This Solution is thought to be one of the first created
by the covenant’s early blood alchemists in the 1860s. It
is, in a way, the archetypal Mr. Hyde brew. With a successful
activation roll, the character infuses the power
of his own Vigor into a liquid medium. For each success
on the activation roll, another “bonus dot” of Strength
can be suspended in the brew, so a maximum of three
bonus dots. The effects of this Solution last for the remainder
of the scene in which it is ingested. A given
subject can only be affected by one volume of Sanguine
Strength at a time.
Along with the supernatural Physical power comes an
echo of the Beast. Subjects — even mortals and ghouls
— who drink this Solution are prone to a kind of violent
tantrum that weakly approximates frenzy. If the subject
is confronted with stimuli sufficient to provoke an
anger frenzy in a vampire, she must (or, at least, should)
attempt an extended Resolve + Composure action to
overcome her own rage, just as a vampire would. Mortals
and ghouls may be subject to unique modifiers to
this action, however, at the Storyteller’s discretion. The
drinker’s false frenzy isn’t really much more than a terrible
display of anger. She retains her own mind, but
suffers a –2 penalty to Mental actions for the rest of the
scene, and attempts to use his Strength to solve as many
problems as possible. She is shaken by an overwhelming
violent urge, but she is not truly given over to the Beast.
This power costs six, 12 or 18 experience points to
learn, depending on the level learned. The Solution
must always be purchased with equal dots’ worth of
Spoiling and Vigor. The character can bestow a
Strength bonus equal to or less than the dots he had in
Vigor when he purchased this power, to a limit of three dots. A character who purchases this power with Vigor
• or •• may upgrade this power later by paying the
difference in experience points necessary to purchase
the power at new its level originally.