Extended

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An Extended Action is resolved with a series of dice rolls, and your successes in each roll are tallied, working to collect the total needed to complete the task. The Storyteller usually determines the total number of successes needed and the time needed for each roll.


Roll Limitations

Time isn't the only limit to an extended action, though. A character's inherent capabilities could be a limit, too. The Storyteller can rule that a maximum number of rolls can be made in an extended action equal to a character's pertinent Attribute + Skill. If he can't get the job done in that number of rolls, the project simply confounds him.[1]


Successive Attempts

Note that Successive Attempts cannot usually be made in the stages of an extended action. If one roll in an extended action nets no successes, you can't re-roll it in a successive attempt. No progress is made at that stage of the project, the time is wasted, and the next normal roll in the effort is made. If, however, a whole extended action fails (the total successes required is not met), the Storyteller may allow another attempt to be made at it. All the rolls in the new attempt may be subject to a penalty.


Pace of Activity Time Per Roll Challenge Target Number
Quick 10/1 Simple/relaxed 5
Short 10 minutes Involved/Trying 10
Long 30 minutes Elaborate/Demanding 15
Lengthy 1 Hour Ornate/Daunting 20
Consuming 1 day Intricate/Epic 25
Exhausting 1 week or month



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