Put together by
User:Shouldabeenadog & User:Roadnottaken
The Lycanthropic Condition
Auspices
- Rahu (Full Moon, Warrior)
- Elodoth (Half Moon, Walker Between)
- Ithaeur (Crescent Moon, Spirit Master)
Death Rage (Kuruth)
Resolve + Composure to resist (Reflexive)
Failure: Shift reflexively into Gauru
Automatic Provocation
- Wounded by aggravated damage
- Struck by an exceptional success attack roll
- Striking an exceptional attack success
- Wound is marked on one of character’s last 3 health boxes
Harmony
| Minimum Stimulus (outide of combat)
|
9-10
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate
|
7-8
| Betrayed by ally
|
5-6
| Injured outside combat by aggravated damage; loved one/packmate in danger
|
3-4
| Humiliated or injured
|
1-2
| Insulted; authority challenged
|
Effects
- Time in Gauru form lasts for entire scene
- Attempts to destroy nearest target, friend or foe
- Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening
- Attempts to mentally/socially coerce at -3
- Talkdowns are an automatic -5
- Cannot use fetishes/Gifts
- Cannot spend Willpower
- Resolve + Composure may be rolled if talked down, etc.
- Induces fear in spirits
- Reflexive Kuruth roll may save from being disabled by giving extra health
Harmony
| Threshold Sin
| Dice Rolled
|
10
| Not shapeshifting for more than 3 days
| 5
|
9
| Not obtaining own food; carrying a silver weapon
| 5
|
8
| Disrespect to spirit/elder Uratha
| 4
|
7
| Spending too much time alone; violating tribal vow (minor)
| 4
|
6
| Mating with Uratha; slaying human/wolf needlessly
| 3
|
5
| Slaying werewolf in heat of battle
| 3
|
4
| Violating tribal vow (major); using silver weapon against werewolf
| 3
|
3
| Torturing enemies/prey; murdering a werewolf
| 2
|
2
| Hunting humans/wolves for food
| 2
|
1
| Betrayal of pack; hunting werewolves for food
| 2
|
0
| Zi’ir
| N/A
|
|
|
|
Exceptional Success on degeneration check: 1 Willpower gained
If degeneration occurs, roll Harmony to check for derangement.
Willpower
| Description
| Penalty
| Memory
|
1-2
| No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior.
| -5 penalty to all actions.
| No memory of event, refuse to believe evidence.
|
3-4
| Little control, likely to flee.
| -4 penalty to all actions.
| Vague and rationalized memories of event.
|
5-7
| Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered.
| -3 penalty to all actions.
| Attempts to remember require Intelligence + Composure at -4.
|
8-9
| Exceptional self-control. May spend 1 WP to avoid fleeing for one turn.
| All actions at -1 penalty.
| Conscious effort to remember events require Intelligence + Composure at -2 penalty. Succ allows memory that excludes the Uratha, ES allows full recall. Roll made for each attempt to remember.
|
10
| Complete control over Lunacy.
| Nil
| Acts rationally and remembers clearly.
|
Modifiers:
- Dalu: +4 WP
- Urshul: +2 WP
- Wolf-Blooded: +2 WP, max 10
- Supernatural creature (Including mortal servants): Immune
- Storyteller fiat: Res + Composure roll adds successes to WP
Primal Urge
| Attribute / Skill Max
| Max Essence / Essence Per Turn
| Social Penalties/Bonus
| Essence Bleed
|
1
| 5
| 10/1
| -1/+1
| n/a
|
2
| 5
| 11/1
| -1/+1
| n/a
|
3
| 5
| 12/1
| -2/+2
| n/a
|
4
| 5
| 13/2
| -2/+2
| n/a
|
5
| 5
| 14/2
| -3/+3
| n/a
|
6
| 6
| 15/3
| -3/+3
| 1/day
|
7
| 7
| 20/5
| -3/+3
| 1/12 hours
|
8
| 8
| 30/7
| -4/+4
| 1/10 hours
|
9
| 9
| 50/10
| -4/+4
| 1/8 hours
|
10
| 10
| 100/15
| -5/+5
| 1/4 hours
|
|
|
|
|
|
- Regenerate 1 Bashing at the beginning of action for the turn (reflexive).
- May spend 1 Essence to regenerate 1 Lethal INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.
- Without spending Essence, 1 lethal is regenerated every 15 minutes.
- Aggravated is healed at 1 point per week.
- Dead/unconscious Uratha immediately revert to Hishu.
- Immune to mundane infection and disease.
Dots in tribally afilliated renown earn you brownie points among others of your tribe.
Total Renown Dots
| Honorary Rank Among Spirits
|
0-7
| 2
|
8-15
| 3
|
16-23
| 4
|
24 or more
| 5
|
Shifting: Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.
- Returning to Hishu is always a Reflexive action without a roll
- Automatic reversion to Hishu when knocked out or killed
- Fighting Style Merits usable only in Hishu and Dalu
- Manipulation never reduced less than 1, except in Gauru
- When not in combat, a dice pool of 5+ allows your character to shift in one turn.
Hishu (Human): No modifiers.
- -2 penalty to detect as supernatural creature
Dalu (Near-Human): Str +1, Sta +1, Manip -1, Size +1, Health +2, Speed +1, Perception +2. +25-50 lbs mass, +4-6” height.
Gauru (War Form): Str +3, Dex +1, Sta +2, Size +2, Health +4, Initiative +1, Speed +4, +3 Perception. +200-250 lbs mass, +2-3’ height.
- Full Lunacy
- Armor 1/1
- Claws +1L
- Bite +2L (No grapple required)
- Ignore wound penalties
- No unconsciousness rolls
- -2 penalty to resist Kuruth
- Manipulation = 0, most Social and Mental tasks fail
- Must attack an enemy, travel toward one, or take out frustration.Resolve + Composure (Reflexive) required to do anything else, failure means Kuruth. Gifts and fetishes (Reflexive) excepted
- Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon). Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form
- May shift out of Gauru voluntarily if not subject to Kuruth
- May not voluntarily assume Gauru again for remainder of scene
Urshul (Near-Wolf): Str +2, Dex +2, Stamina +2, Manip -3, Size +1, Health +3, Initiative +2, Speed +7, Perception +3. 3-5’ at shoulder, 6-8’ in length. +150-200 lbs in weight
- Lunacy at +2
- Claws +1L
- Bite +2L (No grapple required)
- Human speech impossible
- Body language and scent can convey ideas to pack members
- Limited use of First Tongue
- Track by scent
Urhan (The Wolf): Dex +2, Sta +1, Size -1, Initiative +2, Speed +5, Perception +4
- Claw +1L
- Bite +2L
- -2 penalty to detect as supernatural creature
- Human speech impossible
- Can communicate with wolves (-1 to -3 penalty until familiar)
- Limited use of First Tongue (Complex ideas: Man + Expression)
- Track by scent
Silver
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.
Spiritual Perception
Detect ephemeral spirits: Wits + Occult + Primal Urge, Instant.
Detect Loci: Wits + Investigation + Primal Urge, Instant.
‘Peek’ across the Gauntlet: Wits + Empathy + Primal Urge, Instant.
Stepping Sideways
Intelligence + Presence + Primal Urge OR Spend 1 Essence to cross as a Standard Action.
Must be done within the influence of a Locus unless the Rending the Gauntlet rite is used. Modifiers:
- Werewolf stares into a reflective surface: +1
- Near a locus rated 2 or 3: +1
- Near a locus rated 4 or higher: +2
- Crossing during the day: -2
Dramatic Failure
| Cannot attempt to cross Gauntlet again until following night.
|
Failure
| Cannot make another attempt for an hour.
|
1 Success
| 30 seconds (10 turns)
|
2 Successes
| 21 seconds (7 turns)
|
3 Successes
| 12 seconds (4 turns)
|
4 Successes
| 3 seconds (1 turn)
|
5 Successes
| Instantaneous (Reflexive).
|
Tribes
Blood Talons (Suthar Anzuth)
Bone Shadows (Hirfathra Hissu)
Hunters in Darkness (Meninna)
Iron Masters (Farsil Luhal)
Storm Lords (Iminir)
Ghost Wolves (Thihirtha Numea)
Tracking
Tracking by sight (As human): Int + Surv, 10-20+ succ, 10 min per roll.
Tracking by scent (As wolf): Wits + Surv, 10-20+ succ, 10 min per roll.
(Uratha can choose either the above if in appropriate form).
Countertracking: Tracking roll vs. Wits + Survival each stage.
• Tracker has more succ: Progress made
• Countertracker has more succ: Trail lost
• Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.
Modifiers:
• Moving at ½ speed: None
• Moving at ¾ speed: -1
• Moving at full speed: -2
• Every hour trail ages: -1
• Each subject in group tracked after the first: +1
• Uratha has tasted subject’s blood: +4 (For 1 year)
Gauntlet modifier
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier. Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1
Rites:
The dice pool for all Rites is equal to the werewolf's Harmony, subject to the following modifiers:
- +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a meditation Attribute task — see World of Darkness Rulebook, p. 51)
- +2 In the vicinity of a powerful locus (rated ••••+)
- +1 In the vicinity of a locus (rated • to •••)
- +1 Ritualist has gained goodwill of local spirits
- +1 Ritemaster is in Dalu form
- +1 Ritemaster’s auspice moon is in the sky
- –1 to –3 Performer suffers wound penalties
- –1 Local spirits are hostile to ritualist
- –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)
- –1 Distracting environment (powerful odors, noisy)
- –2 Packmates are involved in battle
- –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)
- –2 Ritemaster is struck during rite but takes no damage
- –3 Rite is performed in a Barren
Moon Phases
To find the current Moon Phase follow this link.