Incapacitation

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Incapacitation
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Anytime all of a character’s Health boxes are marked, regardless of damage suffered, and he has a bashing slash remaining in his rightmost box, a reflexive Stamina roll is made each turn for him to remain conscious. This roll does not suffer your character’s -3 wound penalty. It’s made at the beginning of your character’s action each turn. So, if your character’s last Health box is filled with a slash, you must make a Stamina roll when he acts next, whether in this turn or the next.

A failure means he falls unconscious. A success means your character is conscious and can continue to act in that turn. The standard -3 wound penalty does apply to any action he performs.

These Stamina rolls continue from turn to turn until your character passes out completely or is healed and his rightmost Health box is emptied. Of course, if that last box gets marked with lethal or aggravated damage, your character is on death’s door or leaves this mortal coil.

A character who falls unconscious from a failed Stamina roll remains incapacitated until he regains at least one Health (his rightmost box is emptied again — see Healing).

Of course, the danger of putting one’s self in harm’s way is getting hurt or killed. A mortal being who has lethal marks in all of his Health boxes is utterly overwhelmed and dying. Maybe he’s bleeding internally, his lungs are punctured and he can’t breathe, or he has suffered burns over most of his body — whatever is appropriate for the kinds of injuries sustained. Each minute thereafter in which your character receives no medical attention — mundane or supernatural — he suffers one more injury. One Health box currently marked with an X is upgraded to as asterisk for aggravated damage, from left to right on your character’s Health chart. Once all boxes are filled with asterisks, he’s ead.

If a dying character receives successful medical attention before he fades completely — first aid, supernatural healing, treatment at an emergency room, a magical elixir — he can survive. (See Medicine Skill) He’s still a wreck, though. He requires ongoing medical or supernatural attention for the time it takes him to heal his rightmost wound. He’s surely in a coma or is bedridden throughout the period. After at least one Health point has been healed completely, he can safely leave intensive care and recover on his own. See Healing


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