The mage can degrade one
of another person’s Physical
Attributes.
As with self-degradation for Life 3 Degrading the Form p. 186, but turned
on another. The mage can lower one dot per success up
to a maximum amount equal to his Life dots. The mage must first grab hold of or touch the target;
roll Strength or Dexterity + Brawl – the target’s Defense.
If that’s successful, the mage can cast this spell as an instant
action in the following turn. (With Life 5, he can
cast it at sensory range as an instant action. He needs Life
6 before he can add Space 2 for a sympathetic casting.)
Note: Lowering Strength or Dexterity also lowers the target’s
Speed and Initiative,and might affect Defense, while lowering Stamina also lowers
Health.
Adamantine Arrow Rote: Weaken the Foe
The threat posed by an enemy incapable
of holding a weapon is much less
than that of one at full strength. Adamantine
Arrow willworkers cast this
rote to debilitate foes, whether in combat
or for some other reason (perhaps
rendering them less agile while she
pursues over treacherous ground, or
less hardy during frigid weather). Silver
Ladder mages use their own version
of this magic (Presence + Intimidation
+ Life) to whittle away the physical
prowess of opponents.