The mage enchants an object, allowing it to strike (if it is a weapon) or protect (if it is armor) against Twilight or Shadow Realm entities.
If the weapon is a gun, all the bullets within its magazine, cylinder and/or chamber are enchanted. To enchant extra magazines or ammunition, additional Target factors must be added to the casting.
With Prime ●●●●●, the object can be given the power to inflict aggravated damage (one Mana must be spent for the caster or user with each aggravated strike).
Mysterium Rote: Ghost Stick
Not all threats faced by a Mysterium mage walk in flesh, and so this rote enables such a willworker to defend herself against hostile incorporeal entities.