Duplicate

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MageSpells ● Duplicate
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Time ●●●●●
Instant Mana
Covert Making
Duration Prolonged
Adamantine Arrow Sourcebook.jpg
Adamantine Arrow Sourcebook, p. 189
Rotes
Arrow : Multiplicity
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The mage prepares Time to repeat itself, allowing him to duplicate the results of a single action as if he had performed that action exactly the same way two times.

The mage casts the spell on himself, storing it for later use (this storage counts against the mage’s Spell Tolerance). Casting the spell requires the expenditure of one Mana and a single success on the casting roll. This spell may have its Duration increased to one day by spending an additional Mana during the casting. Only one instance of Duplicate may exist on a mage at any time.

Activating the stored spell is a reflexive action that costs one Mana. Once the spell is active, the next instant action performed by the mage will be doubled as though the mage had performed the action twice. Any expenditure required by the repeated action must be paid for twice, and any penalties accrued by that action will be inflicted twice.

Example: An Adamantine Arrow decides to attack his enemy with the Telekinetic Strike rote and double the effectiveness of the spell by activating Duplicate. The Arrow gains four successes on his casting roll for Telekinetic Strike and succeeds at the aiming check to hit his target. In the span of one turn, the Arrow’s target receives eight levels of bashing damage from the duplicated Telekinetic Strike spell. If the Arrow had decided to change the damage to lethal, he would have been required to spend three Mana this turn (one for each casting of Telekinetic Strike and one Mana for activating Duplicate). The total number of Paradox dice rolled for the doubled casting of Telekinetic Strike would be a minimum of three (Gnosis 3 required to spend three Mana a turn generates a base pool of two dice, plus an additional die from the successive casting of a vulgar spell in the same scene).

Adamantine Arrow Rote: Multiplicity

The origins of this rote are dubious at best. Legend states this rote was developed by a warrior-mage Exarch shortly before his ascension to the Realms Supernal via the Celestial Ladder. Regardless of the rote’s origin, the obvious advantages of this spell led to its further development by the Adamantine Arrow. The ability to increase damage done versus time spent is of interest to any warrior.

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