Werewolf Cheat Sheet
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Werewolf Cheat Sheet
(→Tribes: Made into a table for easy reference and added images) |
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- | {{header|wtf}}{{topicon wtf}}{{TOC right | + | {{header|wtf}}{{topicon wtf}}{{TOC right}} |
Put together by [[User:DrDog|DrDog]] & [[User:Roadnottaken|Roadnottaken]] | Put together by [[User:DrDog|DrDog]] & [[User:Roadnottaken|Roadnottaken]] | ||
If you don't understand, ask, and it will be answered. | If you don't understand, ask, and it will be answered. | ||
+ | |||
+ | |||
+ | == [[Essence]] == | ||
+ | Every character begins with a base pool of 5 Essence. Additional Essence is calculated using the following formula. | ||
+ | |||
+ | * {{plus}} +2 if you have hunted a human or wolf for essence in the past 2 months (requires harmony roll) | ||
+ | * {{plus}} +1 if a Rite of the Sacred Hunt was performed by the pack in the last 3 months | ||
+ | * {{plus}} +1 for every point of essence your totem gives you, divided by the number of packmates, rounded down. | ||
+ | * {{plus}} +1 for every dot in the merit Pack Den which is applied to "Locus" '''No longer applicable.''' | ||
+ | * {{plus}} +1 when the Auspice moon of the character is in the sky (See the Moon tag at the beginning of each thread if you're not sure) | ||
+ | * {{minus}} -1 for being a Ghost Wolf | ||
+ | * {{minus}} -1 for being packless | ||
+ | |||
+ | |||
+ | == Moon Phases == | ||
+ | {| class="wikitable" | ||
+ | |- valign="center" | ||
+ | ! New Moon | ||
+ | ! Crescent Moon | ||
+ | ! Half Moon | ||
+ | ! Gibbous Moon | ||
+ | ! Full Moon | ||
+ | |- | ||
+ | | [[File:New Moon.jpg]] | ||
+ | | [[File:Crescent Moon.jpg]] | ||
+ | | [[File:Half Moon.jpg]] | ||
+ | | [[File:Gibbous Moon.jpg]] | ||
+ | | [[File:Full Moon.jpg]] | ||
+ | |- | ||
+ | | style="text-align:center;" | 0-20% | ||
+ | | style="text-align:center;" | 20-40% | ||
+ | | style="text-align:center;" | 40-60% | ||
+ | | style="text-align:center;" | 60-80% | ||
+ | | style="text-align:center;" | 80-100% | ||
+ | |} | ||
+ | Current moon phase for Sacramento can be found [http://www.timeanddate.com/moon/phases/usa/sacramento here] (external link). | ||
+ | |||
==Auspices== | ==Auspices== | ||
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! width="19%" | [[Ithaeur]] | ! width="19%" | [[Ithaeur]] | ||
! width="19%" | [[Irraka]] | ! width="19%" | [[Irraka]] | ||
+ | |- | ||
+ | ! | ||
+ | ! align="center" | [[File:Rahu.png]] | ||
+ | ! align="center" | [[File:Cahalith.png]] | ||
+ | ! align="center" | [[File:Elodoth.png]] | ||
+ | ! align="center" | [[File:Ithaeur.png]] | ||
+ | ! align="center" | [[File:Irraka.png]] | ||
|- | |- | ||
! Auspice | ! Auspice | ||
- | | | + | ! align="center" | Full Moon, Warrior |
- | | | + | ! align="center" | Gibous Moon, Visionary |
- | | | + | ! align="center" | Half Moon, Walker Between |
- | | | + | ! align="center" | Crescent Moon, Spirit Master |
- | | | + | ! align="center" | New Moon, Stalker |
|- | |- | ||
! Reknown | ! Reknown | ||
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|- | |- | ||
! Ability | ! Ability | ||
- | | valign="top" | '''Warrior’s Eye''' | + | | valign="top" style="font-size: 85%;" | '''Warrior’s Eye''' |
- | “Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels. | + | “Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge|PU]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels. |
- | | valign="top" | '''Prophetic Dreams''' | + | | valign="top" style="font-size: 85%;" | '''Prophetic Dreams''' |
Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles. | Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles. | ||
- | | valign="top" | '''Spirit Envoy''' | + | | valign="top" style="font-size: 85%;" | '''Spirit Envoy''' |
- | +2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats. | + | +2 bonus to [[Empathy Skill|Empathy]], [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or [[Politics Skill|Politics]] rolls made to negotiate with spirits. Does not apply to threats. |
- | | valign="top" | '''Ritual Master''' | + | | valign="top" style="font-size: 85%;" | '''Ritual Master''' |
Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1. | Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1. | ||
- | | valign="top" | '''Pathfinder’s Sense''' | + | | valign="top" style="font-size: 85%;" | '''Pathfinder’s Sense''' |
- | +2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU). | + | +2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + [[Primal Urge|PU]], Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + [[Primal Urge|PU]], Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + [[Primal Urge|PU]]). |
|} | |} | ||
- | == | + | ==Tribes== |
- | + | {| class="wikitable" | |
- | [[ | + | ! |
- | + | ! width="16%" | [[Blood Talons]] | |
- | + | ! width="16%" | [[Bone Shadows]] | |
- | + | ! width="16%" | [[Hunters in Darkness]] | |
- | + | ! width="16%" | [[Iron Masters]] | |
- | + | ! width="16%" | [[Storm Lords]] | |
- | + | ! width="16%" | [[Ghost Wolves]] | |
- | + | ||
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- | ! [[ | + | |
- | + | ||
|- | |- | ||
- | | | + | ! |
- | | | + | ! align="center" | [[File:Blood Talons.png]] |
+ | ! align="center" | [[File:Bone Shadows.png]] | ||
+ | ! align="center" | [[File:Hunters in Darkness.png]] | ||
+ | ! align="center" | [[File:Iron Masters.png]] | ||
+ | ! align="center" | [[File:Storm Lords.png]] | ||
+ | ! align="center" | [[File:Ghost Wolves.png]] | ||
|- | |- | ||
- | | | + | ! |
- | | | + | ! align="center" | Suthar Anzuth |
+ | ! align="center" | Hirfathra Hissu | ||
+ | ! align="center" | Meninna | ||
+ | ! align="center" | Farsil Luhal | ||
+ | ! align="center" | Iminir | ||
+ | ! align="center" | Thihirtha Numea | ||
|- | |- | ||
- | | | + | ! Totem |
- | | | + | | Fenris, the Destroyer Wolf |
+ | | Kamduis-Ur, the Death Wolf | ||
+ | | Hikaon, the Black Wolf | ||
+ | | Sagrim, the Red Wolf | ||
+ | | Skolis, the Winter Wolf | ||
+ | | None | ||
+ | |- valign="top" | ||
+ | ! Ban | ||
+ | | valign="top" | ''Offer no surrender that you would not accept'' | ||
+ | | ''Pay each spirit in kind'' | ||
+ | | valign="top" | ''Let no sacred place in your territory be violated'' | ||
+ | | valign="top" | ''Honor your territory in all things'' | ||
+ | | valign="top" | ''Allow no one to witness or to tend your weakness'' | ||
+ | | valign="top" | None | ||
|- | |- | ||
- | | | + | ! [[Renown]] |
- | | | + | | [[Glory]] |
+ | | [[Wisdom]] | ||
+ | | [[Purity]] | ||
+ | | [[Cunning]] | ||
+ | | [[Honor]] | ||
+ | | None | ||
|- | |- | ||
- | | | + | ! [[Gifts|Gift Lists]] |
- | | | + | | valign="top" | |
+ | * [[Inspiration Gifts]] | ||
+ | * [[Rage Gifts]] | ||
+ | * [[Strength Gifts]] | ||
+ | | valign="top" | | ||
+ | * [[Death Gifts]] | ||
+ | * [[Insight Gifts]] | ||
+ | * [[Warding Gifts]] | ||
+ | | valign="top" | | ||
+ | * [[Elemental Gifts]] | ||
+ | * [[Nature Gifts]] | ||
+ | * [[Stealth Gifts]] | ||
+ | | valign="top" | | ||
+ | * [[Knowledge Gifts]] | ||
+ | * [[Shaping Gifts]] | ||
+ | * [[Technology Gifts]] | ||
+ | | valign="top" | | ||
+ | * [[Dominance Gifts]] | ||
+ | * [[Evasion Gifts]] | ||
+ | * [[Weather Gifts]] | ||
+ | | valign="top" | | ||
+ | * [[Father Wolfs Gifts]] | ||
+ | * [[Mother Lunas Gifts]] | ||
|} | |} | ||
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- | ==[[Lunacy]]== | + | == [[Shapeshifting]] == |
+ | |||
+ | '''Shifting:''' [[Pool::Stamina]] (Hishu) + [[Pool::Survival Skill]] + [[Pool::Primal Urge]], [[Instant]] (ES: [[Reflexive]] [[action]]), OR Spend 1 [[Essence]] for automatic, Reflexive, OR automatic Reflexive under Auspice moon. | ||
+ | * Returning to Hishu is always a Reflexive action without a roll | ||
+ | * Automatic reversion to Hishu when knocked out or killed | ||
+ | * [[Merits#Fighting_Styles|Fighting Style Merits]] usable only in Hishu and Dalu | ||
+ | * [[Manipulation]] never reduced less than 1, except in Gauru | ||
+ | * When not in combat, a dice pool of 5+ allows your character to shift in one turn. | ||
+ | {{Tables/Werewolf Shapeshifting}} | ||
+ | |||
+ | |||
+ | == [[Lunacy]] == | ||
{| class="wikitable" | {| class="wikitable" | ||
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* Supernatural creature (Including mortal servants): Immune | * Supernatural creature (Including mortal servants): Immune | ||
* Storyteller fiat: Res + Composure roll adds successes to WP | * Storyteller fiat: Res + Composure roll adds successes to WP | ||
+ | |||
+ | == Death Rage ([[Kuruth]]) == | ||
+ | |||
+ | [[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]]) | ||
+ | |||
+ | Failure: Shift reflexively into [[Gauru]] | ||
+ | |||
+ | Automatic Provocation | ||
+ | * Wounded by [[Aggravated|aggravated]] damage | ||
+ | * Struck by an exceptional success attack roll | ||
+ | * Striking an exceptional attack success | ||
+ | * Wound is marked on one of character’s last 3 health boxes | ||
+ | |||
+ | {| | ||
+ | ! [[Harmony]] | ||
+ | ! Minimum Stimulus (outide of combat) | ||
+ | |- | ||
+ | | 9-10 | ||
+ | | Loved one/packmate slain or badly injured; betrayed by loved one/packmate | ||
+ | |- | ||
+ | | 7-8 | ||
+ | | Betrayed by ally | ||
+ | |- | ||
+ | | 5-6 | ||
+ | | Injured outside combat by aggravated damage; loved one/packmate in danger | ||
+ | |- | ||
+ | | 3-4 | ||
+ | | Humiliated or injured | ||
+ | |- | ||
+ | | 1-2 | ||
+ | | Insulted; authority challenged | ||
+ | |} | ||
+ | |||
+ | Effects | ||
+ | * Time in Gauru form lasts for entire scene | ||
+ | * Attempts to destroy nearest target, friend or foe | ||
+ | * Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening | ||
+ | * Attempts to mentally/socially coerce at -3 | ||
+ | * Talkdowns are an automatic -5 | ||
+ | * Cannot use [[Fetish|fetishes]]/[[Gifts]] | ||
+ | * Cannot spend Willpower | ||
+ | * [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc. | ||
+ | * Induces fear in spirits | ||
+ | * Reflexive Kuruth roll may save from being disabled by giving extra health | ||
==[[Harmony]]== | ==[[Harmony]]== | ||
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{{Tables/Primal Urge}} | {{Tables/Primal Urge}} | ||
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==[[Renown]]== | ==[[Renown]]== | ||
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|} | |} | ||
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- | + | == Damage and Health == | |
- | + | === Silver === | |
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- | + | Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon. | |
- | + | ||
- | + | === [[Regeneration]] === | |
- | + | ||
- | + | * Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]). | |
- | + | * May spend 1 [[Essence]] to regenerate 1 [[Lethal]] INSTEAD of 1 bashing (reflexive). This may be done even when unconscious. | |
- | + | * Without spending Essence, 1 lethal is regenerated every 15 minutes. | |
- | + | * [[Aggravated]] is healed at 1 point per week. | |
- | + | * Dead/unconscious [[Uratha]] immediately revert to [[Hishu]]. | |
- | + | * Immune to mundane infection and disease. | |
- | + | ||
- | + | === Drugs, Toxins, Poisons and Diseases === | |
- | + | ||
- | + | The Werewolf line is not entirely clear on this. However: | |
- | + | ||
- | + | * Werewolves are immune to all mundane diseases. Supernatural ones may still affect them, but will probably be affected by a Werewolf's regeneration rate. | |
- | + | * Werewolves are not immune to, but are resistant to most mundane and supernatural poisons, gaining a +2 to any roll to resist, which stacks with the Merit [[Toxin Resistance]]. They may also experience a reduced duration when it comes to the effects of drugs, both positive and negative. | |
- | + | * Werewolves may spend a point of [[essence]] to purge themselves of one dose of any drug, toxin or poison. In the case of toxins or poisons, this reduces the toxicity rating by 1. Reducing it 0 completely purges the Uratha's system. | |
- | + | * Yes, this means Werewolves have a hard time getting drunk, so go ahead and kill your liver with massive amounts of alcohol. | |
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- | ==Gauntlet== | + | == [[Gauntlet]] == |
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier. | The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier. | ||
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| Instantaneous ([[Action::Reflexive]]). | | Instantaneous ([[Action::Reflexive]]). | ||
|} | |} | ||
+ | ==== Pathfinding ==== | ||
+ | Packs may travel across the Gauntlet as one. The werewolf leading the attempt is the pathfinder. Pathfinder must roll to step sideways and CANNOT use Essence when pathfinding. | ||
- | + | Modifiers: | |
- | { | + | * {{minus}} Each werewolf not a member of the pathfinder's pack or unconscious: -1 |
- | + | * {{minus}} Each creature who isn’t a werewolf but is otherwise capable of crossing between worlds: -2 | |
- | + | * {{minus}} Each person or creature who’s incapable of spiritual travel: -3 | |
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==Tracking== | ==Tracking== | ||
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* {{minus}} –2 Ritemaster is struck during rite but takes no damage | * {{minus}} –2 Ritemaster is struck during rite but takes no damage | ||
* {{minus}} –3 Rite is performed in a Barren | * {{minus}} –3 Rite is performed in a Barren | ||
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== Custom Fetishes == | == Custom Fetishes == |
Latest revision as of 14:54, 4 July 2017
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Facts about Werewolf Cheat SheetRDF feed
Action | Reflexive +, and Instant + |
Pool | Wits +, Occult Skill +, Investigation Skill +, Stamina +, Survival Skill +, Primal Urge +, Resolve +, Composure +, Empathy Skill +, Intelligence +, and Presence + |