Aiming
From Edge of Darkness Wiki
Turn Sequence | |
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Initiative Surprise | |
General Combat | |
All Out Attack Charging Dodge General Guidelines Fighting Blind Going Prone Touching an Opponent | |
Firearms Combat | |
Aiming Autofire Concealment Firearms Shooting into Close Combat | |
Melee Combat | |
Brawl Grappling Weaponry | |
Equipment | |
Armor Weapons | |
Health | |
Aggravated Bashing Lethal Knockdown Healing | |
For each full turn that your character aims a ranged weapon at a target, add one bonus die to your attack pool to a maximum of three.
Your character loses any Defense while aiming; he must remain still.
If an opponent attacks him in close combat before his shot gets off, and your character's Defense is applied to the incoming attack, he loses all of his accumulated aiming bonus. In order for your character to retain his accumulated aiming bonus, he needs to weather any incoming close-combat attacks by not applying his Defense. Attackers do not suffer your character's Defense as a penalty.
If your character's weapon has a scope, it can diminish any range penalties that might apply to an attack. Your character must focus on aiming and can perform no other actions. Taking his eye off the target -- even to sneeze -- cancels the benefits of any time spent.
Aiming cannot be combined with the Gunslinger Merit. Nor can your character gain the aiming bonus and use autofire.
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