The mage causes a recently dead (within the past hour) or dying Sleeper to cling to a physical anchor rather
than move on to whatever afterlife awaits. (The dying Sleeper begins haunting immediately upon physical
death, so long as he dies within the Duration of the spell)
A point of Mana must be spent for the mage (above and beyond any other expenditures) to create an anchor for
the ghost, which in this case need not be something precious to the subject. Excess successes can increase Duration:
Successes
| Duration
| Duration with Death ●●●●●
|
2 successes
| 2 hours
| 24 hours
|
3 successes
| 12 hours
| 2 days
|
4 successes
| 24 hours
| 1 week
|
5 successes
| 2 days
| 1 month
|
6 successes
| 4 days
| indefinite; only against ghosts, not the dying
|
With Death ●●●●●, a mage can create a haunting with a recently dead or dying mage or with a ghost who has been long dead.
Silver Ladder Rote: Eternal Unrest
On occasion, even death is not punishment enough for the enemies of the Silver Ladder. This rote allows a mage
to bind the spirit of a recently dead person, or one who is dying, to a given locale. The shade may be commanded
through other magics, or simply left to its own devices, as the willworker desires.
Mysterium Rote: Ward of the Dead
The Mysterium perform similar bindings, using the dead to drive off those who might seek to steal the lore they have worked so hard to acquire.
Free Council Rote: P0lt3rg3ist[1]
There are Internet legends of a virus so potent that it wreaks terrible havoc on the system and surroundings of the computer that is infected by it. In truth this is the P0lt3rg3ist virus, a component of a Haunting rote devised by the Free Council hacker in the early '90s. The resulting ghost haunts targets that come near it's anchor (a computer system).