Temporary Health Dots

From Edge of Darkness Wiki

Temporary Health Dots
Jump to: navigation, search

It's possible that your character might acquire extra Health dots that make him more robust for a temporary period of time. A spell or supernatural effect might increase his Stamina, Size or even his Health trait directly. These bonus Health dots are added to the right side of your character's Health chart, and each also has a corresponding box where any wounds are recorded.


The question arises, though, if he incurs wounds in such extra Health and then the spell wears off, what happens? While his extra Health dots are lost, any wounds in them are not. Your character returns to his normal Health dots. Any wounds that were assigned to his bonus points now upgrade the least severe wounds that he already has, from left to right on his Health chart.


Imagine that your character gets two extra Health dots from a supernatural effect applied to him. His normal Health of 8 increases to 10. He now has 10 Health dots and boxes in his chart. He's been beaten up pretty badly, and has wounds in nine of his 10 boxes, as follows:

Temporary Health Dots 1.jpg

When the spell wears off, he loses his right two bonus Health. That means all of his normal Health boxes have injuries attributed to them. Since a bashing wound was assigned to one of his bonus Health, it upgrades the least severe wound that he has remaining among his normal Health boxes. In this case, that would be the bashing wound in his seventh box, which becomes a lethal wound. His Health chart then looks like this:

Temporary Health Dots 2.jpg

If he had suffered a bashing wound in both of his two bonus Health, his chart would have been filled with aggravated and lethal wounds when the two extra dots were lost, as follows:

Temporary Health Dots 3.jpg


Personal tools
Namespaces
Variants
Actions
Navigation
games
Toolbox