Aiming

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Turn Sequence
Initiative
Surprise
General Combat
All Out Attack
Charging
Dodge
General Guidelines
Fighting Blind
Going Prone
Touching an Opponent
Firearms Combat
Aiming
Autofire
Concealment
Firearms
Shooting into Close Combat
Melee Combat
Brawl
Grappling
Weaponry
Equipment
Armor
Weapons
Health
Aggravated
Bashing
Lethal
Knockdown
Healing
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This is a benefit of the mechanic. For each full turn that your character aims a ranged weapon at a target, add one bonus die to your attack pool to a maximum of three.

This is a drawback of the mechanic. Your character loses any Defense while aiming; he must remain still.

If an opponent attacks him in close combat before his shot gets off, and your character's Defense is applied to the incoming attack, he loses all of his accumulated aiming bonus. In order for your character to retain his accumulated aiming bonus, he needs to weather any incoming close-combat attacks by not applying his Defense. Attackers do not suffer your character's Defense as a penalty.

If your character's weapon has a scope, it can diminish any range penalties that might apply to an attack. Your character must focus on aiming and can perform no other actions. Taking his eye off the target -- even to sneeze -- cancels the benefits of any time spent.

This is information about the mechanic. Aiming cannot be combined with the Gunslinger Merit. Nor can your character gain the aiming bonus and use autofire.



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