Reality Makers

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Reality Makers
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Drifters
Silver Ladder Sourcebook.jpg
Silver Ladder Sourcebook 171
Primary Prime
Path Mastigos
Order Silver Ladder
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This is a Mage House Rule The optional Winds of Chance effect is removed from the first attainment.
Reality is what you have to deal with, at least until you can make something better come along.

Some mages focus their efforts upon the ability to command reality itself, creating both objects and luck at a whim. Considering themselves to be almost minor lords of creation, these mages are able to move easily through life because they always have needed objects or cash on hand and few material obstacles can block their way. Known as Drifters, these mages are not prone to accept rules made by others. Instead, they see the world as something that is theirs to shape and alter as they will. Some care little about others, most are at least moderately compassionate, but few see any point in allowing anything other than their own choices and desires to dictate their actions.

The history of the Reality Makers is as unusual as their abilities and attitudes. They are an offshoot of the Sisterhood of the Blessed [1]. During the mid 1920s, a cabal of the more progressively minded Blessed agreed to train a male mage who went by the name Utopian in their Legacy. However, word of the cabal’s efforts reached the leaders of the Blessed, who regarded the idea of men among their number as a threat. So the cabal was ordered to cease training Uto- pian, who was then left with only a partial knowledge of the Blessed’s first Attainment. One of the cabal’s Sleepwalker servants, who had recently Awakened, joined him. She chose the Shadow Name Celesta and had hoped to be accepted in the Blessed until she noticed most members’ attitude toward Utopian and also how the more conservative members reacted toward any members of lower class birth.

Together, Utopian and Celesta used the small bits of knowledge they had gained from the Blessed to create their own Legacy, one that used luck not as a tool for Byzantine manipulations, but simply as a way to allow members to more easily make their way in the world when they lacked the benefits of wealth and social class. To this, they added the ability to create objects out of nothing, an ability that proved exceptionally useful to poor mages seeking to advance themselves.

Members of this Legacy are commonly known as Drifters in large part because they believe a sufficiently able person should never need to exert herself except when she wishes to and that with enough skill and cleverness it is possible to bypass or eliminate any obstacle. For most Drifters, directly attacking an obstacle is both foolish and a mark of desperation.

Reality Makers seek to swiftly and easily bypass and avoid obstacles put before them and to reserve their attention for matters that interest them. The idea that there is any virtue in struggle or needless hard work is completely antithetical to members of this Legacy. Instead, for them the best evidence someone is successful and worthy of respect is if this person never has to work at anything he does not enjoy. Reality Makers also believe no problem is insoluble and that skill and cleverness are far superior ways of solving problems than hard work or any similarly direct approach.

Although few discuss their feelings outside the Legacy, many Drifters sincerely feel they deserve to be treated well by the world and are completely entitled to all the benefits this Legacy provides. Some members feel they have some special destiny or purpose this Legacy will help them pursue. However, most are simply seeking wealth and power and regard finding the easiest and most elegant method of accomplishing these goals as the best possible choice.

Many mages find Drifters strange and even paradoxical, and often describe them as highly dedicated dilettantes or as being exceptionally ambitious in their laziness. To the Reality Makers themselves, there is no contradiction in their views, because they firmly believe success should come easily if one knows the right tricks to achieve it. While they can’t precisely pull live rabbits out of hats, pulling fifty-dollar bills, high security ID badges or similar items out of their pockets is often far more useful.


Attainments

  • Marked Cards
  • Ace up the Sleeve
  • High Stakes Prize
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