Nightmare

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Nightmare
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__NOTOC__{{Infobox Discipline|Name=Nightmare|Source=Vampire The Requiem Sourcebook|Pages=133}}
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{{Infobox Discipline|Name=Nightmare|Source=Vampire The Requiem Sourcebook|Pages=133|below=__TOC__}}
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The [[Kindred]] [[Discipline]] of striking fear and dread into the hearts of others. Practitioners learn to manifest their inhumanity in their appearance or by letting unfortunate onlookers peer deep into their Damned souls. The Discipline can have a variety of effects, from shocking even the most jaded individual to literally frightening a victim to death. Nightmare is the signature [[Discipline]] of [[clan]] [[Nosferatu]].
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There’s no question that one of the foremost powers of legendary vampires is the ability to strike fear in the hearts of mortal men. Also born of mortal existence, other now-supernatural beings are susceptible. Fear is a fact of existence that transcends any origins.
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Vampires who delve into the dark side of their being — often exploring the Beast or what it means to be monstrous — invest in the Discipline of Nightmare. They learn to bear that which is terrifying or unholy about their spirits, manifesting their inhumanity in their appearance or letting unfortunate onlookers peer deep into the creatures’ depraved souls. The results can take a jaded individual aback or subject an unsuspecting victim to a fatal physiological reaction (to literally be frightened to death).
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Practitioners of Nightmare explore this route to power for different reasons. One vampire might exult in his inhuman nature and enjoy lording over lessers. The Discipline offers immediate gratification, and these Kindred display what is hideous about themselves to everyone, hiding it only insofar as they must in order to observe the secrecy of the Traditions. Other undead recognize the wisdom or even benevolence that fear affords. What better way to deal with a problem or avoid a confrontation than by frightening away an opponent? How better to protect someone from harm than by scaring her off? And if one seeks solitude, striking fear is certainly more effective than issuing threats, trying to reason with would-be intruders or orchestrating ever more elaborate means by which to hide.
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: '''Note''': All uses of Nightmare gain a +2 bonus if the individual power is turned on a vampire with whom the user has a [[Blood Tie]]. Naturally, this bonus does not apply to the subject’s resistance.
=== • Monstrous Countenance ===
=== • Monstrous Countenance ===
{{main|Monstrous Countenance}}
{{main|Monstrous Countenance}}
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The true face of a vampire is a frightening thing, indeed — made all the more terrifying by the assistance of this entirely unsubtle Nightmare power. When a Kindred activates Monstrous Countenance, he does so in conjunction with a ferocious baring of fangs and a raspy, malevolent hiss. This horrid display may be enough to shake the confidence on any onlooker, but the supernatural revelation of the vampire's Beast terrifies beyond the flesh, into the soul. The result is an experience most terrible, one that can make stalwart foes cower at the vampire’s feet.
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The true face of a vampire is a frightening thing, indeed — made all the more terrifying by the assistance of this entirely unsubtle Nightmare power.  

Latest revision as of 13:39, 2 May 2016

Nightmare
Vampire The Requiem Sourcebook.jpg
Vampire The Requiem Sourcebook 133
 

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There’s no question that one of the foremost powers of legendary vampires is the ability to strike fear in the hearts of mortal men. Also born of mortal existence, other now-supernatural beings are susceptible. Fear is a fact of existence that transcends any origins.

Vampires who delve into the dark side of their being — often exploring the Beast or what it means to be monstrous — invest in the Discipline of Nightmare. They learn to bear that which is terrifying or unholy about their spirits, manifesting their inhumanity in their appearance or letting unfortunate onlookers peer deep into the creatures’ depraved souls. The results can take a jaded individual aback or subject an unsuspecting victim to a fatal physiological reaction (to literally be frightened to death).

Practitioners of Nightmare explore this route to power for different reasons. One vampire might exult in his inhuman nature and enjoy lording over lessers. The Discipline offers immediate gratification, and these Kindred display what is hideous about themselves to everyone, hiding it only insofar as they must in order to observe the secrecy of the Traditions. Other undead recognize the wisdom or even benevolence that fear affords. What better way to deal with a problem or avoid a confrontation than by frightening away an opponent? How better to protect someone from harm than by scaring her off? And if one seeks solitude, striking fear is certainly more effective than issuing threats, trying to reason with would-be intruders or orchestrating ever more elaborate means by which to hide.

Note: All uses of Nightmare gain a +2 bonus if the individual power is turned on a vampire with whom the user has a Blood Tie. Naturally, this bonus does not apply to the subject’s resistance.


• Monstrous Countenance

The true face of a vampire is a frightening thing, indeed — made all the more terrifying by the assistance of this entirely unsubtle Nightmare power.


•• Dread

While an outward, physical manifestation can strike fear in onlookers, it is an overt, blunt means by which to prey upon the weak. More insidious and subtle is a general sense of unease, rising panic and paranoia that a vampire can engender with this power.


••• Eye of the Beast

The terrifying nature of the Beast is a horrific reminder of the fundamental predator-prey dichotomy of existence. Shown the Beast, another being is reduced to the most primal of instincts, foregoing all reason and cunning in the face of primeval horror.


•••• Shatter the Mind

The vampire confronts a subject with her greatest fear, driving her mad.


••••• Mortal Fear

At this point, the vampire is able to inspire fear as a weapon unto itself.


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