Guardian Retainer

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Guardian Retainer
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House Ruled Retainer
Sanctum and Sigil.jpg
Sanctum and Sigil p. 85
Preq's Sanctum
Level(s) ●● (6XP)
●●● (12XP)
●●●● (20XP)
●●●●● (30XP)
Venue Mage
Possessed By
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This is a Mage House Rule This merit has been changed to ●● as a starting cost to ensure consistency with EoD House Rules on Retainers, which will supersede and serve as the guidelines for any mundane Retainer type.



This Merit is exactly like the Retainer Merit, in that it gives the mage a Sleepwalker servant, but this one is trained mainly for combat. Usually a minimum of two dots is needed to make a guardian of any value. The guardians can be sentries, soldiers, undercover agents, black suits or watch men — whatever role is needed to defend the sanctum. They take their orders from anyone who is a legitimate owner of the sanctum.

A sanctum’s Size describes how many bodies can be comfortably sequestered inside the sanctum. Generally, you can fit two guardians per room. Any more than that and morale might be less than desired, giving the guardians a chance to simply break and run if the action gets too heavy.

Drawbacks: Guardian Retainers will only defend the sanctum, not perform errands like other Retainers; this is the price for their willingness to die defending the sanctum.


Facts about Guardian RetainerRDF feed
Character TypeMage  +
Merit Dots2  +, 3  +, 4  +, and 5  +
Merit TypeRetainer  +
Page has default formThis property is a special property in this wiki.Merit Editor  +
ParentSanctum and Sigil  +, Retainer  +, and Sanctuaries  +
PermissionAllowed  +, and House Ruled  +
PrerequisiteSanctum  +
SourceSanctum and Sigil  +
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