Combat

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Turn Sequence
Initiative
Surprise
General Combat
All Out Attack
Charging
Dodge
General Guidelines
Fighting Blind
Going Prone
Touching an Opponent
Firearms Combat
Aiming
Autofire
Concealment
Firearms
Shooting into Close Combat
Melee Combat
Brawl
Grappling
Weaponry
Equipment
Armor
Weapons
Health
Aggravated
Bashing
Lethal
Knockdown
Healing
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Contents

Initiative

Initiative marks the start of combat by determining the order of actions. To roll Initiative, select the Initiative button on the Dice roller. Note: The nWoD does not require all players to declare actions at the beginning of a turn. The result is a more organic and natural combat process.[1]

Ambush


Attacking

Your dice pool for attacks is determined by the type of attack. Roll this by listing your dice pool in the Action field on the dice roller, then selecting the number of dice in the Pool dropdown:


Modifiers

All modifiers should be factored into the dice pool except for Willpower. This is automatically added in by checking the Use Willpower checkbox on the right. Sample modifiers include:

Complications & Unique Dice Situations

Wound Penalties

Each player is responsible for tracking his own wound penalties and including them in the roll.

Weapons charts

Damage

The number of successes on an attack roll equals the number of Health points worth of damage done.

Incapacitation

If all your health boxes are filled and the last box is bashing, immediately roll a reflexive Stamina roll to maintain consciousness. A reflexive Stamina roll is made each turn for him to remain conscious. See World of Darkness Sourcebook, 173. This comes prior to any supernatural regeneration of wounds or any action taken during your turn. (For werewolves, Death Rage rolls come first though.)

If your last box is filled with lethal damage, you get no Stamina roll to maintain consciousness. You fall unconscious and are bleeding to death. Each minute that passes upgrades 1 lethal to aggravated. If they all go agg, you're dead.

On the flip side, once you heal your rightmost health level, you regain consciousness.

Healing

See Healing or World of Darkness Sourcebook, 175 for standard mortal healing rates. If you're using supernatural healing, you should make clear that they've spent the Essence, Blood, etc. to do so.

Other Notable Combat-related Actions


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