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| ==Auspices== | | ==Auspices== |
| + | {| class="wikitable" |
| + | ! |
| + | ! width="19%" | |
| + | ===[[Rahu]]=== |
| + | ! width="19%" | |
| + | ===[[Cahalith]]=== |
| + | ! width="19%" | |
| + | ===[[Elodoth]]=== |
| + | ! width="19%" | |
| + | ===[[Ithaeur]]=== |
| + | ! width="19%" | |
| + | ===[[Irraka]]=== |
| + | |- |
| + | ! Auspice |
| + | | ''Full Moon, Warrior'' |
| + | | ''Gibous Moon, Visionary'' |
| + | | ''Half Moon, Walker Between'' |
| + | | ''Crescent Moon, Spirit Master'' |
| + | | ''New Moon, Stalker'' |
| + | |- |
| + | ! Reknown |
| + | | [[Purity]] |
| + | | [[Glory]] |
| + | | [[Honor]] |
| + | | [[Wisdom]] |
| + | | [[Cunning]] |
| + | |- |
| + | ! Specialties |
| + | | |
| + | * [[Brawl Skill|Brawl]] |
| + | * [[Intimidation Skill|Intimidation]] |
| + | * [[Survival Skill|Survival]] |
| + | | |
| + | * [[Crafts Skill|Crafts]] |
| + | * [[Expression Skill|Expression]] |
| + | * [[Persuasion Skill|Persuasion]] |
| + | | |
| + | * [[Empathy Skill|Empathy]] |
| + | * [[Investigation Skill|Investigation]] |
| + | * [[Politics Skill|Politics]] |
| + | | |
| + | * [[Animal Ken Skill|Animal Ken]] |
| + | * [[Medicine Skill|Medicine]] |
| + | * [[Occult Skill|Occult]] |
| + | | |
| + | * [[Larceny Skill|Larceny]] |
| + | * [[Stealth Skill|Stealth]] |
| + | * [[Subterfuge Skill|Subterfuge]] |
| + | |- |
| + | ! Gift Lists |
| + | | |
| + | * [[Dominance Gifts|Dominance]] |
| + | * [[Full Moon Gifts|Full Moon]] |
| + | * [[Strength Gifts|Strength]] |
| + | | |
| + | * [[Gibbous Moon Gifts|Gibbous Moon]] |
| + | * [[Inspiration Gifts|Inspiration]] |
| + | * [[Knowledge Gifts|Knowledge]] |
| + | | |
| + | * [[Half Moon Gifts|Half Moon]] |
| + | * [[Insight Gifts|Insight]] |
| + | * [[Warding Gifts|Warding]] |
| + | | |
| + | * [[Crescent Moon Gifts|Crescent Moon]] |
| + | * [[Elemental Gifts|Elemental]] |
| + | * [[Shaping Gifts|Shaping]] |
| + | | |
| + | * [[Evasion Gifts|Evasion]] |
| + | * [[New Moon Gifts|New Moon]] |
| + | * [[Stealth Gifts|Stealth]] |
| + | |- |
| + | ! Ability |
| + | | valign="top" | '''Warrior’s Eye''' |
| | | |
- | ===[[Rahu]] (Full Moon, Warrior)===
| + | “Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels. |
- | *Renown: [[Purity]]
| + | | valign="top" | '''Prophetic Dreams''' |
- | *Specialties: [[Brawl Skill|Brawl]], [[Intimidation Skill|Intimidation]], [[Survival Skill|Survival]]
| + | |
- | *Gift Lists: [[Dominance Gifts|Dominance]], [[Full Moon Gifts|Full Moon]], [[Strength Gifts|Strength]]
| + | |
- | *Ability: Warrior’s Eye. “Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.
| + | |
| | | |
- | ===[[Cahalith]] (Gibous Moon, Visionary)===
| + | Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles. |
- | *Renown: [[Glory]]
| + | | valign="top" | '''Spirit Envoy''' |
- | *Specialties: [[Crafts Skill|Crafts]], [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]]
| + | |
- | *Gift Lists: [[Gibbous Moon Gifts|Gibbous Moon]], [[Inspiration Gifts|Inspiration]], [[Knowledge Gifts|Knowledge]]
| + | |
- | *Ability: Prophetic Dreams. Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.
| + | |
| | | |
- | ===[[Elodoth]] (Half Moon, Walker Between)===
| + | +2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats. |
- | *Renown: [[Honor]]
| + | | valign="top" | '''Ritual Master''' |
- | *Specialties: [[Empathy Skill|Empathy]], [[Investigation Skill|Investigation]], [[Politics Skill|Politics]]
| + | |
- | *Gift Lists: [[Half Moon Gifts|Half Moon]], [[Insight Gifts|Insight]], [[Warding Gifts|Warding]]
| + | |
- | *Ability: Spirit Envoy. +2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.
| + | |
| | | |
- | ===[[Ithaeur]] (Crescent Moon, Spirit Master)===
| + | Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1. |
- | *Renown: [[Wisdom]]
| + | | valign="top" | '''Pathfinder’s Sense''' |
- | *Specialties: [[Animal Ken Skill|Animal Ken]], [[Medicine Skill|Medicine]], [[Occult Skill|Occult]]
| + | |
- | *Gift Lists: [[Crescent Moon Gifts|Crescent Moon]], [[Elemental Gifts|Elemental]], [[Shaping Gifts|Shaping]]
| + | |
- | *Ability: Ritual Master. Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.
| + | |
| | | |
- | ===[[Irraka]] (New Moon, Stalker)===
| + | +2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU). |
- | *Renown: [[Cunning]]
| + | |} |
- | *Specialties: [[Larceny Skill|Larceny]], [[Stealth Skill|Stealth]], [[Subterfuge Skill|Subterfuge]]
| + | |
- | *Gift Lists: [[Evasion Gifts|Evasion]], [[New Moon Gifts|New Moon]], [[Stealth Gifts|Stealth]]
| + | |
- | *Ability: Pathfinder’s Sense. +2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).
| + | |
| | | |
| ==Death Rage ([[Kuruth]])== | | ==Death Rage ([[Kuruth]])== |
Put together by DrDog & Roadnottaken
If you don't understand, ask, and it will be answered.
Auspices
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Auspice
| Full Moon, Warrior
| Gibous Moon, Visionary
| Half Moon, Walker Between
| Crescent Moon, Spirit Master
| New Moon, Stalker
|
Reknown
| Purity
| Glory
| Honor
| Wisdom
| Cunning
|
Specialties
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Gift Lists
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Ability
| Warrior’s Eye
“Read” a foe once per session, Wits + Primal Urge to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.
| Prophetic Dreams
Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to Occult rolls to interpret omens or occult riddles.
| Spirit Envoy
+2 bonus to Empathy, Expression, Persuasion, or Politics rolls made to negotiate with spirits. Does not apply to threats.
| Ritual Master
Rituals dots cost new x4. New Rites bought with experience cost dots x1.
| Pathfinder’s Sense
+2 bonus to ‘peek’ into Shadow (Wits + Occult + PU, Instant) or perceive ephemeral spirits (Wits + Occult + PU, Instant). Also applies to rolls to sense loci (Wits + Investigation + PU).
|
Death Rage (Kuruth)
Resolve + Composure to resist (Reflexive)
Failure: Shift reflexively into Gauru
Automatic Provocation
- Wounded by aggravated damage
- Struck by an exceptional success attack roll
- Striking an exceptional attack success
- Wound is marked on one of character’s last 3 health boxes
Harmony
| Minimum Stimulus (outide of combat)
|
9-10
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate
|
7-8
| Betrayed by ally
|
5-6
| Injured outside combat by aggravated damage; loved one/packmate in danger
|
3-4
| Humiliated or injured
|
1-2
| Insulted; authority challenged
|
Effects
- Time in Gauru form lasts for entire scene
- Attempts to destroy nearest target, friend or foe
- Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening
- Attempts to mentally/socially coerce at -3
- Talkdowns are an automatic -5
- Cannot use fetishes/Gifts
- Cannot spend Willpower
- Resolve + Composure may be rolled if talked down, etc.
- Induces fear in spirits
- Reflexive Kuruth roll may save from being disabled by giving extra health
Willpower
| Description
| Penalty
| Memory
|
1-2
| No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior.
| -5 penalty to all actions.
| No memory of event, refuse to believe evidence.
|
3-4
| Little control, likely to flee.
| -4 penalty to all actions.
| Vague and rationalized memories of event.
|
5-7
| Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered.
| -3 penalty to all actions.
| Attempts to remember require Intelligence + Composure at -4.
|
8-9
| Exceptional self-control. May spend 1 WP to avoid fleeing for one turn.
| All actions at -1 penalty.
| Conscious effort to remember events require Intelligence + Composure at -2 penalty. Succ allows memory that excludes the Uratha, ES allows full recall. Roll made for each attempt to remember.
|
10
| Complete control over Lunacy.
| Nil
| Acts rationally and remembers clearly.
|
Modifiers:
- Dalu: +4 WP
- Urshul: +2 WP
- Wolf-Blooded: +2 WP, max 10
- Supernatural creature (Including mortal servants): Immune
- Storyteller fiat: Res + Composure roll adds successes to WP
Harmony
| Threshold Sin
| Dice Rolled
|
10
| Not shapeshifting for more than 3 days
| 5
|
9
| Not obtaining own food; carrying a silver weapon
| 5
|
8
| Disrespect to spirit/elder Uratha
| 4
|
7
| Spending too much time alone; violating tribal vow (minor)
| 4
|
6
| Mating with Uratha; slaying human/wolf needlessly
| 3
|
5
| Slaying werewolf in heat of battle
| 3
|
4
| Violating tribal vow (major); using silver weapon against werewolf
| 3
|
3
| Torturing enemies/prey; murdering a werewolf
| 2
|
2
| Hunting humans/wolves for food
| 2
|
1
| Betrayal of pack; hunting werewolves for food
| 2
|
0
| Zi’ir
| N/A
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- Exceptional Success on degeneration check: 1 Willpower gained
- If degeneration occurs, roll Harmony to check for derangement.
- Optional Degeneration rules: Werewolves can gain bans like spirits instead of mental disorders. These can be things like spilling three drops of blood before entering a door, or collecting a token from every defeated foe, etc. They get progressively worse as the werewolf drops lower in harmony.
Primal Urge
| Attribute / Skill Max
| Max Essence / Essence Per Turn
| Social Penalties/Bonus
| Essence Bleed
|
1
| 5
| 10/1
| -1/+1
| n/a
|
2
| 5
| 11/1
| -1/+1
| n/a
|
3
| 5
| 12/1
| -2/+2
| n/a
|
4
| 5
| 13/2
| -2/+2
| n/a
|
5
| 5
| 14/2
| -3/+3
| n/a
|
6
| 6
| 15/3
| -3/+3
| 1/day
|
7
| 7
| 20/5
| -3/+3
| 1/12 hours
|
8
| 8
| 30/7
| -4/+4
| 1/10 hours
|
9
| 9
| 50/10
| -4/+4
| 1/8 hours
|
10
| 10
| 100/15
| -5/+5
| 1/4 hours
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- Regenerate 1 Bashing at the beginning of action for the turn (reflexive).
- May spend 1 Essence to regenerate 1 Lethal INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.
- Without spending Essence, 1 lethal is regenerated every 15 minutes.
- Aggravated is healed at 1 point per week.
- Dead/unconscious Uratha immediately revert to Hishu.
- Immune to mundane infection and disease.
Dots in tribally afilliated renown earn you brownie points among others of your tribe.
Total Renown Dots
| Honorary Rank Among Spirits
|
0-7
| 2
|
8-15
| 3
|
16-23
| 4
|
24 or more
| 5
|
Shifting: Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.
- Returning to Hishu is always a Reflexive action without a roll
- Automatic reversion to Hishu when knocked out or killed
- Fighting Style Merits usable only in Hishu and Dalu
- Manipulation never reduced less than 1, except in Gauru
- When not in combat, a dice pool of 5+ allows your character to shift in one turn.
- -2 penalty to detect as supernatural creature
Dalu (Near-Human)
Gauru (War Form)
- Strength +3
- Dexterity +1
- Stamina +2
- Size +2
- Health +4
- Initiative +1
- Speed +4
- Perception +3
- Mass +200-250 lbs
- Height +2-3’
- Full Lunacy
- Armor 1/1
- Claws +1L
- Bite +2L (No grapple required)
- Ignore wound penalties
- No unconsciousness rolls
- -2 penalty to resist Kuruth
- Manipulation = 0, most Social and Mental tasks fail
- Must attack an enemy, travel toward one, or take out frustration. Resolve + Composure (Reflexive) required to do anything else, failure means Kuruth. Gifts and fetishes (Reflexive) excepted.
- Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon).
- Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form
- May shift out of Gauru voluntarily if not subject to Kuruth
- May not voluntarily assume Gauru again for remainder of scene
- Str +2
- Dex +2
- Stamina +2
- Manip -3
- Size +1
- Health +3
- Initiative +2
- Speed +7
- Perception +3
- 3-5’ at shoulder
- 6-8’ in length
- +150-200 lbs in weight
- Lunacy at +2
- Claws +1L
- Bite +2L (No grapple required)
- Human speech impossible
- Body language and scent can convey ideas to pack members
- Limited use of First Tongue
- Track by scent
Urhan (The Wolf)
- Dexterity +2
- Stamina +1
- Size -1
- Initiative +2
- Speed +5
- Perception +4
- Claw +1L
- Bite +2L
- -2 penalty to detect as supernatural creature
- Human speech impossible
- Can communicate with wolves (-1 to -3 penalty until familiar)
- Limited use of First Tongue (Complex ideas: Man + Expression)
- Track by scent
Silver
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.
Gauntlet
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier.
Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1
Spiritual Perception
Detect ephemeral spirits: Wits + Occult + Primal Urge, Instant.
Detect Loci: Wits + Investigation + Primal Urge, Instant.
‘Peek’ across the Gauntlet: Wits + Empathy + Primal Urge, Instant.
Stepping Sideways
Intelligence + Presence + Primal Urge OR Spend 1 Essence to cross as a Standard Action.
Must be done within the influence of a Locus unless the Rending the Gauntlet rite is used. Modifiers:
- Werewolf stares into a reflective surface: +1
- Near a locus rated 2 or 3: +1
- Near a locus rated 4 or higher: +2
- Crossing during the day: -2
Dramatic Failure
| Cannot attempt to cross Gauntlet again until following night.
|
Failure
| Cannot make another attempt for an hour.
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1 Success
| 30 seconds (10 turns)
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2 Successes
| 21 seconds (7 turns)
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3 Successes
| 12 seconds (4 turns)
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4 Successes
| 3 seconds (1 turn)
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5 Successes
| Instantaneous (Reflexive).
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Tribes
Tracking
(Uratha can choose either the above if in appropriate form).
- Countertracking: Tracking roll vs. Wits + Survival Skill each stage.
- Tracker has more succ: Progress made
- Countertracker has more succ: Trail lost
- Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.
Modifiers:
- Moving at ½ speed: None
- Moving at ¾ speed: -1
- Moving at full speed: -2
- Every hour trail ages: -1
- Each subject in group tracked after the first: +1
- Uratha has tasted subject’s blood: +4 (For 1 year)
Rites
The dice pool for all Rites is equal to the werewolf's Harmony, subject to the following modifiers:
- +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a meditation Attribute task — see World of Darkness Rulebook, p. 51)
- +2 In the vicinity of a powerful locus (rated ••••+)
- +1 In the vicinity of a locus (rated • to •••)
- +1 Ritualist has gained goodwill of local spirits
- +1 Ritemaster is in Dalu form
- +1 Ritemaster’s auspice moon is in the sky
- –1 to –3 Performer suffers wound penalties
- –1 Local spirits are hostile to ritualist
- –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)
- –1 Distracting environment (powerful odors, noisy)
- –2 Packmates are involved in battle
- –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)
- –2 Ritemaster is struck during rite but takes no damage
- –3 Rite is performed in a Barren
Moon Phases
To find the current Moon Phase follow this link.
Custom Fetishes
Fetish creation rules are in Lore of the Foresaken, Page 138. All custom fetishes should be made using these rules.
Drugs, Toxins, Poisons and Diseases
The Werewolf line is not entirely clear on this. However:
- Werewolves are immune to all mundane diseases. Supernatural ones may still affect them, but will probably be affected by a Werewolf's regeneration rate.
- Werewolves are not immune to, but are resistant to most mundane and supernatural poisons, gaining a +2 to any roll to resist, which stacks with the Merit Toxin Resistance. They may also experience a reduced duration when it comes to the effects of drugs, both positive and negative.
- Werewolves may spend a point of essence to purge themselves of one dose of any drug, toxin or poison. In the case of toxins or poisons, this reduces the toxicity rating by 1. Reducing it 0 completely purges the Uratha's system.
- Yes, this means Werewolves have a hard time getting drunk, so go ahead and kill your liver with massive amounts of alcohol.