The mage can exorcise a possessing spirit or haunting ghost, forcing it out of the body it possesses or freeing it from its physical fetter.
- Practice: Weaving
- Action: Extended (target number = spirit's Willpower) and contested; target rolls Power + Resistance reflexively
- Duration: Lasting
- Aspect: Covert
- Cost: None
The target number equals the ghost or spirit’s Willpower. The ghost or spirit gets a contested roll using Power + Resistance. If the possession or haunting is caused by an Awakened spell[1][2][3], the mage must dispel it instead.
Note that in the case of the Ridden[4], the mage can drive the spirit out of a Spirit-Urged host but not out of the Spirit-Claimed. (He can, however, use the Spirit ●●●●● Shape Spirit spell to separate the merged spirits).
Adamantine Arrow Rote: Crown of the Incarna
The Adamantine Arrow’s relations with spirits are often as martial as their relations with mages. This rote is no exception, and Arrow mages use it to enlist spirits as soldiers in their wars. The Mysterium uses a similar rote to turn aside the assaults of Spirit Guardians.
The Templar Treasure Tradition Rote: Banish the Interloper[5]