Bastion

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Bastion
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Allowed Sanctuary
Swords at Dawn.jpg
Swords at Dawn p. 108
Preq's Must belong to a motley
Wits Specialty in Oneiromancy
Level(s) ● (2XP)
●● (6XP)
●●● (12XP)
●●●● (20XP)
●●●●● (30XP)
Venue Changeling
Possessed By
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A motley must have at least three members to construct a [[Bastion]. Like a shared Hollow, a Bastion is created through experience point expenditure by the troupe as a whole rather than a single individual. The general shape and look of the Bastion can be decided by the motley as a whole, but the details depend on the changeling with the highest Wyrd rating. A Bastion is psychoactive in the same way as the Hedge and adapts itself to the highest Wyrd present. A changeling of the Autumn Court might cause the Bastion to decorate itself in gold, red and brown of fallen leaves, and the walls take on the look of burnt wood. Bastions are created by dreamscaping the shared dream of the motley (see Changeling: The Lost, p. 195). This creation process is an extended action instead of a contested action and is performed as a Teamwork action with a target number of 20. Each roll of the extended action represents one full night of work. Once constructed, the Bastion is a permanent addition to the dreams of the motley, even dreams they don’t share with each other.

No matter what the dream is about, the Bastion will always appear in some way, either as a prominent feature or just a misty image in the distance. Mechanically, a Bastion is built in basically the same way as a Hollow and the maximum rating of any single feature is 5 dots. Bastion Size and Amenities both follow the same rules as those presented for Hollows (see Changeling: The Lost, p. 94). Unlike a Hollow, Bastions only have one external door, which acts more as a useful point of reference than an actual portal in and out of the Bastion. Only members of the motley that created the Bastion may enter it (peacefully anyways) and they may do so simply by picturing themselves inside as an instant action. Once inside, a changeling may not leave the Bastion until the dream has ended.

In place of Wards, Bastions have Battlements. Each dot of Battlements is worth 10 points of damage that a besieger must overcome to win entrance. Only environmental attacks (see Changeling: The Lost, p. 198) have any effect on Battlements. Once a single dot of Battlements is reduced to zero, the dot rating of the Bastion Battlements is reduced by one. Repairs can be made to the Battlements either instantly with experience point expenditure (new dots x2), which represents the changeling putting a bit of herself into the Bastion or through the same sort of extended action Teamwork roll that created the Bastion in the first place.

Repairing a single dot of Battlements requires 10 successes and each roll is equal to one night.

In addition to increased protection, each dot in Battlements past the first allows more changelings the opportunity to strike back at their attacker from arrow slits or other similar defensive positions. Only Personal Attacks that take the form of ranged weapons may be used from the Battlements. • No attacks are allowed •• Allows one changeling to attack ••• Allows three changelings to attack •••• Allows five changelings to attack ••••• Allows the entire motley to attack


Facts about BastionRDF feed
Character TypeChangeling  +
Merit Dots1  +, 2  +, 3  +, 4  +, and 5  +
Merit TypeSanctuary  +
Page has default formThis property is a special property in this wiki.Merit Editor  +
ParentSwords at Dawn  +, and Sanctuaries  +
PermissionAllowed  +
PrerequisiteMotley  +, and Wits  +
SourceSwords at Dawn  +
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