Protean

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Protean
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__NOTOC__{{Infobox Discipline|Name=Protean|Source=Vampire The Requiem Sourcebook}}
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{{Infobox Discipline|Name=Protean|Source=Vampire The Requiem Sourcebook}}
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Through communion with the Beast, some vampires have developed a close association with the wild. This is exemplified in their mastery of '''Protean''', the Discipline of shape changing and nature-based power. Its wielders can change their form, meld with the earth to hide from the sun (or other creatures), and perform a variety of other exotic changes on themselves. It is also the proprietary Discipline of Clan [[Gangrel]], and its members are known for its use on their savage Requiem.
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Easily one of the most overtly spectacular of the gifts of the Damned, the Discipline of Protean is the study of physical metamorphosis and transformation. The nature of this power is hotly debated among the Kindred, for its abilities are so varied while simultaneously stemming from no obvious aspect of the Curse. Whatever its cause or origin, Protean allows its masters to assume virtually any form or shape.
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Since the core of a vampire’s self doesn’t alter with his shape, a transformed Kindred can generally take any action or use any Discipline that his new form can reasonably allow. Gangrel in the form of a cloud of mist, for example, could read [[auras]] (as the sense of sight doesn’t vanish), but couldn’t [[Dominate]] someone effectively (as the prerequisite eye contact can no longer be established). A vampire’s clothes and personal effects change shape with him, but he cannot normally transmute especially large objects or other creatures.
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===Basic Discipline Levels===
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Unless stated otherwise, Protean powers — being permanent physical changes — last as long as the vampire wishes them to, or until he is forced into torpor. Any state that prevents the character from taking action (such as being staked) likewise prevents transformation; the vampire needs the freedom to invoke his will.
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==== • Aspect of the Predator ====
 
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:The first level of Protean allows a vampire to project a supernatural mien of savage predatory ferocity. The Kindred ignores the usual relationships of Blood Potency when meeting other Kindred for the first time. The Gangrel with this Discipline reacts as if she had equal Blood Potency to all others; thus, if she fails to keep control of her own Beast (due to the Predator's Taint), she will attack the one defying her. Her Beast will never drive her to flee such a meeting.
 
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{{info}} More information [http://nwod.org/forum/showthread.php?3784 in this thread]
 
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==== •• Haven of Soil ====
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=== • Aspect of the Predator ===
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The most basic ability of this Discipline allows a vampire to project a supernatural mien of savage predatory ferocity.
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: Cost:—
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: Dice Pool: This power involves no roll.
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: Action: N/A
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A character is not subject to the usual relationships of [[Blood Potency]] upon meeting an unknown Kindred for the first time. If the character’s Blood Potency is lower than that of the unknown Kindred, treat it as equal. If the character’s Blood Potency is equal to or higher than the unknown Kindred, this power has no effect. A character may choose to suspend this power if he so desires, but if he does, it ceases to function for an entire scene.  He may not selectively apply it to individual vampires he meets within that scene.
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: '''Note''':  Aspect only affects the Kindred using it.  Other Vampires do not perceive an increased in Blood Potency.
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=== •• Haven of Soil ===
:This power allows a vampire to blend with different substances. When activated, the vampire will be able to mingle with the ground under his feet, effectively protecting her from the sunlight or any physical attacks, as her corporeal form merges with that of the material around her.
:This power allows a vampire to blend with different substances. When activated, the vampire will be able to mingle with the ground under his feet, effectively protecting her from the sunlight or any physical attacks, as her corporeal form merges with that of the material around her.
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==== ••• Claws of the Wild ====
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=== ••• Claws of the Wild ===
:When a Kindred with this power activates Claws of the Wild, her nails grow into long, sharp talons. The claws inflict aggravated damage and offer a +1 bonus to attack pools in unarmed close combat. The vampire can also cause her toenails to grow, offering her climbing benefits.
:When a Kindred with this power activates Claws of the Wild, her nails grow into long, sharp talons. The claws inflict aggravated damage and offer a +1 bonus to attack pools in unarmed close combat. The vampire can also cause her toenails to grow, offering her climbing benefits.
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==== •••• Shape of the Beast ====
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=== •••• Shape of the Beast ===
:The Kindred can take the shape of an ordinary animal, such as a wolf or a bat. She keeps her mind and temperament and gains animal abilities, but the shape-shifting does not keep her from sunlight affliction nor daytime slumber.
:The Kindred can take the shape of an ordinary animal, such as a wolf or a bat. She keeps her mind and temperament and gains animal abilities, but the shape-shifting does not keep her from sunlight affliction nor daytime slumber.
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==== ••••• Body of Spirit ====
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=== ••••• Body of Spirit ===
:A vampire can transfigure her entire body into fine mist. On her incorporeal form, she is not subject to physical attacks nor most mind attacks. The mist can float above the ground at the Kindred's normal speed, and can mold itself at the vampire's will.
:A vampire can transfigure her entire body into fine mist. On her incorporeal form, she is not subject to physical attacks nor most mind attacks. The mist can float above the ground at the Kindred's normal speed, and can mold itself at the vampire's will.
{{Vampire/Disciplines}}
{{Vampire/Disciplines}}

Revision as of 01:32, 20 September 2015

Protean
Vampire The Requiem Sourcebook.jpg
Vampire The Requiem Sourcebook
 
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Easily one of the most overtly spectacular of the gifts of the Damned, the Discipline of Protean is the study of physical metamorphosis and transformation. The nature of this power is hotly debated among the Kindred, for its abilities are so varied while simultaneously stemming from no obvious aspect of the Curse. Whatever its cause or origin, Protean allows its masters to assume virtually any form or shape.

Since the core of a vampire’s self doesn’t alter with his shape, a transformed Kindred can generally take any action or use any Discipline that his new form can reasonably allow. Gangrel in the form of a cloud of mist, for example, could read auras (as the sense of sight doesn’t vanish), but couldn’t Dominate someone effectively (as the prerequisite eye contact can no longer be established). A vampire’s clothes and personal effects change shape with him, but he cannot normally transmute especially large objects or other creatures.

Unless stated otherwise, Protean powers — being permanent physical changes — last as long as the vampire wishes them to, or until he is forced into torpor. Any state that prevents the character from taking action (such as being staked) likewise prevents transformation; the vampire needs the freedom to invoke his will.


Contents

• Aspect of the Predator

The most basic ability of this Discipline allows a vampire to project a supernatural mien of savage predatory ferocity.

Cost:—
Dice Pool: This power involves no roll.
Action: N/A

A character is not subject to the usual relationships of Blood Potency upon meeting an unknown Kindred for the first time. If the character’s Blood Potency is lower than that of the unknown Kindred, treat it as equal. If the character’s Blood Potency is equal to or higher than the unknown Kindred, this power has no effect. A character may choose to suspend this power if he so desires, but if he does, it ceases to function for an entire scene. He may not selectively apply it to individual vampires he meets within that scene.

Note: Aspect only affects the Kindred using it. Other Vampires do not perceive an increased in Blood Potency.


•• Haven of Soil

This power allows a vampire to blend with different substances. When activated, the vampire will be able to mingle with the ground under his feet, effectively protecting her from the sunlight or any physical attacks, as her corporeal form merges with that of the material around her.

••• Claws of the Wild

When a Kindred with this power activates Claws of the Wild, her nails grow into long, sharp talons. The claws inflict aggravated damage and offer a +1 bonus to attack pools in unarmed close combat. The vampire can also cause her toenails to grow, offering her climbing benefits.

•••• Shape of the Beast

The Kindred can take the shape of an ordinary animal, such as a wolf or a bat. She keeps her mind and temperament and gains animal abilities, but the shape-shifting does not keep her from sunlight affliction nor daytime slumber.

••••• Body of Spirit

A vampire can transfigure her entire body into fine mist. On her incorporeal form, she is not subject to physical attacks nor most mind attacks. The mist can float above the ground at the Kindred's normal speed, and can mold itself at the vampire's will.


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