Dead Zone

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MageSpells ● Dead Zone
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Prime ●●●●●
Instant None
Vulgar Unmaking
Mage The Awakening Sourcebook.jpg
Mage The Awakening Sourcebook, p.230
Rotes
Guardians : Banishing
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The mage expels the ambient Mana from an area, creating a “magic dead zone.”

A weak Gauntlet levies a –1 penalty on the spellcasting roll. Successes determine the Dead Zone’s radius or volume (the mage chooses which during casting).

Successes Radius or Defined Volume
1 success 1-yard radius or 5 cubic yards
2 successes 2-yard radius 10 cu. yards
3 successes 4-yard radius 20 cu. yards
4 successes 8-yard radius 40 cu. yards
5 successes¤ 16-yard radius 80 cu. yards

¤ Add an extra x2 radius or x2 volume per additional success

While a mage can spend his own Mana within a dead zone, he cannot use the Channel Mana, to draw them from another source.

Small animals, children and the elderly may sicken and even die in places devoid of a natural flow of Mana energies.


Guardians of the Veil Rote: Banishing

By disrupting the local flow of Mana, a Guardian can sometimes stop conspicuous paranormal activity in an area.

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