From Edge of Darkness Wiki
It's inevitable that people in traumatic, tense situations turn their attention to objects. They wield weapons, grab tools or they need items such as cars to make getaways. Objects are often the tools with which we get things done, and characters in your game use tools to fulfill their goals. It's therefore important to know how difficult it is to break loose a chair leg, shatter a lock or forcibly bring another car to a stop.
- Inanimate objects have three traits: Durability, Size and Structure. These qualities typically encompass whole objects, such as statues, couches or cars.
- If your character ever seeks to do damage to an object by striking it unarmed (he smashes his shoulder into a door, punches through a wall or kicks a steel gate), he suffers a bashing wound in the attack. This injury can be negated with appropriate armor worn.
- Successes achieved in an attack roll against an object must exceed the item's Durability before any damage is actually inflicted.
- When all of an object's Structure is lost to damage the item is destroyed.