Structure
From Edge of Darkness Wiki
An object's Structure is the equivalent of its Health and equals its Durability + Size. An object suffers "wounds" due to damage. Once its Durability is exceeded in total Structure damage suffered, it malfunctions and incurs a -1 penalty when it operates or is used by a wielder.
When all of an object's Structure is lost to damage the item is destroyed. Bashing and lethal damage are considered the same for objects. It doesn't matter what kind of wound is inflicted. If Structure drops to zero, the object is destroyed. The exception applies to a more severe kind of harm called aggravated damage that inhuman entities can inflict.
Repairing Structure
An object's lost Structure points cannot be healed; they must be repaired. Doing so usually requires the Crafts Skill. The Attribute combined with the Skill depends on the task performed.
- Dexterity applies for delicate clockwork.
- Intelligence is applicable for innovation or design changes.
- Bonus dice may be gained depending on the quality of any tools or the workshop used for the project.
- Repair is usually an extended action.
- Each success gained on a roll repairs one Structure point. Once sufficient Structure points are repaired, the object is back in working condition.
- The Storyteller declares the amount of time that passes per roll, based on the complexity of the task. Fixing a gun might involve rolls made every half-hour, while repairing an engine could call for rolls made every hour or even day.
- At the Storyteller's discretion, some broken objects may be declared irreparable.
- Harm done through aggravated damage cannot be repaired without some sort of supernatural agency.
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