The mage can heal the wounds of other humans. Each success heals one bashing or lethal Health wound (the rightmost wound on the Health chart is healed first). At this level, the mage must touch the target. With Life 4, he can cast this spell at sensory range. With Life 4, aggravated wounds can be healed, although the mage must still touch the target (he can heal aggravated wounds at sensory range with Life 5).
| Healing Aggravated wounds causes the spell's Aspect to become Vulgar. This change is to keep effects consistent with Self Healing.
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Mysterium Rote: Balm of Flesh
Whether through a potion, poultice or some other means, members of the Mysterium use this rote to mend injuries, restoring torn flesh and shattered bone. Guardians of the Veil use a version of this rote (Resolve + Medicine + Life) to remove evidence of injury by paranormal phenomena.
Ancient Lands Pentalogy Rote: Denial of Death [1]
Summoning both a deep calm and his own transcendent understanding of the universe, Soter heals his dying love, Sophia, with this Free Council rote.