Rites
From Edge of Darkness Wiki
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Rites represent the werewolf ability to invoke their distant spirit cousins, calling upon ancient bans and pacts that were struck when the world was new. Many human attempts at spirit ritual are echoes of the true power of a rite, a power that was lost to mortals at the time of the Susuru Hafarrakum. Werewolves can still make these ancient rituals work. Their half-spirit nature and claimed blood ties to both Father Wolf and Luna give their voices an urgency that mortals cannot match. These rituals must be performed in the proper manner to draw a spirit’s response and imbue the ceremony with supernatural power.
For information as to what Rites are or are not allowed, please see the Wererwolf ST and/or the Werewolf House Rules page.
Rites ●
Avowed Soldier ● Banish Human ● Blood Ogham ● Bloods Revelation ● Boundary Rite ● Brand the Blooded ● Call Beast ● Chiminage ● Condemnation Rite ● Dedication Rite ● Demonstration of Obedience ● Duel Rite ● Fair Warning ● Final Howl ● First Blood ● Funeral Rite ● Ghost Howl ● Hallowed Ground ● Honor the Benevolent Spirit ● Howl of Ownership ● Lunas Acre Rite ● Packstone ● Penance Rite ● Preserving the Trail ● Renunciation Rite ● Ritual Mind ● Scent of the Einherjar ● Shared Scent ● Silver Road Rite ● Sorrow Marks Mirrayindri ● Spirit Brand Rite ● Spirits Promise Rite ● Taste of the Ancestors ● Tremulous Howl
Rites ●●
Anticipated Forgiveness ● Banish Spirit ● Bar to Birth ● Beseech the Mother ● Blademaster Rite ● Blessing of the Spirit Hunt ● Cairn Stones Rite ● Call Gaffling ● Call Human ● Call the Cloudless Sky ● Carrion Messenger ● Churned Earth Rite ● Cleansed Blood ● Communion of the Flesh ● Contrition Rite ● Create Talen ● Curse of the Shadows ● Dizzying Wind Rite ● Doom Strike ● Dormancy Rite ● Echoes of Truth ● Eyes of the City ● Fires of Jarrah Parnrdriyindri ● Fortify the Border Marches ● Fresh Scent ● Hallow Touchstone ● Hunters Howl Rite ● Invoke Kletba ● Lesser Oath Rite ● Mark of Change ● Oath of the Rose ● Rouse the Fetish ● Ruined Tongue Rite ● Scarlet Messenger ● Shadow Conveyance ● Shroud Rite ● Sin-Eater Rite ● Speak with the Guardian ● Winters Anguish, Rite of
Rites ●●●
Aiogun Rite ● Apples and Oranges ● Bestowing the Shadowblind Cloak ● Bind Human ● Bind Spirit Rite ● Blood Communion of Spring ● Bone Club Rite ● Boundary Stone Rite ● Call Jaggling ● Call the Empty Road ● Centering the Cairn ● Comprehension Rite ● Eshus Blessing ● Final Sunrise Rite ● Healing Rite ● Initiation Rite ● Maenads Rite ● Moons Love Rite ● Moons Veil Rite ● Sacred Hunt ● Wake the Spirit
Rites ●●●●
Alphas Blessing ● Angry Streets ● Besieging the Shadow ● Binding of Locks ● Blinding the Eye ● Bone-Fires of Summer ● Chosen Ground Rite ● Corrosion Rite ● Darkest Night of Winter ● Desert Rain, Rite of ● Fetish Rite ● Forging Arms ● Greater Oath Rite ● Permanence Rite ● Spirit Lamps of Autumn ● Wealth of Heroes Health
Rites ●●●●●
Border Citadel, Rite of the ● Community Spirit ● Drawing Down the Shadow ● Oath and Fetter Rite ● Rending the Gauntlet ● Silver Scar Rite ● Transfer the Spirits Blessing
Unique and Unrated Rites
Baptismal Rite • Lailas Message • Whelps Rite
Rites Modifiers
The dice pool for all Rites is equal to the werewolf's Harmony, subject to the following modifiers:
- +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a meditation Attribute task — see World of Darkness Rulebook, p. 51)
- +2 In the vicinity of a powerful locus (rated ••••+)
- +1 In the vicinity of a locus (rated • to •••)
- +1 Ritualist has gained goodwill of local spirits
- +1 Ritemaster is in Dalu form
- +1 Ritemaster’s auspice moon is in the sky
- –1 to –3 Performer suffers wound penalties
- –1 Local spirits are hostile to ritualist
- –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)
- –1 Distracting environment (powerful odors, noisy)
- –2 Packmates are involved in battle
- –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)
- –2 Ritemaster is struck during rite but takes no damage
- –3 Rite is performed in a Barren
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