Nimbus Sense

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Nimbus Sense
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Banned Power
Banishers.jpg
Banishers p.42-43
Level(s) ●● (6XP)
Venue Mage
Possessed By
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The mage’s supernatural “sixth sense”[1] is especially attuned to other Awakened souls. He automatically senses another mage’s nimbus whether it’s uncloaked or not. Occultation and spells designed to conceal the mage’s nimbus or Resonance automatically defeat this ability, but otherwise, it constantly functions within the character’s line of sight. Banishers with this Merit can easily pick mages out in a crowd.


When a mage loses control of her nimbus after satisfying a Vice, a character with Nimbus Sense is struck with a sudden, distorted vision of the mage satisfying her Vice in other contexts — especially when she used magic to do so. In one case, the shadows flicker to suggest the mage’s silhouette, satisfying her Lust. In another, the Banisher sees a rapid succession of bloodied faces: victims of the mage’s Wrath. These visions are based on real events, but might play out in an abstract or symbolic fashion.


A character with Nimbus Sense can spend a turn sifting through these impressions for useful details. He can even sense the presence of a mage’s nimbus in places where she satisfied her Vice in the past, long after she’s left the area. Make a Wits + Empathy roll and use the guidelines below to determine the results.

Dramatic Failure: The character ascribes the wrong Vice to the target or believes that she did things that never really happened. Failure: A montage of confusing images yields no solid insights. Success: The character knows the target’s Vice and how she might have satisfied it within the last day, or senses the nimbus of a mage who satisfied a Vice in the area up to a day ago. Exceptional Success: The character knows how his target satisfied her Vice within the past week, or about a particularly dramatic incident that occurred a month or more ago, especially if the incident involved magic. He can also sense if a mage’s nimbus flared in response to satisfying a Vice in an area, within the same time limit. Suggested Modifiers: Target has a Wisdom score of 5 or less (+1 for every dot lower than 6) Drawback: Making contact with another mage’s soul is a disturbing experience if one is unprepared. If the character doesn’t anticipate meeting another mage, witnessing her nimbus causes nausea and disorientation. He suffers a –2 penalty to Physical, Mental and Social dice pools the first time he senses an unfamiliar nimbus, unless she takes the time (a turn of concentration) to brace herself for the experience.


Facts about Nimbus SenseRDF feed
Character TypeMage  +
Merit Dots2  +
Merit TypePower  +
Page has default formThis property is a special property in this wiki.Merit Editor  +
ParentBanishers  +, and Nimbus  +
PermissionBanned  +
SourceBanishers  +
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