Knockdown

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Knockdown
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Turn Sequence
Initiative
Surprise
General Combat
All Out Attack
Charging
Dodge
General Guidelines
Fighting Blind
Going Prone
Touching an Opponent
Firearms Combat
Aiming
Autofire
Concealment
Firearms
Shooting into Close Combat
Melee Combat
Brawl
Grappling
Weaponry
Equipment
Armor
Weapons
Health
Aggravated
Bashing
Lethal
Knockdown
Healing
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A power, weapon or effect forces a target off his feet. A successful Dexterity + Athletics Skill roll allows him to maintain his footing as a reflexive action. If the roll succeeds, the character behaves normally. If the roll fails, the character is forced to go prone.


In case of a dramatic failure on the Dexterity + Athletics roll, a character falls hard or at an odd angle and suffers one Health point of bashing damage (which may be absorbed automatically if armor is worn).[1]



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