Nightmare
From Edge of Darkness Wiki
Nightmare
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The true face of a vampire is a frightening thing, indeed — made all the more terrifying by the assistance of this entirely unsubtle Nightmare power. When a Kindred activates Monstrous Countenance, he does so in conjunction with a ferocious baring of fangs and a raspy, malevolent hiss. This horrid display may be enough to shake the confidence on any onlooker, but the supernatural revelation of the vampire's Beast terrifies beyond the flesh, into the soul. The result is an experience most terrible, one that can make stalwart foes cower at the vampire’s feet. | The true face of a vampire is a frightening thing, indeed — made all the more terrifying by the assistance of this entirely unsubtle Nightmare power. When a Kindred activates Monstrous Countenance, he does so in conjunction with a ferocious baring of fangs and a raspy, malevolent hiss. This horrid display may be enough to shake the confidence on any onlooker, but the supernatural revelation of the vampire's Beast terrifies beyond the flesh, into the soul. The result is an experience most terrible, one that can make stalwart foes cower at the vampire’s feet. | ||
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=== •• Dread === | === •• Dread === | ||
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•Exceptional Success: The roll made for the vampire wins the contested roll and gets five or more successes. See the above for results. Each victim also loses a Willpower point. | •Exceptional Success: The roll made for the vampire wins the contested roll and gets five or more successes. See the above for results. Each victim also loses a Willpower point. | ||
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=== ••• Eye of the Beast === | === ••• Eye of the Beast === | ||
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•Success: The most successes are rolled for the user of the power. The victim loses her next action as she reels from the vision with which she is confronted. Her Defense still applies, but she cannot perform a dodge maneuver. All other actions for the remainder of the scene are performed at -1, and she loses one Willpower point. The victim is subject to a mild derangement for a number of weeks equal to the successes rolled for the Discipline user. The Storyteller decides what the derangement is. If the victim already has a mild derangement, the Storyteller can upgrade it to a severe one for the duration. | •Success: The most successes are rolled for the user of the power. The victim loses her next action as she reels from the vision with which she is confronted. Her Defense still applies, but she cannot perform a dodge maneuver. All other actions for the remainder of the scene are performed at -1, and she loses one Willpower point. The victim is subject to a mild derangement for a number of weeks equal to the successes rolled for the Discipline user. The Storyteller decides what the derangement is. If the victim already has a mild derangement, the Storyteller can upgrade it to a severe one for the duration. | ||
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=== ••••• Mortal Fear === | === ••••• Mortal Fear === | ||
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- | + | The vampire weilds fear as a weapon, dealing actual physical damage with the terror they inflict. Premature aging, hair turning white, and even heart attacks are noted with use of Mortal Fear. | |
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{{Links|Nightmare|Parent2=Nosferatu}}{{Vampire/Disciplines}} | {{Links|Nightmare|Parent2=Nosferatu}}{{Vampire/Disciplines}} |