Companion
From Edge of Darkness Wiki
Strange Alchemies p.55-56 | |
Preq's | Ephemeral Flesh Bestowment |
---|---|
Level(s) |
●●● (12XP) ●●●● (20XP) |
Venue | Promethean |
Possessed By | |
Effect: Whether he wants it or not, the Promethean has a bond with a spirit that aids him and supports him. The ectoplasmic humour within the Promethean attracts the spirit. Like calls to like. The kind of spirit that would follow something as grotesque as a Promethean is not always the kind of spirit that a Promethean would have following him. Many are revolting or demonic in appearance and behavior, a small imp that does its master’s bidding, but cannot be commanded to leave. At rest, it sits invisibly on its master’s shoulder and whispers obscenities, lies and unpleasant truths into his ear.
The companion being is either in Twilight, invisible
and immaterial, or it is embodied. A companion in Twilight
has no body. An embodied companion possesses
the body of an animal or bird in the material world. The
spirit doesn’t suffer from Disquiet, even in the form of
an animal or bird.
It costs three dots to buy a Twilight spirit as a companion.
A Twilight spirit can manifest like a ghost[1], but only the Promethean whom the spirit follows
can see it or talk to it. The Promethean can always see
the spirit. It’s like a (hideous and sometimes unwelcome)
imaginary friend for the Promethean.
Embodied companions cost four dots. The animal an
embodied companion possesses is ordinary, but as the spirit
enters the creature, seizes its brain and takes control of its
body, the creature takes on a distinctly unhealthy look.
A dog becomes yellow-toothed, mangy and flea-bitten. A
rat grows to enormous size and develops an evil glint in its
eye. A cat gains scars and weals in its fur. A crow’s feathers
become matted and stinking.
The spirit can embody itself in any animal up to the size of a large dog. Whatever the animal is, the Promethean can understand anything the companion says to him in this form. To everyone else, the companion’s talk just sounds like animal noises.
A companion is a Rank 1 spirit[2], whether it is immaterial or embodied. The Storyteller and the Promethean’s player should work together to design the spirit’s Traits. A companion begins play with at least one dot in each Attribute, with extra dots as listed below. See Promethean: The Created[3] for the rules that govern spirit Traits.
|
|
Character Type | Promethean + |
Merit Dots | 3 +, and 4 + |
Merit Type | Retainer + |
Page has default formThis property is a special property in this wiki. | Merit Editor + |
Parent | Strange Alchemies +, and Retainer + |
Permission | Allowed + |
Source | Strange Alchemies + |