Haunting

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MageSpells ● Haunting
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Death ●●●●
Instant Mana
Vulgar Patterning
Duration Prolonged
Mage The Awakening Sourcebook.jpg
Mage The Awakening Sourcebook, p.143
Rotes
FC : P0lt3rg3ist
The Mysterium : Ward of the Dead
Ladder : Eternal Unrest
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The mage causes a recently dead (within the past hour) or dying Sleeper to cling to a physical anchor rather than move on to whatever afterlife awaits. (The dying Sleeper begins haunting immediately upon physical death, so long as he dies within the Duration of the spell)

A point of Mana must be spent for the mage (above and beyond any other expenditures) to create an anchor for the ghost, which in this case need not be something precious to the subject. Excess successes can increase Duration:

Successes Duration Duration with Death ●●●●●
2 successes 2 hours 24 hours
3 successes 12 hours 2 days
4 successes 24 hours 1 week
5 successes 2 days 1 month
6 successes 4 days indefinite; only against ghosts, not the dying

With Death ●●●●●, a mage can create a haunting with a recently dead or dying mage or with a ghost who has been long dead.


Silver Ladder Rote: Eternal Unrest

On occasion, even death is not punishment enough for the enemies of the Silver Ladder. This rote allows a mage to bind the spirit of a recently dead person, or one who is dying, to a given locale. The shade may be commanded through other magics, or simply left to its own devices, as the willworker desires.


Mysterium Rote: Ward of the Dead

The Mysterium perform similar bindings, using the dead to drive off those who might seek to steal the lore they have worked so hard to acquire.


Free Council Rote: P0lt3rg3ist[1]

There are Internet legends of a virus so potent that it wreaks terrible havoc on the system and surroundings of the computer that is infected by it. In truth this is the P0lt3rg3ist virus, a component of a Haunting rote devised by the Free Council hacker in the early '90s. The resulting ghost haunts targets that come near it's anchor (a computer system).

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