Searing Wind

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Searing Wind
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Requiem for Rome.jpg
Requiem for Rome p. 118
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Disciplines Celerity •••
Nightmare •••
XP 18xp
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Some fleet-footed Kindred find that no matter how swift they are, they can never guarantee that they will be able to outrun every creature they meet. Those who have reason to elude capture may develop a means to discourage even the quickest pursuers, punishing those who attempt a chase. This devotion combines supernatural speed with the fearsome power of Nightmare, inflicting pain on those who try to keep pace with the vampire.

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