Crafts Skill
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* '''Specialties:''' Automobiles, Aircraft, Forging, Jury-Rigging, Sculpting, Sewing | * '''Specialties:''' Automobiles, Aircraft, Forging, Jury-Rigging, Sculpting, Sewing | ||
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* '''Success''': Your character makes progress in completing the repair. | * '''Success''': Your character makes progress in completing the repair. | ||
* '''Exceptional Success''': Your character makes dramatic progress in repairing the item, likely well ahead of schedule. | * '''Exceptional Success''': Your character makes dramatic progress in repairing the item, likely well ahead of schedule. | ||
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+ | ===House Rule System=== | ||
+ | The basis of this formula/idea is to use [[Objects]] and their various factors: most notably [[Size]] and [[Durability]]. | ||
+ | : '''Size''': The larger an item is, the longer it takes to create it, the smaller it is, the harder it is to work on. | ||
+ | : '''Durability''': Carving an ice sculpture is harder than a Play-Doh sculpture. How difficult is a given material to work with? | ||
+ | So to create a formula, we'll drive the Size and Durability into the Target Number of Successes needed, which represents the time and effort needed to create the Object. '''Craftsmanship (quality) will remain a dice penalty as is the standard for nWoD 'difficulty' modifiers'''. | ||
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+ | '''Target Successes Required''' | ||
+ | {{Tables/Crafts Skill}} | ||
+ | * Discussion can be found [http://nwod.org/forum/showthread.php?30504&p=402335&viewfull=1#post402335 here]. | ||
Revision as of 21:57, 5 April 2016
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- Possessed by: Contractors, mechanics, plumbers, sculptors, welders
- Specialties: Automobiles, Aircraft, Forging, Jury-Rigging, Sculpting, Sewing
General Roll Results
- Dramatic Failure: Your character makes a horrible mistake in creating the piece, ruining it in the process. The chisel hits a flaw in the stone, shattering the statue, or he over-tightens the pipe, stripping the threads. He must begin the job from scratch.
- Failure: Your character makes no progress in creating the item in question.
- Success: Your character makes progress in crafting the piece (apply successes rolled toward the total needed).
- Exceptional Success: Your character makes substantial progress in crafting the piece -- a sudden burst of inspiration or a breakthrough in fabrication speeds up the process dramatically (apply successes rolled toward the total needed).
Create Art
- Dice Pool: Intelligence + Crafts + equipment
- Action: Extended (4-15+ successes, each roll represents 30 minutes of work)
- Suggested Equipment: High-grade tool set (+1), high-quality marble or clay (+1), high-tech tools (laser leveler, saws with laser guides) (+2), specialized sculpting tools (+2), extensive reference library (+2), garage (+3), carpentry shop (+3)
- Possible Penalties: Poor-quality tool set (-1), poor quality materials (-1), lack of reference library (-1), improvised work area (-1)
Your character sets out to create a piece of art, whether it's a painting, drawing or sculpture. It's quicker and easier to create a clay bowl or doodle than a life-size replica or mural. The former may call for only four successes while the latter may call for 15 or more, and hours of effort.
Creating poems, songs, novels or speeches calls for the Expression Skill.
- Dramatic Failure: There's a terrible accident and your character's work or tools are destroyed or the creation bears an inherent, embarrassing flaw that he cannot see.
- Failure: Your character makes no headway in his project.
- Success: Your character makes progress in his project.
- Exceptional Success: Your character makes dramatic progress in creating the item, likely well ahead of schedule.
Repair Item
Much like making an item from scratch, repairing an item requires varying amounts of time and effort. Typically, for repairing damage to a broken object, one success equals one point of damage repaired.
- Dice Pool: Dexterity + Crafts + equipment
- Action: Extended (4-10 successes, one roll equals 30 minutes of work)
- Suggested Equipment: High-grade tool set (+1), high-quality materials (+1), high-tech tools (laser leveler, saws with laser guides) (+2), specialized sculpting tools (+2), extensive reference library (+2), garage (+3), carpentry shop (+3)
- Possible Penalties: Poor-quality tool set (-1), poor quality materials (-1), lack of reference library (-1), improvised work area (-1)
Repairing a damaged item is an extended action, requiring a number of successes depending on the extent of the repairs and the overall difficulty of the job. Changing a spark plug in a car might require only four successes, while rebuilding the entire engine might demand 15 or more. As a general rule, one success is required on an extended roll to repair one point of damage to a broken object's Structure. (See Objects.)
Many repairs require specific tools and/or facilities. If your character does not have all the necessary equipment available, a -1 modifier applies. If he does not have any of the necessary tools to fix the item, the Storyteller may declare that the task is impossible.
- Example: Mace is asked by a friend to fix a damaged computer. Mace's Dexterity is 3 and her Crafts (with a Computer Specialty) is 2. She has all the proper electronics and tools to make the repair, so there is no negative modifier to the rolls, but her equipment is of average quality and doesn't give a bonus. Her dice pool therefore consists of six dice. Repairing the computer is a fairly complicated task, so the Storyteller determines that it will take seven successes to complete. Five rolls (and two-and-a-half hours) later, the necessary successes are accumulated and the computer is fixed.
- Dramatic Failure: Your character fails to make any repairs on the item and actively worsens its condition. Each dramatic failure increases the number of successes required to complete repairs by one or more.
- Failure: Your character fails to make any headway in repairing the item.
- Success: Your character makes progress in completing the repair.
- Exceptional Success: Your character makes dramatic progress in repairing the item, likely well ahead of schedule.
House Rule System
The basis of this formula/idea is to use Objects and their various factors: most notably Size and Durability.
- Size: The larger an item is, the longer it takes to create it, the smaller it is, the harder it is to work on.
- Durability: Carving an ice sculpture is harder than a Play-Doh sculpture. How difficult is a given material to work with?
So to create a formula, we'll drive the Size and Durability into the Target Number of Successes needed, which represents the time and effort needed to create the Object. Craftsmanship (quality) will remain a dice penalty as is the standard for nWoD 'difficulty' modifiers.
Target Successes Required
Durability→ Size↓ | 0 (paper, thin glass) +1 | 1 (wood, hard plastic, glass) +3 | 2 (stone, aluminum) +5 | 3 (steel, iron, bone) +7 |
0 (snow globe) +3 | 4 | 6 | 8 | 10 |
1 (knife) +1 | 2 | 4 | 6 | 8 |
2 (sword) +0 | 1 | 3 | 5 | 7 |
3 (chair) +1 | 2 | 4 | 6 | 8 |
4 (table) +3 | 4 | 6 | 8 | 10 |
5 (car) +5 | 6 | 8 | 10 | 12 |
- Discussion can be found here.
Application
- Required By: Ancient and Accepted Order of Bridgemasons, Crafters Sense, EOD, Guild of Goldspinners, Knights of the Knowledge of the Tongue
- Used By: Alter Accuracy, Alter Efficiency, Alter Integrity, Alter Raiment, Animation, Armor Piercing, Armor of the Soul, Artifice, Borrow From the Future, Brewer, Bundle Enchantments, Cloak of Decay, Construct Homunculus Form, Copy Grimoire, Crafters Eye, Crafters Sense, Crafts Skill, Create Complex Phantasm, Create Fetish Tattoo, Create Talen, Create Tass, Curse Predation, Curse of Dementia, Curse of Electrical Rebellion, Curse of Ostracism, Curse of Withering, Destroy Object, Dialing the Lucky Number, Discern Composition, Dissipate Unreal Construct, Double Shape, Duct Tape, Duplication, Eye for Destruction, Eyes of the Building, Find the Cornerstone, Find the Hidden Hoard, Fleeting Spring, Forge Contracts, Forgo Rest, Fortify Phantasmal Item, Golem, Grotto Gifts, Haunted Shell, Hours, Imbue Item Spell, Imposter, Induce Hoarding, Influence Fire, Instill Elusiveness, Instill Homing Instinct, Instill Malediction, Instill Mortality, Instill Shock, Invoke Password, Item Failsafe, Jury-Rig, Last Testament, Mana Leech, Mask of Normality, Medicine Bag, Mystic Shackle, Obtenebration, Otherwordly Instrument, Otherworldly Armory, Path in the Skin, Perfect Lock, Petrifaction, Phantasm, Phantasmal Weapon, Plasticity, Raw Creation, Reconfigure Object, Repair Object, Sculpt Ephemera, Secret Compartment, Self-Repairing Machine, Shadow-Forged, Shape Air, Shape Liquid, Shape Soul Stone, Smith, Soul Jar, Steel Windows, Stone Servitor, Tactics, Technology Gifts, Temporary Repair, Time Limit, Token Maker, Transubstantiation of Content, Unseen Aegis, Weaponize Object, Weaponry SkillCharacteristics
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