The mage increases the force of friction upon a given subject to the point that contact with the air itself causes lacerations and abrasions. A stiff wind can mean excruciating pain or death in the case of a very powerful caster.
The subject suffers one Health wound of lethal damage per every three yards (rounding down) that she moves in a turn. At the Storyteller’s discretion, one additional wound might be caused by a strong wind.
Note
A person sitting in a moving vehicle does not suffer this damage unless he’s exposed to open air, such as in a convertible. (If he’s next to an open window, he suffers half damage, rounded down.) Non-magical armor provides only half its normal protection, unless the subject’s body is more than 95% covered by armor.
Adamantine Arrow Rote: Sword of the Winds
The greatest warrior learns to use every resource in her environment, a lesson taken to heart by those Arrow mages who practice this rote. With such magic, an Arrow lays low her enemies without force of arms, allowing them to destroy themselves. Silver Ladder mages also make use of this magic to destroy foes without lifting a finger.