Imbued Item Merit
From Edge of Darkness Wiki
Mage The Awakening Sourcebook p. 84 | |
Level(s) |
●● (6XP) ●●● (12XP) ●●●● (20XP) ●●●●● (30XP) |
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Venue | Mage |
Possessed By | |
This is a Character Creation Only Merit, and must be purchased with the initial 7 Merit dots. |
Your mage has a magical item with one or more powers. The Prime Arcanum was used to imbue a spell into the object so that it’s wielder has that power at it’s disposal.
An imbued item’s base Merit dot cost is equal to one dot plus the dot rating of its Arcanum power, plus one dot per additional power. If it has more than one power or uses a conjunctional spell, use the highest Arcanum dot rating involved.
Base Cost: 1 dot + highest Arcanum dots + 1 dot per additional power.
Imbued items have the following properties.
- Function: Persistent or contingent.
- A persistent power is always active.
- A contingent power needs to be activated for each use.
- Mana: If a contingent power requires Mana, the item must either have its own Mana pool or the mage must supply the points himself.
- Sleepers: Even a Sleeper can use an imbued item.
- Paradox: Imbued items’ vulgar powers can invoke Paradoxes, even when wielded by Sleepers.
An item can be both imbued and enhanced. See Enhanced Item. Simply add the cost of all imbuements and enhancements together to determine the item’s total cost.
Acquiring an imbued item once play begins does not cost Merit dots; characters must gain these items through roleplaying actions. If an item is ever lost, stolen or destroyed, the character loses the Merit and the points he spent to gain it.
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Character Type | Mage + |
Merit Dots | 2 +, 3 +, 4 +, and 5 + |
Merit Type | Item + |
Page has default formThis property is a special property in this wiki. | Merit Editor + |
Parent | Mage The Awakening Sourcebook +, Imbued Items +, and Enhanced Item + |
Permission | House Ruled +, and Allowed + |
Prerequisite | Character Creation Only + |
Source | Mage The Awakening Sourcebook + |