Rites

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Rites
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Rites represent the werewolf ability to invoke their distant spirit cousins, calling upon ancient bans and pacts that were struck when the world was new. Many human attempts at spirit ritual are echoes of the true power of a rite, a power that was lost to mortals at the time of the Susuru Hafarrakum. Werewolves can still make these ancient rituals work. Their half-spirit nature and claimed blood ties to both Father Wolf and Luna give their voices an urgency that mortals cannot match. These rituals must be performed in the proper manner to draw a spirit’s response and imbue the ceremony with supernatural power.

For information as to what Rites are or are not allowed, please see the Wererwolf ST and/or the Werewolf House Rules page.

Rites ●

Avowed SoldierBanish HumanBlood OghamBloods RevelationBoundary RiteBrand the BloodedCall BeastChiminageCondemnation RiteDedication RiteDemonstration of ObedienceDuel RiteFair WarningFinal HowlFirst BloodFuneral RiteGhost HowlHallowed GroundHonor the Benevolent SpiritHowl of OwnershipLunas Acre RitePackstonePenance RitePreserving the TrailRenunciation RiteRitual MindScent of the EinherjarShared ScentSilver Road RiteSorrow Marks MirrayindriSpirit Brand RiteSpirits Promise RiteTaste of the AncestorsTremulous Howl


Rites ●●

Anticipated ForgivenessBanish SpiritBar to BirthBeseech the MotherBlademaster RiteBlessing of the Spirit HuntCairn Stones RiteCall GafflingCall HumanCall the Cloudless SkyCarrion MessengerChurned Earth RiteCleansed BloodCommunion of the FleshContrition RiteCreate TalenCurse of the ShadowsDizzying Wind RiteDoom StrikeDormancy RiteEchoes of TruthEyes of the CityFires of Jarrah ParnrdriyindriFortify the Border MarchesFresh ScentHallow TouchstoneHunters Howl RiteInvoke KletbaLesser Oath RiteMark of ChangeOath of the RoseRouse the FetishRuined Tongue RiteScarlet MessengerShadow ConveyanceShroud RiteSin-Eater RiteSpeak with the GuardianWinters Anguish, Rite of


Rites ●●●

Aiogun RiteApples and OrangesBestowing the Shadowblind CloakBind HumanBind Spirit RiteBlood Communion of SpringBone Club RiteBoundary Stone RiteCall JagglingCall the Empty RoadCentering the CairnComprehension RiteEshus BlessingFinal Sunrise RiteHealing RiteInitiation RiteMaenads RiteMoons Love RiteMoons Veil RiteSacred HuntWake the Spirit


Rites ●●●●

Alphas BlessingAngry StreetsBesieging the ShadowBinding of LocksBlinding the EyeBone-Fires of SummerChosen Ground RiteCorrosion RiteDarkest Night of WinterDesert Rain, Rite ofFetish RiteForging ArmsGreater Oath RitePermanence RiteSpirit Lamps of AutumnWealth of Heroes Health


Rites ●●●●●

Border Citadel, Rite of theCommunity SpiritDrawing Down the ShadowOath and Fetter RiteRending the GauntletSilver Scar RiteTransfer the Spirits Blessing


Unique and Unrated Rites

Baptismal RiteLailas MessageWhelps Rite


Rites Modifiers

The dice pool for all Rites is equal to the werewolf's Harmony, subject to the following modifiers:

  • +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a meditation Attribute task — see World of Darkness Rulebook, p. 51)
  • +2 In the vicinity of a powerful locus (rated ••••+)
  • +1 In the vicinity of a locus (rated • to •••)
  • +1 Ritualist has gained goodwill of local spirits
  • +1 Ritemaster is in Dalu form
  • +1 Ritemaster’s auspice moon is in the sky
  • –1 to –3 Performer suffers wound penalties
  • –1 Local spirits are hostile to ritualist
  • –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)
  • –1 Distracting environment (powerful odors, noisy)
  • –2 Packmates are involved in battle
  • –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)
  • –2 Ritemaster is struck during rite but takes no damage
  • –3 Rite is performed in a Barren
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