Mage House Rules

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Mage House Rules
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This serves as a compiled list of active rules for Mage the Awakening, and Mage players venturing into other threads. These rules are a product of conversations between the STs and moderators, and a consideration of player suggestions.

These rules are a work in progress as we continually try to ensure that the game is fun for everyone, and play between different Splats is facilitated.


Mage is play-testing signficant additions to the House Rules. Since they are still in testing, the rules have not been merged into this page. Please review them here.


Character Creation


Posting and Inactivity

Scenes

Each Mage Character may be in five (5) concurrent Scenes.

  • This total includes, Plots, Socials, Consilium, Path, and Order meetings.
  • This does not include Comms or Shards
  • Only one (1) Shard Scene is allowed at a time.
  • Councilors, Provosts, Sentinels, Heralds are allowed an additional one (1) Scenes to fulfill their responsibilities
  • Tracker and Power Icons are used to monitor Scenes.


Inactivity

If a character goes 30 days without a post on the character or without a public post living room post indicating a delay in posting time, the character will be marked Inactive.

  • Inactive characters may be reactivated if their players wrote them out of the threads they were in by themselves.
  • If a character was dropped, it wholly up to the HST whether they can be re-activated.


Signature / Minisheets

Tracker and Power Icons will handle the bulk of your scene monitoring; however, players should include the following information in either his/her Signature Line or Mini Character Sheet:

  • Any active Supernatural effects (Imbued Items, Spells, etc) which are not shown on Tracker.
  • When in combat, please include Defense, Armor, and Speed
  • Please review this thread for details on recording spells


Magical Tools

Each Character may have only one.


Nimbus

  • A Nimbus may not meta-pose feeling in other characters.
  • Nimbus effect radius as a function of Gnosis. So a G1 Mage had a Nimbus radius of 1 meter, whereas a G3 Mage had a radius of 3 meters. Any 'flare' was discernible regardless of Gnosis, but the actual effect was only felt in the radius.


Resonance

The appearance of Resonance has been house-ruled and defined, and should be read here.


Scrutiny

A character may scrutinize a target a number of Successive Attempts equal to his/her Gnosis per scene.

  • Example: A Gnosis 1 character may throw their Scrutiny pool/e-action once per target per scene.
  • Example: A Gnosis 3 character may throw their Scrutiny pool/e-action three times per target per scene.


Wisdom

  • Please see Wisdom for details on how Wisdom is affected on EoD
  • Meditating does not give +1 to degeneration rolls.


Expendables

Mana

Mana expenditures are recorded with Power Icons. Average Mana Pool

  • Base Mana = The Character's Wisdom score
  • Add Mana per dot of Private Hallow the Character has Access To
    • Add 3 per if only 1 or 2 people draw from the Hallow
    • Add 2 per if 3 or 4 people draw from the Hallow
    • Add 1 per if 5 or 6 people draw from the Hallow
  • Scouring for Mana is extremely painful and in Combat and Social Scenes will lead to a -1 penalty to their next action. If Scourging occurs again in the same scene, this penalty increases by 1, each time.

Willpower

Per WoD core, Willpower refreshes once a Story ends; otherwise, it's through four means:

  • fulfilling your Virtue
  • fulfilling your Vice
  • small 'triumphs'
  • a night of rest

Willpower pools will not refresh every Scene. They will be a constant, and must be tracked in your Minisheet and Tracker. For every New Scene a character enters (which is not linked to another same-day Scene) the character adds 1 WP to their total. This is to simulate the night of rest. Otherwise, it can only be regained through Virtue/Vice & possible triumphant acts.

  • If WillPower expenditures are not noted in Tracker they will be considered to not have been spent.
  • Scene-hopping to abuse the system will be Not Good™.
  • Rituals (Wards, Bans, Prepared Spells, etc) which are cast with a Duration less than a month will need to be re-cast and noted out of character, with this taken into account.
  • Willpower expenditures are recorded with Power Icons.


Resistance

  • All effects (Spells, Merits, etc) can be Resisted. If no Resistance is given, we'll craft an appropriate one.
  • Supernatural Tolerance (Blood Potency, Gnosis, Wyrd) is always added to Resistance.


Alchemy

Alchemy via Matter has been extensively House Ruled. Refer to the Alchemy article.


Skills

  • Skill improvement is limited to one dot per month.
  • Skill improvement is capped at a value equal to Resolve + 2. This represents that the top tier of self improvement in a Skill will require higher-than average ability to focus one's Resolve.
If your Resolve is ●, a Skill cannot be improved beyond ●●●
If your Resolve is ●●, a Skill cannot be improved beyond ●●●●
A high Resolve rating (●●●, ●●●●, ●●●●●) will obviate the Mentor requirement for improving Skills.
  • The following Skills have been House Ruled in some fashion:
Occult Skill


Merits

The following Mage specific Merits have been House Ruled in some fashion:


The following Mage specific Merits have been Banned:


For a full listing of House-Ruled Merits, see Merits. Mage is currently not using any Familiar or Retainer Merits.


Legacies

There are House Rules governing Legacies:

The following Legacies have been House Ruled in some fashion:

The following Legacies have been Banned:


Cross-Venue

The majority of Cross-venue on EoD holds to a No Reveal rule, which means that the characters cannot inform characters from other Splats or Supernatural Groups that they are Supernatural in one form or another. Currently, crossover is held primarily in City Shards. However, there will be an increase of inter-venue communication and interaction that will take place in the Main Forum (Through the Veils) and the Social Subforum (Awakening).


City Shards

A mage will not have access to the City Shards aspect of the site until they have met with either an Order head, the Hierarch, or have found a recognized Cabal. Generally this means that you have to set up a scene with one of the above, and must be recognized as a member of the Awakened community or Consilium (Consilium Status 1) in Sacramento before you can play in the no reveal cross-venue area.


XP and Equipment

  • If you start a scene and it is not already on your character sheet, you do not have it in that scene.
  • Equipment buys can be done like XP buys, on your character sheet thread.
    • If it is not on your character sheet do not assume you have it.
    • Weapons and Vehicles especially
  • Retroactive buying will not be allowed, as we want to enhance the "be prepared" model instead of the "buy yourself out of trouble" model


Combat

  • Talking should be restricted to 1-3 syllables; any more (up to seven) will constitute an Action.


Spells and Spellcasting

Ritual Casting

  • Extended casting dice roll limit is equal to a character's Gnosis.
  • Relinquishing a spell can only be done by paying the Willpower dot. Alternate methods/spells from Tome of the Mysteries are allowed.

Rotes

  • Rote dice pools are determined by a character's natural stats. Attributes or Skills altered by magic may not increase spell dice pools.
  • Rote Factor Bonuses (Tome of the Mysteries) don't exist.
  • Rotes can be learned by anyone, regardless of Order membership/Rote origin.

Mind


House Ruled Spells

The following Spells have been House Ruled in some fashion:


Banned Spells

The following Spells have been Banned:



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