The mage creates sunlight. He does not really turn night into day, but does create a miniature sun, a source of true sunlight.
The spell’s successes determine the area of direct sunlight; anything outside the area might be illuminated indirectly by the glow, but isn’t otherwise affected.
Successes
| Radius Affected
|
2 successes
| 2-yard radius
|
3 successes
| 4-yard radius
|
4 successes
| 8-yard radius
|
5 successes
| 16-yard radius
|
Needless to say, this spell is especially deadly to vampires. Within the radius affected, the sunlight is “direct” (three points of aggravated damage per turn). Outside the immediate radius (within double the radius’ area), the sunlight is “faint” (one point of aggravated damage per turn).
Silver Ladder Rote: Summoning the Dawn
Some creatures cannot be driven out by fire or the sword, but recoil from the cleansing light of the sun. Silver Ladder willworkers use this rote to summon true sunlight.
Free Council Rote: Summoning the Dawn
Free Council mages are also known to make use of the same rote, whether for experimentation, defense or even just to provide some light for growing plants in a sanctum far from natural light.