Knockdown
From Edge of Darkness Wiki
Knockdown
Turn Sequence | |
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Initiative Surprise | |
General Combat | |
All Out Attack Charging Dodge General Guidelines Fighting Blind Going Prone Touching an Opponent | |
Firearms Combat | |
Aiming Autofire Concealment Firearms Shooting into Close Combat | |
Melee Combat | |
Brawl Grappling Weaponry | |
Equipment | |
Armor Weapons | |
Health | |
Aggravated Bashing Lethal Knockdown Healing | |
A power, weapon or effect forces a target off his feet. A successful Dexterity + Athletics Skill roll allows him to maintain his footing as a reflexive action. If the roll succeeds, the character behaves normally. If the roll fails, the character is forced to go prone.
- If he has not performed an action in the turn, he loses his action that turn.
- He cannot perform any tasks and cannot travel that turn; he just hits the ground.
- He can rise again as an action in a subsequent turn. Or once he lands, he always has the option of remaining prone.
In case of a dramatic failure on the Dexterity + Athletics roll, a character falls hard or at an odd angle and suffers one Health point of bashing damage (which may be absorbed automatically if armor is worn).[1]
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