Ephemeral Enchantment

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MageSpells ● Ephemeral Enchantment
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Prime ●●●
Instant None
Vulgar Weaving
Duration Prolonged
Mage The Awakening Sourcebook.jpg
Mage The Awakening Sourcebook, p.225
Rotes
The Mysterium : Ghost Stick
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The mage enchants an object, allowing it to strike (if it is a weapon) or protect (if it is armor) against Twilight or Shadow Realm entities.

If the weapon is a gun, all the bullets within its magazine, cylinder and/or chamber are enchanted. To enchant extra magazines or ammunition, additional Target factors must be added to the casting.

With Prime ●●●●●, the object can be given the power to inflict aggravated damage (one Mana must be spent for the caster or user with each aggravated strike).


Mysterium Rote: Ghost Stick

Not all threats faced by a Mysterium mage walk in flesh, and so this rote enables such a willworker to defend herself against hostile incorporeal entities.

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