Mage House Rules

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Mage House Rules
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This serves as a compiled list of active rules for Mage the Awakening, and Mage players venturing into other threads. These rules are a product of conversations between the STs and moderators, and a consideration of player suggestions.
This serves as a compiled list of active rules for Mage the Awakening, and Mage players venturing into other threads. These rules are a product of conversations between the STs and moderators, and a consideration of player suggestions.
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* The [[Rules|general rules of Edge of Darkness]] supersede Mage-specific rules.
* The [[Rules|general rules of Edge of Darkness]] supersede Mage-specific rules.
* Before submitting a character is it is suggested to at least look over the [http://nwod.org/forum/showthread.php?28824 Character Creation] discussion on the forum.
* Before submitting a character is it is suggested to at least look over the [http://nwod.org/forum/showthread.php?28824 Character Creation] discussion on the forum.
 +
 +
 +
{{Quote|Mage is play-testing '''signficant''' additions to the House Rules.  Since they are still in testing, the rules have not been merged into this page.  [http://nwod.org/forum/showthread.php?36087 Please review them here].}}
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==Systems==
+
==Posting and Inactivity==
-
* '''Magical Tools''': Each Character may have only One
+
===Scenes===
-
* '''Gain Skill''' type spells must first reduce the Untrained Penalty to zero before adding 'dots'. If you want to boost a Mental Skill which you have no Skill in, it will require four successes (-3 penalty) to gain a single 'dot'.
+
Each Mage Character may be in five (5) concurrent Scenes.
 +
* This total includes, Plots, Socials, Consilium, Path, and Order meetings.
 +
* This '''does not''' include Comms or Shards
 +
* Only one (1) Shard Scene is allowed at a time.
 +
* Councilors, Provosts, Sentinels, Heralds are allowed an additional one (1) Scenes to fulfill their responsibilities
 +
* [[Help:Tracker|Tracker]] and [[Help:Power Icons|Power Icons]] are used to monitor [[Scene]]s.
-
===Nimbus===
+
===Inactivity===
 +
If a character goes 30 days without a post on the character or without a public post living room post indicating a delay in posting time, the character will be marked Inactive.
 +
* Inactive characters may be reactivated if their players wrote them out of the threads they were in by themselves.
 +
* If a character was dropped, it wholly up to the HST whether they can be re-activated.
 +
 
 +
 
 +
===Signature / Minisheets===
 +
'''Tracker''' and '''Power Icons''' will handle the bulk of your scene monitoring; however, players should include the following information in either his/her Signature Line or [[Mini Character Sheets|Mini Character Sheet]]:
 +
* Any active Supernatural effects (Imbued Items, Spells, etc) which are not shown on Tracker.
 +
* When in combat, please include [[Defense]], [[Armor]], and [[Speed]]
 +
* Please review [http://nwod.org/forum/showthread.php?37260 this thread] for details on recording spells
 +
 
 +
 
 +
==Magical Tools==
 +
Each Character may have only one.
 +
 
 +
 
 +
==Mage Armor and Mage Sight==
 +
It's left open to the player whether they want to use the first or second edition version of those spells. If not specified, first edition is assumed. [http://nwod.org/forum/group.php?discussionid=1296&do=discuss Armor] and [http://nwod.org/forum/group.php?discussionid=1295&do=discuss Sight] are listed in the Mage group.
 +
 
 +
 
 +
==Nimbus==
* A [[Nimbus]] may not meta-pose feeling in other characters.  
* A [[Nimbus]] may not meta-pose feeling in other characters.  
* Nimbus effect radius as a function of [[Gnosis]]. So a G1 Mage had a Nimbus radius of 1 meter, whereas a G3 Mage had a radius of 3 meters. Any 'flare' was discernible regardless of Gnosis, but the actual effect was only felt in the radius.  
* Nimbus effect radius as a function of [[Gnosis]]. So a G1 Mage had a Nimbus radius of 1 meter, whereas a G3 Mage had a radius of 3 meters. Any 'flare' was discernible regardless of Gnosis, but the actual effect was only felt in the radius.  
-
===Scrutiny===
+
==Resonance==
 +
The appearance of [[Resonance]] has been house-ruled and defined, and should be read [[Resonance|here]].
 +
 
 +
 
 +
==Scrutiny==
A character may scrutinize a target a number of [[Successive Attempts]] equal to his/her [[Gnosis]] per scene.
A character may scrutinize a target a number of [[Successive Attempts]] equal to his/her [[Gnosis]] per scene.
* Example: A Gnosis 1 character may throw their Scrutiny pool/e-action once per target per scene.
* Example: A Gnosis 1 character may throw their Scrutiny pool/e-action once per target per scene.
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-
===Wisdom===
+
==Wisdom==
-
'''Renewed: March 2014'''
+
* Please see [[Wisdom]] for details on how Wisdom is affected on EoD
* Please see [[Wisdom]] for details on how Wisdom is affected on EoD
* '''[[Meditation|Meditating]]''' ''does not'' give +1 to degeneration rolls.
* '''[[Meditation|Meditating]]''' ''does not'' give +1 to degeneration rolls.
 +
==Expendables==
===Mana===
===Mana===
-
'''Revised June 2014'''
+
[[Mana]] expenditures are recorded with [[Help:Power Icons|Power Icons]].
 +
'''Average Mana Pool'''
* Base [[Mana]] = The Character's [[Wisdom]] score
* Base [[Mana]] = The Character's [[Wisdom]] score
-
* Add 1 Mana if the Character is maintaining a Dedication
+
* Add Mana per dot of Private [[Hallow]] the Character has Access To
-
* Add Mana per dot of Private Hallow the Character has Access To
+
** Add 3 per if only 1 or 2 people draw from the Hallow
** Add 3 per if only 1 or 2 people draw from the Hallow
** Add 2 per if 3 or 4 people draw from the Hallow
** Add 2 per if 3 or 4 people draw from the Hallow
** Add 1 per if 5 or 6 people draw from the Hallow
** Add 1 per if 5 or 6 people draw from the Hallow
-
* Add 1 Mana if an Supernal Glimpse was written in the past month.  Once a player has written six Supernal Glimpses, they’re done. They will always enter a scene with +1 mana above their base.
+
* '''Scouring''' for Mana is ''extremely'' painful and in Combat and Social Scenes will lead to a -1 penalty to their next action. If Scourging occurs again in the same scene, this penalty increases by 1, each time.
-
*Subtract:
 
-
**-1 for no monthly Supernal Glimpse written
 
-
**-1 for no Hallow or Legacy
 
-
* '''Scouring''' for Mana is ''extremely'' painful and in Combat and Social Scenes will lead to a -1 penalty to their next action. If Scourging occurs again in the same scene, this penalty increases by 1, each time.
 
 +
===Willpower===
 +
Per WoD core, [[Willpower]] refreshes once a Story ends; otherwise, it's through four means:
 +
* fulfilling your Virtue
 +
* fulfilling your Vice
 +
* small 'triumphs'
 +
* a night of rest
-
===Ritual Casting===
+
Otherwise, how Willpower is tracked between scenes has been house-ruled:
-
'''Renewed March 2014'''
+
Each Character starts with half their pool (rounded down, minimum 1), per scene, with no more tracking between Scenes or recovery per new Scene.
-
* '''Extended casting''' dice roll limit is equal to a character's Gnosis.
+
-
* '''Relinquishing''' a spell can only be done by paying the Willpower dot.
+
-
** No alternate methods/spells from TotM are allowed.
+
-
===Rotes===
+
This should emphasize Willpower as a finite resource a bit more and be less of a headache to track.  
-
'''Renewed March 2014'''
+
-
* '''Rote''' dice pools are determined by a character's '''natural''' stats. Attributes or Skills altered by magic may not increase spell dice pools.
+
-
* '''Rote Factor Bonuses''' (TotM) don't exist.
+
-
====Order Rotes====
 
-
Rotes from Order splatbooks are only purchasable if you are a member of that order, only limited to your Status + 2 in Arcanum Dots, without a scene or glimpse needed. All a member has to do is request it like normal.
 
-
====Universal Rotes====
+
==Resistance==
-
Rotes from the corebook and non-order approved splatbooks are available universally and at any time. No Further Mechanics required
+
* All effects (Spells, Merits, etc) can be Resisted. If no Resistance is given, we'll craft an appropriate one.
 +
* Supernatural Tolerance ([[Blood Potency]], [[Gnosis]], [[Wyrd]]) is always added to Resistance.
-
====Learning In Character====
 
-
Magi who hold that rote may teach that rote to anyone they wish, however as a point of fluff, keep in mind that specific rote murdras are considered Order Secrets anchored in Order Philosophies.
 
-
Being taught by a Player-Character that holds that Rote waives any further mechanics.
+
==Alchemy==
 +
Alchemy via [[Matter]] has been extensively House Ruled.  Refer to the [[Alchemy]] article.
-
====By NPC====
 
-
Should a Mage wish to learn a rote they do not have access to and not have a Player Character to Teach them, may attempt to find a teacher and reverse engineer the rote themselves. To find a teacher willing, one may roll an extended: Intelligence + Investigation, with a Target Number of 3 + Highest Dot Rating. Goodwill may be added to the roll.
 
-
Each roll represents three days worth of asking about and favor bargaining. This shouldn't take more than a month.
+
==Skills==
 +
* [[Skills|Skill]] improvement is limited to one dot per month.
 +
* [[Skills|Skill]] improvement is capped at a value equal to [[Resolve]] + 2.  This represents that the top tier of self improvement in a Skill will require higher-than average ability to focus one's Resolve.
 +
:: If your Resolve is ●, a Skill cannot be improved beyond ●●●
 +
:: If your Resolve is ●●, a Skill cannot be improved beyond ●●●●
 +
:: A high Resolve rating (●●●, ●●●●, ●●●●●) will obviate the Mentor requirement for improving Skills.
 +
* The following Skills have been House Ruled in some fashion: 
 +
:: [[Occult Skill]]
-
On Success, the Mage may begin to engineer that rote towards their own Order's Philosophies and Mudras. Once a month, the Mage may roll an extended Intelligence + Occult with a target number of twice the dot rating of the Rote. For example, a Rote with Mind 3 and Life 2, means that the one learning the rote must gain six successes. The Mage must have place the XP in escrow before they begin this extended roll.
 
-
''Special Note'': Learning a Rote in this Way will indebt your character to that Order. A favor that will be logged with the Heralds. Renaging on this favor when it is called, may result in an immediate Goodwill vote.
+
==Merits==
 +
The following Mage specific Merits have been House Ruled in some fashion:
 +
* {{#ask: [[Category:Merits]] [[Character Type::Mage]] [[Permission::House Ruled]] }}
-
====By Grimoire====
 
-
Grimoires not created by Player Characters are only available through Storyteller Plots and Approved PRPs.<br>
 
-
Acquiring a Grimoire waves any need to find an NPC teacher or debt to that Order.
 
-
Learning through a Grimoire, like learning through a teacher, requires an extended Intelligence + Occult roll with a Target Number of Twice the dot Rating of the Rote, one roll per month. This represents self-study. Experience Points must be able to pay for it before you begin rolling.
+
The following Mage specific Merits have been '''Banned''':
 +
* {{#ask: [[Category:Merits]] [[Character Type::Mage]] [[Permission::Banned]] }}, [[Retainer]]
-
Repurchasing a Grimoire '''your character''' created is at half-cost and only requires an extended Intelligence + Occult Roll with a TN of the highest dot rating.
 
-
===Willpower===
+
For a full listing of House-Ruled [[Merits]], see '''[[Merits]]'''.  Mage is currently not using '''any''' Familiar or Retainer Merits.
-
'''Renewed March 2014''' <br>
+
-
Per WoD core, WP refreshes once a Story ends; otherwise, it's through four means:
+
-
* fulfilling your Virtue
+
-
* fulfilling your Vice
+
-
* small 'triumphs'
+
-
* a night of rest
+
-
Willpower pools will not refresh every Scene. They will be a constant, and must be tracked in your signature lines. For every New Scene a character enters (which is not linked to another same-day Scene) the character adds 1 WP to their total. This is to simulate the night of rest.
 
-
Otherwise, it can only be regained through Virtue/Vice & possible triumphant acts.
+
==Legacies==
 +
There are House Rules governing Legacies:
 +
* See [[Legacy]]
-
If WillPower expenditures are not noted in a visible medium (Signature or Sidebar) they will be considered to not have been spent.
 
-
Scene-hopping to abuse the system will be Not Good™.
+
The Legacy system has been completely reworked and House Ruled with the following changes.
 +
Attainments as written are no more. Gone. They will be replaced by a 'global' Attainment system, and the prerequisites dropped except for Gnosis.
-
Rituals (Wards, Bans, Prepared Spells, etc) which are cast with a [[Duration]] less than a month will need to be re-cast and noted out of character, with this taken into account.
+
* 1st Attainment: The Mage gains +1 Spell Tolerance and +1 Active Spells. These spells must be from Ruling Arcana. As the Mage's Soul is refined, so too is it's capacity.
 +
* 2nd Attainment: The Mage gains +1 to all Ruling spell dice pools (Improvised or Rote). The soul has been tempered, now it is forged into a more effective weapon against the Lie.
-
===Alchemy===
+
* 3rd Attainment: To Be Announced
-
Alchemy via [[Matter]] has been extensively House Ruled.  Refer to the [[Alchemy]] article.
+
-
==Skills==
+
* Additional Ruling
-
The following Skills have been House Ruled in some fashion:
+
-
* {{#ask: [[Category: Skills]] [[Category: Mage House Rules]] }}
+
 +
There is no more 'extra' Ruling Arcana. Gone. Legacy 'Ruling' Arcana are banished to simple fluff/suggestions of useful shit.
-
==Merits==
+
* Drawback
-
The following Mage specific Merits have been House Ruled in some fashion:
+
-
* {{#ask: [[Category:Merits]] [[Category:Mage House Rules]] }}
+
-
The following Mage specific Merits have been '''Banned''':
+
Refinement comes with a price. Much like a Vampire's Bloodline weakness, Legacies will come with a drawback. Whatever a Mage's Inferior Arcana, the matching Arcana by Path will also become Inferior, giving the Mage two Inferior Arcana. A slight adjustment has been made to account for the Moros overlap and Acanthus exclusions.
-
* No Banisher or Seer Merits
+
-
* No Merits from [[Tome of the Watchtowers]] except [[Daimon]]
+
-
* {{#ask: [[Category:Merits]] [[Category:Banned]] [[Venue::Mage]] }}
+
-
For a full listing of House-Ruled [[Merits]], see '''[[Merits]]'''.
+
Acanthus: Forces ''and'' Prime
 +
Mastigos: Matter ''and'' Time
-
==Spells==
+
Moros: Spirit ''and'' Life
-
The following Spells have been House Ruled in some fashion:
+
 
-
* {{#ask: [[Category: Spells]] [[Category: Mage House Rules]] }}
+
Obrimos: Death ''and'' Fate
 +
 
 +
Thyrsus: Mind ''and'' Space
-
The following Spells have been '''Banned''':
 
-
* {{#ask: [[Category: Spells]] [[Category: Banned]] }}
 
-
==Legacies==
 
-
*''Revised June 2014''
 
-
===General Rules===
 
-
*Legacies may be acquired at Character Generation or earned during play.
 
-
*Legacies purchased at Character Generation requires all pre-requisites to be met and 8xp for the First Attainment.
 
-
*Legacies can be acquired during play by purchasing each attainment for 8xp.
 
-
*Legacies that make an Arcanum Ruling which Overlaps with their existing Ruling Arcanum, gain a cost break. This Arcanum becomes x5 per level after they attain their first Attainment. (Ex. Mastigos Clavicularius gain Mind as a Ruling. After this, Mind becomes even easier to attain at N*5.)
 
-
*Custom Legacies are allowed for those who reach Gnosis 4, submit a Legacy with a full Praxis and are vetted for balance by the Mage Team.
 
-
*Custom Second and Third Attainments are allowed following the same vetting process.
 
-
*However, Mages may not travel into other, closely aligned Legacies. See: [[Clavicularius]] <-> [[Bene Ashmedai]]
 
-
*Willpower must be spent in the learning of the Attainment.
 
-
*No Left Handed Legacies are Allowed and are part of the Banned List. Legacies considered Left Handed by the Consilium and aren't part of the banned list, may be taken but the Player Character will know the inherent danger of being caught.
 
-
*[[Keepers of the Covenant]], [[Pure Sovereigns]], and [[Reality Makers]] are pending further review.
 
The following [[Legacies]] have been House Ruled in some fashion:
The following [[Legacies]] have been House Ruled in some fashion:
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==Cross-Venue==
==Cross-Venue==
-
The majority of Cross-venue on EoD holds to a No Reveal rule, which means that the characters cannot inform characters from other Splats or Supernatural Groups that they are Supernatural in one form or another.
+
The majority of Cross-venue on EoD holds to a No Reveal rule, which means that the characters cannot inform characters from other Splats or Supernatural Groups that they are Supernatural in one form or another.  Currently, crossover is held primarily in City Shards. However, there will be an increase of inter-venue communication and interaction that will take place in the Main Forum (Through the Veils) and the Social Subforum (Awakening).
-
Currently, crossvenue is held primarily in City Shards. However, there will be an increase of inter-venue communication and interaction that will take place in the Main Forum (Through the Veils) and the Social Subforum (Awakening).
 
===City Shards===
===City Shards===
Line 173: Line 179:
-
==Posting and Inactivity==
+
==Combat==
-
* If a character goes 30 days without a post on the character or without a public post living room post indicating a delay in posting time, the character will be marked inactive.
+
* Talking should be restricted to 1-3 syllables; any more (up to seven) will constitute an Action.
-
* Inactive characters may be reactivated if their players wrote them out of the threads they were in by themselves.
+
 
-
** If an ST has to remove your character from the threads then you will not get the character back.
+
 
 +
==Spells and Spellcasting==
 +
===Spell Aspect===
 +
[[Spell Aspect]] (whether a Spell is Covert or Vulgar) will now be solely determined by it's Proficiency level (dot rating). The actual effect of the spell is completely irrelevant -- it's going to be how much and how hard you push against the Lie that gives the Abyss a chance to seep through.
 +
* ● Spells: Covert
 +
* ●● Spells: Covert
 +
* ●●● Spells: Vulgar -1 [[Paradox]] die
 +
* ●●●● Spells: Vulgar
 +
* ●●●●● Spells: Vulgar +1 [[Paradox]] die
 +
 
 +
 
 +
===Ritual Casting===
 +
* '''Extended casting''' dice roll limit is equal to a character's [[Gnosis]].
 +
* '''Relinquishing''' a spell can only be done by paying the [[Willpower]] '''dot'''.  Alternate methods/spells from [[Tome of the Mysteries]] are not allowed.
 +
 
 +
===Rotes===
 +
* '''Rote''' dice pools are determined by a character's '''natural''' stats. [[Attributes]] or [[Skills]] altered by magic may not increase spell dice pools.
 +
* '''Rote Factor Bonuses''' ([[Tome of the Mysteries]]) don't exist.
 +
* '''[[Rote]]s''' can be learned by anyone, regardless of Order membership/Rote origin.
 +
 
 +
===Mind===
 +
* [[Mind]] spells which affect (boost) Physical traits ([[Attributes]], [[Skills]]) are duplicated/changed/converted to [[Life]] spells. Life will be the go-to Arcana for the Physical category of traits.
 +
* [[Mind]] spells which affect Social (boost) traits ([[Attributes]], [[Skills]]) are duplicated/changed/converted to [[Spirit]] spells. Spirit will be the go-to Arcana for the Social category of traits.
 +
* These include, but are not limited to: [[Augment the Mind]], [[Augment Other Minds]], [[Supreme Augmentation]], [[Gain Skill]], [[Skill Mastery]], [[Willful Process]], and [[Triumphant Will]].
 +
 
 +
 
 +
===House Ruled Spells===
 +
The following Spells have been House Ruled in some fashion:
 +
* {{#ask: [[Category: Spells]] [[Category: Mage House Rules]] }}
 +
 
 +
===Banned Spells===
 +
The following Spells have been '''Banned''':
 +
* {{#ask: [[Category: Spells]] [[Category: Banned]] }}
 +
 
{{Links|Mage House Rules}}{{footer|mta}}{{Help}}{{Parent|Mana}}
{{Links|Mage House Rules}}{{footer|mta}}{{Help}}{{Parent|Mana}}
[[Category:Mage House Rules]]
[[Category:Mage House Rules]]

Latest revision as of 14:09, 1 October 2022

Contents

This serves as a compiled list of active rules for Mage the Awakening, and Mage players venturing into other threads. These rules are a product of conversations between the STs and moderators, and a consideration of player suggestions.

These rules are a work in progress as we continually try to ensure that the game is fun for everyone, and play between different Splats is facilitated.


Mage is play-testing signficant additions to the House Rules. Since they are still in testing, the rules have not been merged into this page. Please review them here.


Character Creation


Posting and Inactivity

Scenes

Each Mage Character may be in five (5) concurrent Scenes.

  • This total includes, Plots, Socials, Consilium, Path, and Order meetings.
  • This does not include Comms or Shards
  • Only one (1) Shard Scene is allowed at a time.
  • Councilors, Provosts, Sentinels, Heralds are allowed an additional one (1) Scenes to fulfill their responsibilities
  • Tracker and Power Icons are used to monitor Scenes.


Inactivity

If a character goes 30 days without a post on the character or without a public post living room post indicating a delay in posting time, the character will be marked Inactive.

  • Inactive characters may be reactivated if their players wrote them out of the threads they were in by themselves.
  • If a character was dropped, it wholly up to the HST whether they can be re-activated.


Signature / Minisheets

Tracker and Power Icons will handle the bulk of your scene monitoring; however, players should include the following information in either his/her Signature Line or Mini Character Sheet:

  • Any active Supernatural effects (Imbued Items, Spells, etc) which are not shown on Tracker.
  • When in combat, please include Defense, Armor, and Speed
  • Please review this thread for details on recording spells


Magical Tools

Each Character may have only one.


Mage Armor and Mage Sight

It's left open to the player whether they want to use the first or second edition version of those spells. If not specified, first edition is assumed. Armor and Sight are listed in the Mage group.


Nimbus

  • A Nimbus may not meta-pose feeling in other characters.
  • Nimbus effect radius as a function of Gnosis. So a G1 Mage had a Nimbus radius of 1 meter, whereas a G3 Mage had a radius of 3 meters. Any 'flare' was discernible regardless of Gnosis, but the actual effect was only felt in the radius.


Resonance

The appearance of Resonance has been house-ruled and defined, and should be read here.


Scrutiny

A character may scrutinize a target a number of Successive Attempts equal to his/her Gnosis per scene.

  • Example: A Gnosis 1 character may throw their Scrutiny pool/e-action once per target per scene.
  • Example: A Gnosis 3 character may throw their Scrutiny pool/e-action three times per target per scene.


Wisdom

  • Please see Wisdom for details on how Wisdom is affected on EoD
  • Meditating does not give +1 to degeneration rolls.


Expendables

Mana

Mana expenditures are recorded with Power Icons. Average Mana Pool

  • Base Mana = The Character's Wisdom score
  • Add Mana per dot of Private Hallow the Character has Access To
    • Add 3 per if only 1 or 2 people draw from the Hallow
    • Add 2 per if 3 or 4 people draw from the Hallow
    • Add 1 per if 5 or 6 people draw from the Hallow
  • Scouring for Mana is extremely painful and in Combat and Social Scenes will lead to a -1 penalty to their next action. If Scourging occurs again in the same scene, this penalty increases by 1, each time.


Willpower

Per WoD core, Willpower refreshes once a Story ends; otherwise, it's through four means:

  • fulfilling your Virtue
  • fulfilling your Vice
  • small 'triumphs'
  • a night of rest

Otherwise, how Willpower is tracked between scenes has been house-ruled: Each Character starts with half their pool (rounded down, minimum 1), per scene, with no more tracking between Scenes or recovery per new Scene.

This should emphasize Willpower as a finite resource a bit more and be less of a headache to track.


Resistance

  • All effects (Spells, Merits, etc) can be Resisted. If no Resistance is given, we'll craft an appropriate one.
  • Supernatural Tolerance (Blood Potency, Gnosis, Wyrd) is always added to Resistance.


Alchemy

Alchemy via Matter has been extensively House Ruled. Refer to the Alchemy article.


Skills

  • Skill improvement is limited to one dot per month.
  • Skill improvement is capped at a value equal to Resolve + 2. This represents that the top tier of self improvement in a Skill will require higher-than average ability to focus one's Resolve.
If your Resolve is ●, a Skill cannot be improved beyond ●●●
If your Resolve is ●●, a Skill cannot be improved beyond ●●●●
A high Resolve rating (●●●, ●●●●, ●●●●●) will obviate the Mentor requirement for improving Skills.
  • The following Skills have been House Ruled in some fashion:
Occult Skill


Merits

The following Mage specific Merits have been House Ruled in some fashion:


The following Mage specific Merits have been Banned:


For a full listing of House-Ruled Merits, see Merits. Mage is currently not using any Familiar or Retainer Merits.


Legacies

There are House Rules governing Legacies:


The Legacy system has been completely reworked and House Ruled with the following changes. Attainments as written are no more. Gone. They will be replaced by a 'global' Attainment system, and the prerequisites dropped except for Gnosis.

  • 1st Attainment: The Mage gains +1 Spell Tolerance and +1 Active Spells. These spells must be from Ruling Arcana. As the Mage's Soul is refined, so too is it's capacity.
  • 2nd Attainment: The Mage gains +1 to all Ruling spell dice pools (Improvised or Rote). The soul has been tempered, now it is forged into a more effective weapon against the Lie.
  • 3rd Attainment: To Be Announced
  • Additional Ruling

There is no more 'extra' Ruling Arcana. Gone. Legacy 'Ruling' Arcana are banished to simple fluff/suggestions of useful shit.

  • Drawback

Refinement comes with a price. Much like a Vampire's Bloodline weakness, Legacies will come with a drawback. Whatever a Mage's Inferior Arcana, the matching Arcana by Path will also become Inferior, giving the Mage two Inferior Arcana. A slight adjustment has been made to account for the Moros overlap and Acanthus exclusions.

Acanthus: Forces and Prime

Mastigos: Matter and Time

Moros: Spirit and Life

Obrimos: Death and Fate

Thyrsus: Mind and Space



The following Legacies have been House Ruled in some fashion:

The following Legacies have been Banned:

Cross-Venue

The majority of Cross-venue on EoD holds to a No Reveal rule, which means that the characters cannot inform characters from other Splats or Supernatural Groups that they are Supernatural in one form or another. Currently, crossover is held primarily in City Shards. However, there will be an increase of inter-venue communication and interaction that will take place in the Main Forum (Through the Veils) and the Social Subforum (Awakening).


City Shards

A mage will not have access to the City Shards aspect of the site until they have met with either an Order head, the Hierarch, or have found a recognized Cabal. Generally this means that you have to set up a scene with one of the above, and must be recognized as a member of the Awakened community or Consilium (Consilium Status 1) in Sacramento before you can play in the no reveal cross-venue area.


XP and Equipment

  • If you start a scene and it is not already on your character sheet, you do not have it in that scene.
  • Equipment buys can be done like XP buys, on your character sheet thread.
    • If it is not on your character sheet do not assume you have it.
    • Weapons and Vehicles especially
  • Retroactive buying will not be allowed, as we want to enhance the "be prepared" model instead of the "buy yourself out of trouble" model


Combat

  • Talking should be restricted to 1-3 syllables; any more (up to seven) will constitute an Action.


Spells and Spellcasting

Spell Aspect

Spell Aspect (whether a Spell is Covert or Vulgar) will now be solely determined by it's Proficiency level (dot rating). The actual effect of the spell is completely irrelevant -- it's going to be how much and how hard you push against the Lie that gives the Abyss a chance to seep through.

  • ● Spells: Covert
  • ●● Spells: Covert
  • ●●● Spells: Vulgar -1 Paradox die
  • ●●●● Spells: Vulgar
  • ●●●●● Spells: Vulgar +1 Paradox die


Ritual Casting

  • Extended casting dice roll limit is equal to a character's Gnosis.
  • Relinquishing a spell can only be done by paying the Willpower dot. Alternate methods/spells from Tome of the Mysteries are not allowed.

Rotes

  • Rote dice pools are determined by a character's natural stats. Attributes or Skills altered by magic may not increase spell dice pools.
  • Rote Factor Bonuses (Tome of the Mysteries) don't exist.
  • Rotes can be learned by anyone, regardless of Order membership/Rote origin.

Mind


House Ruled Spells

The following Spells have been House Ruled in some fashion:


Banned Spells

The following Spells have been Banned:



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