Companion

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Companion
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Allowed Retainer
Strange Alchemies.jpg
Strange Alchemies p.55-56
Preq's Ephemeral Flesh Bestowment
Level(s) ●●● (12XP)
●●●● (20XP)
Venue Promethean
Possessed By
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Effect: Whether he wants it or not, the Promethean has a bond with a spirit that aids him and supports him. The ectoplasmic humour within the Promethean attracts the spirit. Like calls to like. The kind of spirit that would follow something as grotesque as a Promethean is not always the kind of spirit that a Promethean would have following him. Many are revolting or demonic in appearance and behavior, a small imp that does its master’s bidding, but cannot be commanded to leave. At rest, it sits invisibly on its master’s shoulder and whispers obscenities, lies and unpleasant truths into his ear.


The companion being is either in Twilight, invisible and immaterial, or it is embodied. A companion in Twilight has no body. An embodied companion possesses the body of an animal or bird in the material world. The spirit doesn’t suffer from Disquiet, even in the form of an animal or bird.


It costs three dots to buy a Twilight spirit as a companion. A Twilight spirit can manifest like a ghost[1], but only the Promethean whom the spirit follows can see it or talk to it. The Promethean can always see the spirit. It’s like a (hideous and sometimes unwelcome) imaginary friend for the Promethean.


Embodied companions cost four dots. The animal an embodied companion possesses is ordinary, but as the spirit enters the creature, seizes its brain and takes control of its body, the creature takes on a distinctly unhealthy look. A dog becomes yellow-toothed, mangy and flea-bitten. A rat grows to enormous size and develops an evil glint in its eye. A cat gains scars and weals in its fur. A crow’s feathers become matted and stinking.


The spirit can embody itself in any animal up to the size of a large dog. Whatever the animal is, the Promethean can understand anything the companion says to him in this form. To everyone else, the companion’s talk just sounds like animal noises.


A companion is a Rank 1 spirit[2], whether it is immaterial or embodied. The Storyteller and the Promethean’s player should work together to design the spirit’s Traits. A companion begins play with at least one dot in each Attribute, with extra dots as listed below. See Promethean: The Created[3] for the rules that govern spirit Traits.


Facts about CompanionRDF feed
Character TypePromethean  +
Merit Dots3  +, and 4  +
Merit TypeRetainer  +
Page has default formThis property is a special property in this wiki.Merit Editor  +
ParentStrange Alchemies  +, and Retainer  +
PermissionAllowed  +
SourceStrange Alchemies  +
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