Occult Skill

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{{characteristics}}[[Category:Changeling House Rules]][[Category:Mage House Rules]][[Category:Vampire House Rules]][[Category:Werewolf House Rules]]
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Latest revision as of 19:21, 3 September 2016

Contents


This is a site-wide House Rule This is a comprehensive guide to the House Rules for Occult for each specific venue on Edge of Darkness. Many of these checks will run the range of penalties, whereas some information will require a Specialty. Please remember, this is also a cross-venue board -- even with a Specialty, a lot of information regarding other splats simply won't be available until you gain it IC.


Changeling

Occult encompasses a very broad and general knowledge; some things you may not know without a relevant specialty. What I'd like to do is outline here what you can expect to know at the different levels, and what Specialties and/or Penalties you might expect. This is from the CtL perspective only. This is also a guideline -- IC experiences override this. Many of these checks will run the range of penalties, whereas some information will require a Specialty. Please remember, this is also a cross-venue board -- even with a Specialty, a lot of information regarding other splats simply won't be available until you gain it IC.

● – Your own Seeming (including affinity Contracts)
●● – Universal Contracts, other Seemings, Pledges, the Hedge, Structure of the Freehold, titles within your Court
●●● – Oneiromancy basics, Entitlements within your Court, Kiths outside your Seeming, other Seeming Contracts, awareness of other supernaturals
●●●● – Knowledge of Tokens, other Courts Contracts, Skeinwalking, other Entitlements, Goblin Contracts
●●●●● – True Fae, Arcadia, Clarity Breaking Things

Mage

Occult encompasses a very broad and general knowledge; some things you may not know without a relevant specialty. What I'd like to do is outline here what you can expect to know at the different levels, and what Specialties and/or Penalties you might expect. This is from the MtA perspective only. This is also a guideline -- IC experiences override this.

Remember: Mages can cast and grow in power without *ever* having 'book' knowledge of magic. Just because you're an Adept doesn't mean you know what the Quicksilver Spear is.

● - Practices, Your Starting Arcana
●● - Other Arcana, Proficiencies
●●● - Awareness of other Supernals; your Path's Legacies
●●●● - Imbued/enhanced Items; other Order's social structures; your Order's Legacies; obscure esoterica (Souls, Cycles); Ancient Legacies
●●●●● - Artifacts; Sublime Legacies; Realms Invisible; Very Bad Things


Examples of Specialties which might serve you well: Resonance, Abyssal Intrusions, Legacies (per Path/Order/Left-Handed), Realms Invisible (per Realm)

Vampire

The following is a discription of the knowledge that the occult skills will give you about Vampires in the Vampire the Requiem Setting. These are just guidelines, of course; in-play knowledge gained will supersede this. This also doesn't assume complete knowledge -- for something like a Discipline or Bloodline, it would allow a Skill check.[1]

● - Nothing
●● - Common Disciplines; Clan & Legendary Bloodlines (fluff)
●●● - Covenant's social structure, abilities, & Bloodlines; awareness of other supernaturals; Chosen Bloodlines (fluff); Legendary Bloodline Disciplines
●●●● - Other Covenants' social structures; Chosen Bloodline Disciplines; Hidden Bloodlines (fluff); other Covenant's Bloodlines (fluff); other Other Covenants' abilities (fluff)
●●●●● - Hidden Bloodline Disciplines; other Covenant Bloodline Disciplines; other Covenant's abilities (Details)

Werewolf

Your character knows everything at the level of his occult score and below, as well as anything specifically told to them in a thread on this site. If you have any questions, ask before assuming.

● - Spirits, Gifts, Rites, Renown, The Hisil
●● - Resonance, Ridden, Numina, Spirit Ranks, Common in Tribe Lodges, Existence of Idigam, The Hosts, Wounds (Hisil)
●●● - Claimed, Maeljin & Maeltinets, Common out of Tribe Lodges, Uncommon in Tribe Lodges, Existence of other Supernatural Creatures
●●●● - Uncommon out of tribe Lodges, Obscure in Tribe Lodges, Shoals
●●●●● - Abilities of Idigam, Bale Hounds, Obscure out of Tribe Lodges, other Supernatural Worlds


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