Sever the Sleeping Soul

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MageSpells ● Sever the Sleeping Soul
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Death ●●●
Extended Mana
Vulgar Fraying
Mage The Awakening Sourcebook.jpg
Mage The Awakening Sourcebook, p.141
Rotes
Arrow : Stripping the Wicked
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The mage severs a soul from a Sleeper. While the soul is separated from the body, the subject suffers all the normal afflictions of soullessness. See “Soul Loss,” p. 276.

The mage must touch the target for the entirety of the spellcasting. If he loses contact, he loses all accumulated successes. (With Death 5, he can cast this spell at sensory range. The spell cannot be cast sympathetically.) Needless to say, the victim must be rendered incapable of moving or escaping for the full length of the spellcasting. Relying on a grappling hold for a conscious victim is unwise, since the victim gets a chance to throw off the hold each turn, while it might take hours to complete the extended casting.

The target number is equal to the subject’s Willpower. Only a limited number of rolls are allowed for the caster, however, before his attempt is deemed a success or failure. A number of rolls may be made equal to his Resolve + Composure. If the spell fails, it cannot be recast on the same target until at least one day (24 hours) has passed.

A reflexive and contested Resolve roll is made for the target against each of the spellcaster’s rolls. If the target’s rolls succeed at any point during the extended casting, the casting fails. While the soul is free of its body, it exists in Twilight. The mage who severed the soul can see and touch the Twilight soul. Mages who use this dread magic usually store their soul bounty in a Soul Jar to prevent its escape. See “Soul Handling,” p. 276, for more details about unmoored souls. A soul can be restored using Spirit 3 (Restore Lost Soul), and it can be protected with Prime 4 (Armor of the Soul) and reclaimed with Fate 4 (Destroy Bindings). With Death 5, the mage can sever an Awakened soul.


Adamantine Arrow Rote: Stripping the Wicked

Arrow mages claim their order used this rote in Atlantis to punish criminals. Since this magic is difficult to cast with any degree of subtlety, Guardians of the Veil rarely, if ever, use it unless they believe they can do so in secrecy. Even then, Guardians almost never do so unless to quiet a particularly persistent Sleeper.


Ancient Lands Pentalogy Rote: Unholy Theft [1]

The means by which the Lord of Assassins disables the Apostate before killing him, this Guardians of the Veil rote is steeped in deceit. This rote’s magics convince the soul of its target of a most horrible lie: that the body has passed into death, unmooring the soul from the target in the process.


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