Rage Gifts

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Rage Gifts
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Werewolf The Forsaken Sourcebook.jpg
Werewolf The Forsaken Sourcebook p. 134-136
Auspice, Lodges & Tribes
Blood Talons, Lodge of Seasons (Summer Aspect), Predator Kings, Lodge of Scars
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The spirits recognize the power that Rage grants werewolves, and they respect that power even if they resent how the Uratha came by it. In an effort to appease the Uratha and hopefully convince them to direct their Rage elsewhere, spirits offer these Gifts. The list helps a werewolf derive more power from his Rage, and even manipulate the power that Rage gives rivals and enemies.

Contents

Mask of Rage (•)

The character makes himself seem preternaturally terrifying by exposing onlookers to Lunacy and intensifying its effects. If the character does so in Dalu or Urshul form, Lunacy is as intense as it would be if he were in Gauru form. If he does so in Hishu or Urhan form, he emanates a Lunacy inducing effect as if he were in either Dalu or Urshul form (respectively). This Gift cannot be activated in Gauru form. The effect lasts for as long as the werewolf remains in the form in which he activates it, for as long as he chooses, or for the rest of the scene (whichever comes first).

Hone Rage (••)

A character with this Gift can channel the power of his Rage more efficiently than the average character, sacrificing the time he can spend in Gauru form for increased physical prowess. For each success rolled, a player can exchange one turn of Gauru form for one additional, temporary dot of either Strength or Dexterity. If the player scores two successes, he may sacrifice two turns in Gauru form for two additional dots of Strength, two additional dots of Dexterity, or an additional dot of Strength and an additional dot of Dexterity. These extra dots apply only while the werewolf is in his Gauru form, and they last for as long as he remains in that form.

This Gift can be activated when a character assumes Gauru form, or it can be activated after he’s already in that form, as long as turns in Gauru are still available to be sacrificed. If no more turns are left to exchange, the Gift cannot be used. As the action to activate this Gift is reflexive, the bonus dots received apply to any action taken in the same turn in which this Gift is activated. Activating the Gift doesn’t count as a distraction from attacking while in Gauru, and doesn’t threaten Death Rage. If a character enters Death Rage while using this Gift, the Gift’s effects immediately end, and the character will be subject to Death Rage for the usual duration.

Trait maximums based on a character’s Primal Urge do not apply against these bonuses Attribute dots. Note also that a character’s Speed, Defense and Initiative are subject to temporary modification based on changes to his Dexterity and/or Strength.

Leech Rage (•••)

Facing a werewolf with this Gift is a dangerous proposition indeed. A werewolf literally steals the power of a rival’s Rage and adds it to his own. With a hissing inhalation, the Gift-user draws off his opponent’s power in a wash of energy that distorts the air between them. The victim loses a number of turns that could be spent in Gauru form, and the Gift user gains those turns in addition to his own.

A werewolf can use this Gift only on another werewolf, and only on a werewolf who is currently in Gauru form. Furthermore, the victim must still have turns available to spend in Gauru form. When a user activates this Gift, he reflexively assumes his own Gauru form as a result, provided he hasn’t already done so in the same scene. (Assuming Gauru in conjunction with using this power requires a separate Essence point; no Stamina + Survival + Primal Urge roll is allowed to change form when this Gift is used.) If the Gift user has already assumed Gauru form in the same scene prior to activating this power, he may still use it on a subject. Should he activate the Gift successfully, he robs the victim of turns in war form, but doesn’t gain those extra turns himself. If this Gift is used against a subject currently undergoing the Death Rage, the target may make a Resolve + Composure check to stop Kuruth; however, the Gift user must make a check to resist Death Rage or enter Kuruth himself.

A werewolf can use this Gift successfully once a scene and on only one victim before assuming Gauru form himself. A victim can, however, be targeted by multiple applications of this Gift by separate users at the same time.

A character who is currently in Gauru form can use this power on another Raging werewolf. Activating the Gift does not count as a distraction from attacking foes in the turn.

Rekindled Rage (••••)

Normally a werewolf character can enter Gauru form only once per scene (with the exception of Death Rage), but a werewolf who has mastered this Gift is not so limited. With a successful Stamina + Expression + Glory roll and the expenditure of one Willpower point, the werewolf can enter Gauru an additional time in the same scene, though the second transformation will not last as long. A character can use this Gift only after he has entered and let lapse his first Gauru Rage in a scene. A character may use the Hone Rage Gift in a Rekindled Rage, and he is equally susceptible to the Leach Rage Gift. Or he can use the Rekindled Rage Gift in one turn and then use Leach Rage on a Raging victim in a subsequent turn.

Soured Rage (•••••)

Awerewolf in Rage is a powerful warrior and ally. A werewolf with this Gift, however, can turn that warrior’s power into a liability by souring that Rage and taking control of it out of an unsuspecting victim’s hands. With an ugly First-Tongue curse, the Gift user poisons a victim’s Rage such that it is overridden by the instinct for self-preservation.

With the expenditure of one Essence point and a successful Manipulation + Intimidation + Purity roll, the Gift user turns a victim’s controlled Rage into the self-preservation instinct of a badly wounded werewolf in the thrall of Kuruth. The victim suffers no actual damage, but if his contested Composure + Primal Urge roll does not net him as many or more successes than rolled for the user, he loses control of himself and flees for the rest of the scene in a mindless Death Rage of self-preservation.

This Gift works only on a subject who is already in Gauru form, but it doesn’t matter if he’s been in it long enough to accrue wound penalties. If the subject is already suffering from wound penalties when this Gift is used, he seeks to escape automatically. A werewolf cannot use this Gift if he’s currently in his own Gauru form. Nor does the Gift affect a werewolf who is already in a Death Rage.

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