The mage creates a ball of telekinetic force that he hurls at his intended target.
Each success inflicts one point of bashing damage.
With Forces ●●●●, this damage can be lethal.
With Forces ●●●●●, one Mana can be spent to make the damage aggravated, by tearing apart the target’s cellular structure. This version of Telekinetic Strike actually causes air to ripple in an unnatural fashion, warning a target about the threat. The target is allowed his Defense against the caster’s aiming roll.
Adamantine Arrow Rote: Mind Arrows
Unarmed and at range, an Arrow mage can attack her foes. This rote launches a telekinetic assault that can strike at a distance. Of course, other mages also make use of this rote, as one never knows when it might become necessary to take someone down at 30 paces.