between the Daeva and many clans from Vampire: The Masquerade. They have been seen as a successor to the Toreador, which have similar stereotypes in behavior and a similar weakness. They are in many ways similar to the Ishtarri, a Toreador Bloodline of Africa, with identical weakness and both having middle eastern naming origins.
Gangrel
Gangrel favor the Disciplines of Animalism (control over the beasts of nature and the Beast within a vampire's soul), Resilience (supernatural toughness), and Protean (shapeshifting). Gangrels have a unique weakness caused by their close connection to the Beast; their animalistic instincts are drawn close to their surface, clouding more reasoned thought. This is represented mechanically by preventing Gangrel characters from re-rolling tens on rolls requiring Mental attributes, and subtracting ones from the total successes rolled (excepting Perception rolls, to represent that their senses are not dulled).
Mekhet
Nosferatu
Nosferatu are often found in less desirable portions of the city, such as the sewers, and are known as "Haunts".
The Nosferatu make extensive use of Vigor (inhuman strength), Obfuscate (supernatural stealth), and their unique Discipline, Nightmare, which grants them the ability to tap into the hidden fears of their targets.
Ventrue
Unlike the Ventrue clan from Vampire: The Masquerade, the re-imagined Ventrue of Vampire: The Requiem are not restricted to a specific type of blood. Instead, their minds have been subtly unbalanced by the power of their blood, cursing them with a susceptibility to madness, represented mechanically by a penalty to derangement rolls.
The Ventrue clan's tendency towards dominance is reflected in their clan Disciplines of Resilience (supernatural toughness), Animalism (control over the beasts of nature and the Beast within a vampire's soul), and their unique Discipline of Dominate (the power to control a sentient's actions).
Minor clans
Akhud
The Akhud are presented as one of three possible versions of VII
The Akhud clan weakness makes them unable to knowingly harm or betray other members of their clan or the mortal descendants of their founder. Additionally, the Akhud are tormented by the whispers of the demon Shaddad, represented mechanically by a small penalty to derangement rolls, as well as a penalty to resist frenzy in any scene in which they speak, write, hear or read the name Shaddad.
The Akhud's clan disciplines are Celerity (superhuman speed), Praestantia (superhuman dexterity), and Obfuscate (supernatural stealth).
Additionally, supernatural differences between the Akhud and normal vampires prevent them from triggering or being affected by Predator's Taint, allow them to detect vampires and protect them from mind reading attempts.
The clan does not have a formal symbol, however it is associated with two symbols, both of which resemble the roman numeral VII.
The Betrayed
The Betrayed are presented as one of three possible versions of VII
This version of VII is actually split into six clans, with their own set of Disciplines, favored attributes, and weaknesses: House Alexander, House Grigorivich, House Irinavici, House Marisovich, House Petrovnavich, and House Semeonovic. These clans all originated with a Russian kingdom that was once protected by Kindred patrons, but were eventually attacked by them. Each House is instigated to claim vengeance for this kingdom by their Specters, the spirits of the noble women slain by the Kindred. The Houses have been known to war with each other as often as they war with Kindred.
Mechanically, they share the common VII traits of not being able to trigger Predator's Taint and the ability to identitify other vampires with a glance. Additionally, each Specter gives members of the six Houses a unique power, as well as another weakness.
Julii
The Julii are an ancient Roman Clan detailed in the Requiem for Rome setting. They claim descent from Remus, and distant kinship with the mortal family of the same name. They are the wealthiest, most powerful, most traditional, and most established clan in Rome, claiming credit for the creation of the Camarilla and the Masquerade. The clan is closely associated with the Senex (sitting among them by right of blood), and younger members often spend some time in the Legio Mortuum. The Julii are presumed to be extinct. It is implied that they could be the ancestors of the modern Ventrue. Additionally, the Embrace of a Strix creates a Julii childe.
The Julii have the same clan Disciplines as the Ventrue: Animalism, Dominate and Resilience. Unlike the Ventrue, the Julii clan weakness imposes a penalty on degeneration rolls rather than derangement rolls.
Traditories
Briefly mentioned in Requiem for Rome, Traditories is the only name given to a clan that was supposedly destroyed by Aulus Julius and his followers sometime before the foundation of the Camarilla. The name Traditories is not the true name of the clan, as it was erased from history. The Traditories were accused of serving the Strix. They may also have survived as the modern Ventrue clan.
References
|