Masters of Destruction

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Masters of Destruction
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Destroyers
Seers of the Throne Sourcebook.jpg
Seers of the Throne Sourcebook 173
Primary Death
Path Moros
Order Seers of the Throne
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A single act of sabotage can be more useful and impressive than a thousand murders. In a single hour, I can turn a millionaire into a pauper or render a blackmailer powerless.


Although many members of the Seers of the Throne specialize in controlling mortals or slaying their enemies, there is as much need to destroy objects as people. A sufficiently powerful relic of Atlantis or a particularly revealing recording of a gathering in a hostel can both be exceptionally damaging to the Seers’ cause. In addition, one of the best and most effective ways to manipulate events is by altering or destroying various objects. If an inventor is about to demonstrate his creation before an audience and the device has either been sabotaged or destroyed and replaced with a version that works either much less well, or perhaps much better, the results of that demonstration will be very different than they otherwise might. Many Seers have also become especially careful to make certain that humanity learns nothing about the supernatural. Destroying all such evidence, from the corpse of a vampire someone killed, to a camera phone containing images of Vulgar Awakened magic being used can be vitally important.

The Masters of Destruction swore their oaths to serve just this purpose. They are artists of decay and annihilation, understanding how to transform a diamond or a sturdily made safe into dust with a glance or a touch. The greater portion of members are Moros, since almost all Destroyers study both the Death and the Matter Arcana. However, they are less interested in death, ghosts or corpses than they are in objects, especially complex and valuable objects. Some Destroyers become obsessed with the mechanics of precise destruction and will acquire a dozen or more finely made intricate devices just so they can study various ways of destroying or sabotaging them.

One of the major tensions in this Legacy is between Destroyers who effectively serve as freelance mercenaries who sell their services to any other Seer who will pay their price, and those who regard their Legacy as a spiritual calling and have exceptionally strict and often highly idiosyncratic standards about what they will and won’t tear apart. Since this Legacy is almost exclusively passed down from a single master to a single student, these two branches of the Legacy rarely interact, but when they do, the result is often bitter arguments, and occasionally violence. The most mercenary Destroyers are willing to work for anyone who will pay their price, even Pentacle mages (albeit not without some secrecy and rights of refusal). In vivid con- trast, many of the more ideologically inclined Destroyers regard the members of this Legacy as the Exarchs’ sacred agents of entropy and consider any Destroyer who is more considered about payment than ideology or meaning as a traitor to this Legacy’s sacred trust.

The more ideologically driven Masters of Destruction find destruction to be an almost sacred calling and in addition to advancing their own ends and what they see to be the will of the Exarchs, they occasionally destroy some object simply because they either have imagined a way to make its destruction especially impressive, beautiful or profound. They also sometimes destroy something simply because they decide that it needs to be destroyed for some, often difficult to explain, philosophical reason. Other Seers usually consider Destroyers to either be calculating mercenaries or half-mad fanatics and make certain to distinguish one sort from the other. Most Seers find mercenary Destroyers to be exceptionally useful, but they usually attempt to avoid the more ideologically inclined members of this Legacy because they fear, often not without reason, that one of their treasured possessions might be considered worthy of destruction.

Attainments

  • Gaze of Weakness
  • Falling to Dust
  • Ghostly Intrusion
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