Follow Through

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MageSpells ● Follow Through
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Space ●●
Instant None
Duration Prolonged
Mage The Awakening Sourcebook.jpg
Mage The Awakening Sourcebook, p.234
Rotes
The Mysterium : Taking the Road Once Traveled
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The mage can step through a nearby spatial doorway (such as one created with the Portal spell) to its point of destination. He can follow such a doorway only to its original terminus. In other words, the mage using this spell has no choice but to go exactly where the previous spatial door went. This limitation can obviously prove to be quite problematic if the passage leads to, say, a room full of heavily armed men or an active volcano.

The mage suffers penalties based on distance as if he were scrying.

This is a Mage House Rule This Spell, as written, is restricted to Sensory Range.

This spell may be cast Sympathetically with all the penalties associated with Sympathetic Casting: Vulgarity, Dice pool Modifier and Mana Cost


Successes apply to the Duration factor [1], which must equal or exceed the time elapsed since the door was opened. For example, the spell requires a Duration factor of four successes to open a portal that has been closed for 24 hours (with Space ●●●, four successes covers doors that were opened up to one month ago).


Mysterium Rote: Taking the Road Once Traveled

It occasionally happens that a trail ends at an old (or perhaps even recent) doorway in Space and the only thing to do is turn back or move forward and hope for the best. Mages of the Mysterium use this rote to pursue Artifacts and lore, seeking them through the many lapsed portals riddled through the Tapestry.


Ancient Lands Pentalogy Rote: Walking Between Worlds [2]

Soter watches as one of the Sacred Bibliomancers crosses the threshold into the Great Library and learns this spell, allowing him to navigate the instantaneous wasteland of the soul that lies between the mortal world and the Great Library, which exists between day and night.

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