Alternate Scenario

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MageSpells ● Alternate Scenario
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Mind ●●●●
+ Time ●●●●
Vulgar Weaving
Duration Transitory
Grimoire of Grimoires.jpg
Grimoire of Grimoires, p. 57
Rotes
FC : No Trap
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This is a Mage House Rule This rote can only be found in Dark Revolution. Changes made to reflect that it is a practical copy of AG Attainment.


The mage splits across multiple time streams, coalescing into one person at the most favorable version of events.

If the mage successfully casts the spell, he acts within a number of alternate-reality versions of the next turn equal to the spell’s Potency factor, but no more than the lowest of his Time or Fate dots. He acts at the same time during each turn in the same situation, but may perform a different action (with the player rolling the appropriate dice pools to determine its outcome, where applicable) in each alternate version. The mage can even try the same basic action in two different timelines, counting on one to provide a better result. He cannot, however, perform the same basic action in three or more realities.

The mage experiences the outcome of the turn in each reality, but no other participant in the scene may change their actions except in reaction to the mage. Other participants’ dice rolls are constant for the same actions across all realities.

The mage experiences each reality simultaneously; the player must declare all his actions before resolving them. He cannot use information from one reality to influence his actions in another.

Once the mage experiences all alternate turns, he chooses one. The outcome of that turn becomes the true outcome and all participants feel the effects of what happened in that version of events — no other.


Free Council Rote: No Trap

Blixa Dark considers this spell to be “an occult symphony of the self.” He visualizes each reality as a string on a sublime instrument, combining to create one glorious sound.

This article has additional House Rules. Please click the House Rules tab above for details.
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