Werewolf FAQ

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Werewolf FAQ
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[[User:Shouldabeenadog]] & [[User:Roadnottaken]]
[[User:Shouldabeenadog]] & [[User:Roadnottaken]]
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===The Lycanthropic Condition===
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==The Lycanthropic Condition==
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====Auspices====
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===Auspices===
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*[[Rahu]] (Full Moon, Warrior)
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====[[Rahu]] (Full Moon, Warrior)====
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**Renown: [[Purity]]
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*Renown: [[Purity]]
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**Specialties: [[Brawl Skill|Brawl]], [[Intimidation Skill|Intimidation]], [[Survival Skill|Survival]]
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*Specialties: [[Brawl Skill|Brawl]], [[Intimidation Skill|Intimidation]], [[Survival Skill|Survival]]
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**Gift Lists: [[Dominance Gifts|Dominance]], [[Full Moon Gifts|Full Moon]], [[Strength Gifts|Strength]]
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*Gift Lists: [[Dominance Gifts|Dominance]], [[Full Moon Gifts|Full Moon]], [[Strength Gifts|Strength]]
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**Ability: Warrior’s Eye. “Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.
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*Ability: Warrior’s Eye. “Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.
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*[[Cahalith]] (Gibous Moon, Visionary)
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====[[Cahalith]] (Gibous Moon, Visionary)====
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**Renown: [[Glory]]
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*Renown: [[Glory]]
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**Specialties: [[Crafts Skill|Crafts]], [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]]
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*Specialties: [[Crafts Skill|Crafts]], [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]]
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**Gift Lists: [[Gibbous Moon Gifts|Gibbous Moon]], [[Inspiration Gifts|Inspiration]], [[Knowledge Gifts|Knowledge]]
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*Gift Lists: [[Gibbous Moon Gifts|Gibbous Moon]], [[Inspiration Gifts|Inspiration]], [[Knowledge Gifts|Knowledge]]
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**Ability: Prophetic Dreams. Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.
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*Ability: Prophetic Dreams. Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.
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*[[Elodoth]] (Half Moon, Walker Between)
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====[[Elodoth]] (Half Moon, Walker Between)====
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**Renown: [[Honor]]
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*Renown: [[Honor]]
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**Specialties: [[Empathy Skill|Empathy]], [[Investigation Skill|Investigation]], [[Politics Skill|Politics]]
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*Specialties: [[Empathy Skill|Empathy]], [[Investigation Skill|Investigation]], [[Politics Skill|Politics]]
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**Gift Lists: [[Half Moon Gifts|Half Moon]], [[Insight Gifts|Insight]], [[Warding Gifts|Warding]]
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*Gift Lists: [[Half Moon Gifts|Half Moon]], [[Insight Gifts|Insight]], [[Warding Gifts|Warding]]
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**Ability: Spirit Envoy. +2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.
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*Ability: Spirit Envoy. +2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.
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*[[Ithaeur]] (Crescent Moon, Spirit Master)
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====[[Ithaeur]] (Crescent Moon, Spirit Master)====
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**Renown: [[Wisdom]]
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*Renown: [[Wisdom]]
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**Specialties: [[Animal Ken Skill|Animal Ken]], [[Medicine Skill|Medicine]], [[Occult Skill|Occult]]
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*Specialties: [[Animal Ken Skill|Animal Ken]], [[Medicine Skill|Medicine]], [[Occult Skill|Occult]]
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**Gift Lists: [[Crescent Moon Gifts|Crescent Moon]], [[Elemental Gifts|Elemental]], [[Shaping Gifts|Shaping]]
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*Gift Lists: [[Crescent Moon Gifts|Crescent Moon]], [[Elemental Gifts|Elemental]], [[Shaping Gifts|Shaping]]
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**Ability: Ritual Master. Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.
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*Ability: Ritual Master. Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.
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*[[Irraka]] (New Moon, Stalker)
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====[[Irraka]] (New Moon, Stalker)====
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**Renown: [[Cunning]]
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*Renown: [[Cunning]]
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**Specialties: [[Larceny Skill|Larceny]], [[Stealth Skill|Stealth]], [[Subterfuge Skill|Subterfuge]]
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*Specialties: [[Larceny Skill|Larceny]], [[Stealth Skill|Stealth]], [[Subterfuge Skill|Subterfuge]]
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**Gift Lists: [[Evasion Gifts|Evasion]], [[New Moon Gifts|New Moon]], [[Stealth Gifts|Stealth]]
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*Gift Lists: [[Evasion Gifts|Evasion]], [[New Moon Gifts|New Moon]], [[Stealth Gifts|Stealth]]
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**Ability: Pathfinder’s Sense. +2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).
+
*Ability: Pathfinder’s Sense. +2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).
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====Death Rage ([[Kuruth]])====
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===Death Rage ([[Kuruth]])===
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])
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* Reflexive Kuruth roll may save from being disabled by giving extra health
* Reflexive Kuruth roll may save from being disabled by giving extra health
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====[[Harmony]]====
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===[[Harmony]]===
<div style="float: right; margin-left: 20px;">{{Tables/Harmony}}</div>
<div style="float: right; margin-left: 20px;">{{Tables/Harmony}}</div>
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If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].
If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].
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====[[Lunacy]]====
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===[[Lunacy]]===
{|
{|
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* Storyteller fiat: Res + Composure roll adds successes to WP
* Storyteller fiat: Res + Composure roll adds successes to WP
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====[[Primal Urge]]====
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===[[Primal Urge]]===
{{Tables/Primal Urge}}
{{Tables/Primal Urge}}
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====[[Regeneration]]====
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===[[Regeneration]]===
* Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]).
* Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]).
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* Immune to mundane infection and disease.
* Immune to mundane infection and disease.
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====[[Renown]]====
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===[[Renown]]===
Dots in tribally afilliated renown earn you brownie points among others of your tribe.
Dots in tribally afilliated renown earn you brownie points among others of your tribe.
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|}
|}
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==== [[Shapeshifting]] ====
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=== [[Shapeshifting]] ===
'''Shifting:''' Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.
'''Shifting:''' Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.
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* Track by scent
* Track by scent
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====Silver====
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===Silver===
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.
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====Spiritual Perception====
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===Spiritual Perception===
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + [[Pool::Primal Urge]], [[Action::Instant]].
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + [[Pool::Primal Urge]], [[Action::Instant]].
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‘Peek’ across the [[Gauntlet]]: [[Pool::Wits]] + [[Pool::Empathy Skill|Empathy]] + [[Pool::Primal Urge]], [[Action::Instant]].
‘Peek’ across the [[Gauntlet]]: [[Pool::Wits]] + [[Pool::Empathy Skill|Empathy]] + [[Pool::Primal Urge]], [[Action::Instant]].
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====Stepping Sideways====
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===Stepping Sideways===
[[Pool::Intelligence]] + [[Pool::Presence]] + [[Pool::Primal Urge]] OR Spend 1 [[Essence]] to cross as a Standard [[Action]].
[[Pool::Intelligence]] + [[Pool::Presence]] + [[Pool::Primal Urge]] OR Spend 1 [[Essence]] to cross as a Standard [[Action]].
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|}
|}
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====Tribes====
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===Tribes===
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[[Blood Talons]] (Suthar Anzuth)
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====[[Blood Talons]] (Suthar Anzuth)====
* Totem: Fenris, the Destroyer Wolf
* Totem: Fenris, the Destroyer Wolf
* Ban: ''Offer no surrender that you would not accept''
* Ban: ''Offer no surrender that you would not accept''
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* Gift Lists: [[Inspiration Gifts]], [[Rage Gifts]], [[Strength Gifts]]
* Gift Lists: [[Inspiration Gifts]], [[Rage Gifts]], [[Strength Gifts]]
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[[Bone Shadows]] (Hirfathra Hissu)
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====[[Bone Shadows]] (Hirfathra Hissu)====
* Totem: Kamduis-Ur, the Death Wolf
* Totem: Kamduis-Ur, the Death Wolf
* Ban: ''Pay each spirit in kind''
* Ban: ''Pay each spirit in kind''
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* Gift Lists: [[Death Gifts]], [[Insight Gifts]], [[Warding Gifts]]
* Gift Lists: [[Death Gifts]], [[Insight Gifts]], [[Warding Gifts]]
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[[Hunters in Darkness]] (Meninna)
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====[[Hunters in Darkness]] (Meninna)====
* Totem: Hikaon, the Black Wolf
* Totem: Hikaon, the Black Wolf
* Ban: ''Let no sacred place in your territory be violated''
* Ban: ''Let no sacred place in your territory be violated''
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* Gift Lists: [[Elemental Gifts]], [[Nature Gifts]], [[Stealth Gifts]]
* Gift Lists: [[Elemental Gifts]], [[Nature Gifts]], [[Stealth Gifts]]
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[[Iron Masters]] (Farsil Luhal)
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====[[Iron Masters]] (Farsil Luhal)====
* Totem: Sagrim, the Red Wolf
* Totem: Sagrim, the Red Wolf
* Ban: ''Honor your territory in all things''
* Ban: ''Honor your territory in all things''
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* Gift Lists: [[Knowledge Gifts]], [[Shaping Gifts]], [[Technology Gifts]]
* Gift Lists: [[Knowledge Gifts]], [[Shaping Gifts]], [[Technology Gifts]]
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[[Storm Lords]] (Iminir)
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====[[Storm Lords]] (Iminir)====
* Totem: Skolis, the Winter Wolf
* Totem: Skolis, the Winter Wolf
* Ban: ''Allow no one to witness or to tend your weakness''
* Ban: ''Allow no one to witness or to tend your weakness''
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* Gift Lists: [[Dominance Gifts]], [[Evasion Gifts]], [[Weather Gifts]]
* Gift Lists: [[Dominance Gifts]], [[Evasion Gifts]], [[Weather Gifts]]
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[[Ghost Wolves]] (Thihirtha Numea)
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====[[Ghost Wolves]] (Thihirtha Numea)====
* Totem: None
* Totem: None
* Ban: None
* Ban: None
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* Gift Lists: [[Father Wolfs Gifts]], [[Mother Lunas Gifts]]
* Gift Lists: [[Father Wolfs Gifts]], [[Mother Lunas Gifts]]
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====Tracking====
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===Tracking===
* Tracking by sight (As human): [[Pool::Intelligence]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.
* Tracking by sight (As human): [[Pool::Intelligence]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.
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* Uratha has tasted subject’s blood: +4 (For 1 year)
* Uratha has tasted subject’s blood: +4 (For 1 year)
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====Gauntlet modifier====
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===Gauntlet modifier===
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier. Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier. Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1
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====Rites:====
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===Rites:===
The dice pool for all Rites is equal to the werewolf's Harmony, subject to the following modifiers:
The dice pool for all Rites is equal to the werewolf's Harmony, subject to the following modifiers:

Revision as of 17:58, 24 January 2016

Contents

Put together by User:Shouldabeenadog & User:Roadnottaken

The Lycanthropic Condition

Auspices

Rahu (Full Moon, Warrior)

Cahalith (Gibous Moon, Visionary)

Elodoth (Half Moon, Walker Between)

Ithaeur (Crescent Moon, Spirit Master)

Irraka (New Moon, Stalker)

Death Rage (Kuruth)

Resolve + Composure to resist (Reflexive)

Failure: Shift reflexively into Gauru

Automatic Provocation

  • Wounded by aggravated damage
  • Struck by an exceptional success attack roll
  • Striking an exceptional attack success
  • Wound is marked on one of character’s last 3 health boxes
Harmony Minimum Stimulus (outide of combat)
9-10 Loved one/packmate slain or badly injured; betrayed by loved one/packmate
7-8 Betrayed by ally
5-6 Injured outside combat by aggravated damage; loved one/packmate in danger
3-4 Humiliated or injured
1-2 Insulted; authority challenged

Effects

  • Time in Gauru form lasts for entire scene
  • Attempts to destroy nearest target, friend or foe
  • Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening
  • Attempts to mentally/socially coerce at -3
  • Talkdowns are an automatic -5
  • Cannot use fetishes/Gifts
  • Cannot spend Willpower
  • Resolve + Composure may be rolled if talked down, etc.
  • Induces fear in spirits
  • Reflexive Kuruth roll may save from being disabled by giving extra health

Harmony

Harmony Threshold Sin Dice Rolled
10 Not shapeshifting for more than 3 days 5
9 Not obtaining own food; carrying a silver weapon 5
8 Disrespect to spirit/elder Uratha 4
7 Spending too much time alone; violating tribal vow (minor) 4
6 Mating with Uratha; slaying human/wolf needlessly 3
5 Slaying werewolf in heat of battle 3
4 Violating tribal vow (major); using silver weapon against werewolf 3
3 Torturing enemies/prey; murdering a werewolf 2
2 Hunting humans/wolves for food 2
1 Betrayal of pack; hunting werewolves for food 2
0 Zi’ir N/A
v · t · e

Exceptional Success on degeneration check: 1 Willpower gained If degeneration occurs, roll Harmony to check for derangement.

Lunacy

Willpower Description Penalty Memory
1-2 No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. -5 penalty to all actions. No memory of event, refuse to believe evidence.
3-4 Little control, likely to flee. -4 penalty to all actions. Vague and rationalized memories of event.
5-7 Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered. -3 penalty to all actions. Attempts to remember require Intelligence + Composure at -4.
8-9 Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. All actions at -1 penalty. Conscious effort to remember events require Intelligence + Composure at -2 penalty. Succ allows memory that excludes the Uratha, ES allows full recall. Roll made for each attempt to remember.
10 Complete control over Lunacy. Nil Acts rationally and remembers clearly.

Modifiers:

  • Dalu: +4 WP
  • Urshul: +2 WP
  • Wolf-Blooded: +2 WP, max 10
  • Supernatural creature (Including mortal servants): Immune
  • Storyteller fiat: Res + Composure roll adds successes to WP

Primal Urge

Primal Urge Attribute /
Skill Max
Max Essence /
Essence Per Turn
Social
Penalties/Bonus
Essence
Bleed
1 5 10/1 -1/+1 n/a
2 5 11/1 -1/+1 n/a
3 5 12/1 -2/+2 n/a
4 5 13/2 -2/+2 n/a
5 5 14/2 -3/+3 n/a
6 6 15/3 -3/+3 1/day
7 7 20/5 -3/+3 1/12 hours
8 8 30/7 -4/+4 1/10 hours
9 9 50/10 -4/+4 1/8 hours
10 10 100/15 -5/+5 1/4 hours
v · t · e

Regeneration

  • Regenerate 1 Bashing at the beginning of action for the turn (reflexive).
  • May spend 1 Essence to regenerate 1 Lethal INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.
  • Without spending Essence, 1 lethal is regenerated every 15 minutes.
  • Aggravated is healed at 1 point per week.
  • Dead/unconscious Uratha immediately revert to Hishu.
  • Immune to mundane infection and disease.

Renown

Dots in tribally afilliated renown earn you brownie points among others of your tribe.

Total Renown Dots Honorary Rank Among Spirits
0-7 2
8-15 3
16-23 4
24 or more 5

Shapeshifting

Shifting: Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.

  • Returning to Hishu is always a Reflexive action without a roll
  • Automatic reversion to Hishu when knocked out or killed
  • Fighting Style Merits usable only in Hishu and Dalu
  • Manipulation never reduced less than 1, except in Gauru
  • When not in combat, a dice pool of 5+ allows your character to shift in one turn.

Hishu (Human): No modifiers.

  • -2 penalty to detect as supernatural creature

Dalu (Near-Human): Str +1, Sta +1, Manip -1, Size +1, Health +2, Speed +1, Perception +2. +25-50 lbs mass, +4-6” height.

  • Lunacy at +4

Gauru (War Form): Str +3, Dex +1, Sta +2, Size +2, Health +4, Initiative +1, Speed +4, +3 Perception. +200-250 lbs mass, +2-3’ height.

  • Full Lunacy
  • Armor 1/1
  • Claws +1L
  • Bite +2L (No grapple required)
  • Ignore wound penalties
  • No unconsciousness rolls
  • -2 penalty to resist Kuruth
  • Manipulation = 0, most Social and Mental tasks fail
  • Must attack an enemy, travel toward one, or take out frustration.Resolve + Composure (Reflexive) required to do anything else, failure means Kuruth. Gifts and fetishes (Reflexive) excepted
  • Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon). Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form
  • May shift out of Gauru voluntarily if not subject to Kuruth
  • May not voluntarily assume Gauru again for remainder of scene

Urshul (Near-Wolf): Str +2, Dex +2, Stamina +2, Manip -3, Size +1, Health +3, Initiative +2, Speed +7, Perception +3. 3-5’ at shoulder, 6-8’ in length. +150-200 lbs in weight

  • Lunacy at +2
  • Claws +1L
  • Bite +2L (No grapple required)
  • Human speech impossible
  • Body language and scent can convey ideas to pack members
  • Limited use of First Tongue
  • Track by scent

Urhan (The Wolf): Dex +2, Sta +1, Size -1, Initiative +2, Speed +5, Perception +4

  • Claw +1L
  • Bite +2L
  • -2 penalty to detect as supernatural creature
  • Human speech impossible
  • Can communicate with wolves (-1 to -3 penalty until familiar)
  • Limited use of First Tongue (Complex ideas: Man + Expression)
  • Track by scent

Silver

Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.

Spiritual Perception

Detect ephemeral spirits: Wits + Occult + Primal Urge, Instant.

Detect Loci: Wits + Investigation + Primal Urge, Instant.

‘Peek’ across the Gauntlet: Wits + Empathy + Primal Urge, Instant.

Stepping Sideways

Intelligence + Presence + Primal Urge OR Spend 1 Essence to cross as a Standard Action.

Must be done within the influence of a Locus unless the Rending the Gauntlet rite is used. Modifiers:

  • This is a benefit of the mechanic. Werewolf stares into a reflective surface: +1
  • This is a benefit of the mechanic. Near a locus rated 2 or 3: +1
  • This is a benefit of the mechanic. Near a locus rated 4 or higher: +2
  • This is a drawback of the mechanic. Crossing during the day: -2
Dramatic Failure Cannot attempt to cross Gauntlet again until following night.
Failure Cannot make another attempt for an hour.
1 Success 30 seconds (10 turns)
2 Successes 21 seconds (7 turns)
3 Successes 12 seconds (4 turns)
4 Successes 3 seconds (1 turn)
5 Successes Instantaneous (Reflexive).

Tribes

Blood Talons (Suthar Anzuth)

Bone Shadows (Hirfathra Hissu)

Hunters in Darkness (Meninna)

Iron Masters (Farsil Luhal)

Storm Lords (Iminir)

Ghost Wolves (Thihirtha Numea)

Tracking

(Uratha can choose either the above if in appropriate form).

  • Countertracking: Tracking roll vs. Wits + Survival Skill each stage.
  • Tracker has more succ: Progress made
  • Countertracker has more succ: Trail lost
  • Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.

Modifiers:

  • Moving at ½ speed: None
  • Moving at ¾ speed: -1
  • Moving at full speed: -2
  • Every hour trail ages: -1
  • Each subject in group tracked after the first: +1
  • Uratha has tasted subject’s blood: +4 (For 1 year)

Gauntlet modifier

The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier. Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1

Rites:

The dice pool for all Rites is equal to the werewolf's Harmony, subject to the following modifiers:

  • +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a meditation Attribute task — see World of Darkness Rulebook, p. 51)
  • +2 In the vicinity of a powerful locus (rated ••••+)
  • +1 In the vicinity of a locus (rated • to •••)
  • +1 Ritualist has gained goodwill of local spirits
  • +1 Ritemaster is in Dalu form
  • +1 Ritemaster’s auspice moon is in the sky
  • –1 to –3 Performer suffers wound penalties
  • –1 Local spirits are hostile to ritualist
  • –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)
  • –1 Distracting environment (powerful odors, noisy)
  • –2 Packmates are involved in battle
  • –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)
  • –2 Ritemaster is struck during rite but takes no damage
  • –3 Rite is performed in a Barren

Moon Phases

To find the current Moon Phase follow this link.

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