Dream

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Dream
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Banned Mental
Mage The Awakening Sourcebook.jpg
Mage The Awakening Sourcebook p. 82
Level(s) ● (2XP)
●● (6XP)
●●● (12XP)
●●●● (20XP)
●●●●● (30XP)
Venue Mage
Possessed By
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Your character has a connection to primordial forces in the world, ancient truths that can be seen and comprehended only in dreams. He gains insight into secrets through reverie and visions, finding answers to questions he couldn’t normally get by mundane means. This might be through the collective unconscious, universal mind, poetic reverie or even an imagined journey to a fictional dreamscape. Through effort of will, he can even channel this insight into action. Behind the lie of the so-called real world, dreams reveal the world as it really is... from a certain point of view.

Once per game session, your character can use his Dream ability to gain a supernatural insight concerning a question or topic. Activating this ability requires at least one hour spent in sleep, trance or an activity exclusively focused on accessing an altered state of consciousness.The Storyteller then rolls the character’s Wits + Composure in secret. A successful roll results in one or more clues per dot of Dream.

The information conveyed is hidden behind allegory, symbols and archetypes. Dreams rarely answer questions directly, typically relying on symbolism and imagery to convey information. A mage seeking a specific person’s location wouldn’t see his address, but landmarks nearby could lead the way: a river, a tower or even the face of a man walking by at dusk. The answer has the potential to resolve the problem. It’s a tool for the Storyteller to help drive events of the story.


NOTE

As it is used in Mage currently the once per game session is at the ST's Discretion usually with a 3 scene refresh.

In order to use the merit please follow the following instructions:

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