From Edge of Darkness Wiki
Intimidation is the art and technique of persuading others through the use of fear. Your character can intimidate someone with a show of brute force (Strength + Intimidation Skill), through more subtle means such as verbal threats (Manipulation + Intimidation Skill), or simply through menacing body language (Presence + Intimidation Skill). It can be used to get other people to cooperate (even against their better judgment), back down from a confrontation, or reveal information that they’d rather not share.
Possessed by: Bodyguards, bouncers, gangsters, executives, police officers, soldiers
Specialties: Bluster, Physical Threats, Stare-Downs, Torture, Veiled Threats
Interrogation involves wearing down a subject’s resistance until he or she is incapable of concealing information. It’s an extended and contested process. Make Wits + Intimidation + equipment rolls for the interrogator. Roll Stamina + Resolve for the subject. The number of successes that each participant seeks is equal to his opponent’s Willpower dots. Thus, if an interrogator has 5 Willpower and his subject has 3, the interrogator wins if he accumulates three successes first, and the subject wins if he accumulates five successes first. The winner breaks the opponent’s will to continue asking questions or to resist any longer. The interrogator’s roll can be modified by equipment such as torture instruments. If the subject is allowed sleep between interview sessions, rolls are made for him normally. If he’s denied normal sleep, he suffers a cumulative -1 penalty for each night of sleep that he misses. Thus, he’s at -1 after the first night, -2 after the second, and so on.
If participants’ accumulated successes meet their targets simultaneously, the interrogator fails to learn what he wants and the process must start over again from scratch.
Suggested Equipment: For interrogator: Law enforcement or government credentials (+1), interrogation room (+1), torture implements (+2), interrogation drugs (+3); For subject: Airtight alibi (+3), lawyer on the way (+2), important cause (+3)
Possible Penalties: For interrogator: Language barrier (-2 to -3), lack of evidence against subject (-3); For subject: Denied food and/or water for extended period (-3), loved ones threatened (-1), loved ones harmed (-3)
- Required By: Barony of the Lesser Ones, Frenzied Assault, Knighthood of the Dragonslayer, Preadators Gaze, Predators Gaze
- Used By: Adverse Weather, Bind Spirit Spell, Call Shadow Person, Control Ghost, Control Spirit, Cowing the Spirit, Decay, Destroy Mana, Devouring the Living, Disrupt Concentration, Dominate, Enfeeblement, Errata: Mage, Exorcism, Fever Gifts, Fiery Transformation, Firestarter, Firestick Gifts, Fleeting Autumn, Fleeting Winter, Forge Destiny, Forge Doom, Frenzied Assault, Goetic Struggle, Grant Fortunes Protection, Great Curse, Greater Spirit Summons, Gremlins, Living Land, Lucidity, Lunatic Glare, Majesty, Materialize Spirit, Moment of Doubt, Monstrous Countenance, Mortal Fear, Oath of Blood Knives, Obtenebration, Predator Gifts, Primacy, Psychic Assault, Psychic Domination, Psychic Sword, Rage Gifts, Rotting Flesh, Savage Fury, Savagery Gifts, Scour Others Pattern, Sever the Sleeping Soul, Shadow Slave, Siphon Mana, Social Combat, Supernal Augmentation, Swearing An Oath, Tactics, Territory Gifts, Trigger the Lizard Brain, Turn Projectile, Vainglory, WildCharacteristics
Attributes Traits Skills References Help/Start • Main Page • User Guide • Rules • Mini Character Sheets • Staff • Bestiary • Glossary