Army of One

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Army of One
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Carthians.jpg
Carthians p. 199
Cost 1 Vitae
Action Instant
Disciplines Auspex ••••
Obfuscate ••••
XP 30xp
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Outnumbering an opponent provides tremendous advantages. When it’s not possible to actually have more allies present than the enemy does, a savvy tactician will fake it. Some Carthian Mekhet somewhere along the line took this idea very literally, creating this devotion to make herself seem like an entire angry mob.


Each success on the activation roll makes the user seem to have one more person with her, to the perceptions of any or all targets in visual range the user is aware of. These phantom allies have the appearance that all onlookers would most expect, formed of a gestalt of the whole audience’s emotional responses. None of the phantoms conjured by this power will match exactly with any real person. The user of the power is aware of the kind of phantoms she has conjured, so she can play the scene accordingly.


The phantoms can interact with the targets, but not with the physical environment (though objects held by the targets will appear to interact with the phantoms, to the targets’ minds). The targets will take bashing damage if they believe the phantoms have hit them, but after taking damage a target ceases to be affected by the power. Any target who sees a phantom fail to interact with a physical object, such as by being unable to pick up an object, also ceases to be affected. Those who break out of the power suddenly see things as they are, the phantoms vanishing utterly from their perceptions. This causes them disorientation for one turn, levying a – 1 penalty to all actions for that turn.


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